Jack has finally figured out all the cases he has been working on in MOUSE: P.I. For Hire. He manages to find Steve and uncover why he disappeared, which also leads him to understand what has been happening to the shrews.
He even uncovers who killed Vivian’s friend, though Vivian herself runs away after murdering Curd, for reasons that remain unclear.
Table of contents
Get Some Rest, You’ve Earned It

It has been a long day, and it is about time that Jack gets some rest and enjoys himself.
When you finish in your office, go to your room and interact with the bed to trigger the cutscene. Just when Jack is trying to enjoy his fine fondue on his bed, the unthinkable happens.

The whole block is on fire, and just when Jack was about to take it easy for the rest of the day, now he has to deal with this.
Find Out What’s Going On

You will hear John knocking on your door and warning you about the situation. It seems that all the BMP are after the evidence under the lead of Soyer that Jack has managed to get.
The evidence Jack hid was in the bar, and they need to hurry and get to it first.
Get Your Stash From Little & Big

You need to make your way to John’s bar, but the route is different because of the mess. Start by taking the stairs down all the way to the basement. Here, the BMP will find you, and you need to defeat all of them.

There is a lot of ammunition here, so if you are low, it is best to stock up before moving forward.
Go upstairs and take the stairs up to reach the destroyed floor. Here, in the east corner, you will find a bunch of barrels, and behind them there is a safe that you can tailpick.


After you get the safe, drop down the hole, and you will find yourself in the alley where Tammy’s workshop is, or was.

On the wall here, you will be able to pick up a schematic before you progress. There are also a lot of enemies that you need to defeat.


Go east, and you will reach the main street where you will be able to get to the bar. Go inside to the kitchen area, then take the stairs down to reach the basement.


It seems that the BMP have already made it to the evidence first, and now you need to figure something out, but you can do it even with all this chaos.
Escape Through John’s Emergency Warp Pipe

John has an emergency warp pipe for situations like these. You can reveal it by activating the switch hidden behind some wooden planks.

This will uncover the pipe, allowing you to use it right away.
Run For Your Life!

As soon as you warp, look to your right, and you will find a hidden safe that you can tailpick. After you get the money from it, open the door here and navigate the basement area.

The BMP are here as well, so you need to defeat them along the way. Press forward until you reach a control room where the typewriter is. Here, there is another schematic hanging on the wall to your right.


Keep making your way deeper into the basement until you reach the steel gate. In this area, the walls will flood with water, and you need to run and do some platforming before it reaches you.

This will happen for a second time after you reach the second control room, so the same approach works here. Just keep up the pace and do not let the water catch you. Do not even try to kill the enemies along the way, just keep moving forward.

At the end of the path, you will encounter the Hitman from the Secret Show, and he picked the very wrong time to settle the fight between the two of you. Well, how can this day get any worse, you just have to defeat him.
Defeat The Assassin

The fight is basically the same as the one from the first encounter in the Secret Show mission. The Assassin will constantly be changing locations between the pipes hanging on the wall, shooting, then changing position again.

All you have to do is track his location, use the pillars around here to take cover, then shoot him when you get an opening. That is basically it.
Reach Wanda

After the fight is done, you will finally get rid of this annoying mouse. You will hear Wanda’s voice calling your name.
She has her car, and she has been waiting for you so you can escape together.
Poor Little Jack

Simply interact with her, and you will get the cutscene where Jack feels down. After all of this, he lost the evidence and his office, so he ends up enjoying his fondue with no idea what to do next.
Just when he was looking at the mirror in disappointment, his reflection changed to Steve the magician. It seems that he did not forget the favor of you going through hell, literally, to find him, and he has something for you that would help.

Steve always has one more ace up his sleeve, and it seems he wants you to go to his mansion and find a special record that will turn things around. Your clue is “tape in a perch with a view.” Jack goes straight to find it.
Just one more lead, we have already made it this far, right?
Thank you for checking out another Into Indie Games article covering MOUSE: P.I. For Hire.
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Former Staff Writer at TheGamer, with over 1,000 published articles covering everything from major AAA titles like Call of Duty, Elden Ring, and Dragon’s Dogma 2 to trending indie games like Blasphemous, Palworld, and Kingdom Come: Deliverance 2, and many, many more titles!