Nighthawks takes you on a journey through the town of Cradlebridge, where you’ve started your new life as a vampire. As you explore the streets, you’ll discover that many vampires are quite cunning and evil, but the humans aren’t as innocent either. After Act 1, you’ll have to make sure the Nighthawks club survives and turns a profit.
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Table of contents
A Seat At The Table
As Act 2 begins, you’ll have to introduce yourself to Lizbeth Tremaine. The quest asks you to go and meet her at the Chained Tree Plaza in the Fountain Court Region.
To get to another region, you’ll have to click on the Taxi icon on the map. Click on the option to select a destination and pick Fountaincourt from there.

After arriving in the region, you’ll find the Chained Tree in the middle. Interact with it and select to visit the New Century Commission.
Here, you’ll meet Rupert Winchester and Lizbeth Tremaine. Tremaine will ask you to contact Monika Vail in Angelbreach and Alistair Wick in Fountaincourt to earn their support, which will guarantee you a seat at the table and help people to accept you as the rightful king of Cradlebridge.

Madness In The Blood (Alistair Wick)
To meet with Alistair Wick, you’ll have to head to the Asteria Grand Theater in Fountaincourt. He’ll tell you to investigate the outbreak of madness in Fountaincourt.
Since it is similar to a disease, you’ll have to head to the Free Clinic in Cradlebridge and talk to Dr. Velasco.

Go and see Dr. Velasco at the Free Clinic about the trouble in Fountaincourt. She’ll give you Dr. Sternwood’s office address.
Visit Dr. Sternwood’s office, but you won’t be granted entry without a referral from another doctor.

You’ll then have to return to Dr. Velasco. She’ll tell you that she’ll try to do something about it. After a few days, you’ll receive an email from her, saying that the Doctor is expecting you.
Head to Dr. Sternwood’s office. You’ll find that his nurse is quite cunning, and the Doctor himself isn’t able to think much for himself. The nurse will then kick you out of the office.

However, just as you’re kicked out, you’ll get the option to get back inside if your detective and thief skills are high enough.
You’ll then have to investigate the house in secret. Keep searching until you find a path that leads to the dark basement.

Once you’re there, you’ll eventually be caught by the nurse. She’ll knock you out and tie you up. There’s a feral vampire in the basement, and you’ll have to use it to deal with the nurse.
After you’ve dealt with the nurse, you’ll find Alistair Wick outside of the Doctor’s office. Tell him everything that you’ve discovered, and that would be the end of his quest, and you’d have earned his support by proving your resourcefulness.

Quest For The Firebird Of Angelbreach (Monika Vail)
The first thing you have to do to start the quest is to meet Monika Vail. You can meet her by going to the Casino in Angelbreach.
Monika Vail will ask you to find the elusive Firebird, an artifact and a symbol of power. You’ll have to return to Nighthawks and head to the bar to ask Becca if she knows anything about it.

Becca will direct you towards Gideon. Go and ask him if he knows anything about the Firebird of Angelbreach.
Talking to Gideon will unlock a new location called Apollo’s Grove, where you’ll have to find a man named Swede.

Talking to Swede at Apollo’s Grove will point you towards Madrigal and Anna, the Valentine’s Bodyguard.
Next, you have to go to Valentine’s Row and look for Anna, the bodyguard. Anna won’t tell you anything, but she leaves you alone.

Head to Ishtar’s Temple. You’ll find Anna here. You likely won’t be able to follow her inside, but you’ll meet Swede here. He’ll tell you about the Butterfly Club.
After you’re done talking with Swede, Anna will come outside. She’ll drop something, but if you choose the option to look for it, the item will have descended too far.

Descend into the basement at the temple, and you’ll find the object that Anna had dropped. It would be a plastic bingo ball with a number on it.
Now that you have one bingo ball, you’ll have to head to Apollo’s Grove. You’ll find someone who’s causing trouble inside the club.

It’s Gally. Swede will calm her down. When you exit the grove, you’ll get an option to follow Gally into the sewers. You’ll have to attempt to follow her.
You’ll then discover Pier 17. When you come out of the sewer, you won’t find Gally here, but you can approach the ancient freighter.

You’ll discover a fight club here, but you’ll need more information before you can get in. Go and find Saoirse Kane at The Last Nickel in Old Town.
Return to Pier 17 and approach the man by the ancient freighter. Say what Saoirse asked you to say and you’ll be granted entry.

There are two things you can do here. You can either rank up by defeating opponents at the fight club until you’re able to fight against Gally, or look for her in the arena and keep watching her from a distance while she does her fights in the ring.
You’ll get an option to look through her things. As you go through the stuff, you’ll find the second bingo ball here.

Now that you have two bingo balls, it’s time to head to the Butterfly Club. Speak with the lady at the desk and show her the two plastic bingo balls. If you’re not getting the option, try asking her to re-roll your storage unit.
Step into the halls of the Butterfly Club and open the corresponding locker. You’ll find the Firebird inside.

Just as you’re about to leave with the Firebird, Swede will arrive with Anna and Gally. You’ll have to convince him that you need the Firebird and that nothing good will come with keeping it hidden.
If you manage to convince Swede and obtain the Firebird, you can deliver it to Monika.

Commission Meeting
Once you’ve done everything you needed to do with Alistair Wick and Monika Vail, head to the Sanctuary and select the option to wait until the Commission meets.
You’ll find yourself on a ship called Starlight Dawn. Meet with Alistair Wick and Monika Vail on the ship and then explore the three decks.

As the meeting begins, the Queen of Nightmares will arrive on the ship, causing an explosion and starting the next Act.

This concludes the walkthrough for Act 2 of Nighthawks.
For more walkthroughs, check out the game’s main hub. You may also like the following pages:
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Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.