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Phonopolis Walkthrough Part 3: Scenes 30-48

Welcome to the Into Indie Games walkthrough for the final part of Phonopolis, where we guide you to the end of the game.

Note
This is part of our Phonopolis – Walkthrough Hub, so if you want more content about the game, be sure to check it out.

Scene 30

The water pipes did not lead Felix to the Avant-Garde Quarter. Instead, he finds himself in what looks like a construction site.

Your goal here is to somehow reach the pipe on the other side. In this area, you have access to a crane and four movable objects: one with a drill, one with a bowl, one with an engine, and one with a wooden box.

Start by pulling the bowl object and connecting it to the engine to power it up. Then connect the engine to the drill. Use the drill to break open the small electricity box on the right side.

Next, connect the bowl object to the electricity box and interact with it to light the bowl on fire.

After that, move the drill to the left side and use it to remove the screws from the pipe above, which will release air pressure from the pump at the bottom.

Now place the burning bowl next to the air pressure device on the left side, then place the wooden box beside it, like in the picture below. The flames will burn the box and create a usable platform.

With the platform ready, click on the air pressure device to lower it, then move the new platform next to it. The air pressure will inflate the platform and give Felix enough height to reach the next pipe.

Scene 31

Move forward to the top using the pipes until you reach what looks like a bathhouse and three people dancing on three different platforms.

Reaching the Avant-Garde Quarter requires Felix to get proper attire, and this is one of them, however Felix needs to get the one that fits him.

This is a musical puzzle in which you can interact with the organ pipes in order to adjust the song.

There are several correct tones that you need to specifically play, and these are all displayed in the pictures below in the correct order.

If you do this sequence correctly, the big man will blow on the dancer to his right and it will remove the attire, which will land near the pipe where Felix is hiding.

Felix starts to put on the attire and just when he is about to reach for the hat, the loudspeaker notices him and drains the bathtub. This causes Felix to fall and have another dream.

Scene 32

In this dream you will see what looks like Rachel standing in the distance. You need to drag the winds to get her close to you. As soon as it does, she will move away and you need to catch up to her.

Go to the left and then climb the spiral staircase where you will find the shadow and then it will disappear.

Scene 33

Felix finds himself unconscious and the three elders are trying to wake him up and asking him about Rachel. Now that you have a proper attire for the Avant-Garde Quarter, all you need is a pass to get in.

You can obtain this at the Phonnobureau in the Bureaucratic Quarter. Exit the bathroom area and interact with the first building to your left.

Scene 34

This sequence will show cameras of you and other people as you go through the portal in order to reach the bureau.

This device will have three buttons and each of them controls certain doors and barriers to open. All you need to do here is guide Felix toward the Byro sign in order to reach it.

Scene 35

At the end, you will reach the bureau, where you will see four workers. To obtain your pass, you need to prepare your file and get it approved by each of them in sequence.

Start by interacting with the camera to take a picture of yourself. Then press the red loudspeaker so the woman processes the photo and adds it to your file.

Press the red button again to send the file onward to the grey box worker and wake him up.

Next are the two remaining workers. For the blue box worker, you need to get his tie stuck on the floor. For the yellow box worker, you need to hydrate his tongue so he can provide your final stamp.

Rotate the system until the grey box worker is positioned above the blue one. Use the grey loudspeaker so he stamps the desk.

This causes him to notice the blue box worker stuck, and he will help free him so he can return to work.

Now focus on the yellow box worker. Move your file to the blue box worker and rotate the layout so he is in the bottom-left corner, with the file aligned on the table in the same orientation as the water pipe.

Then use the blue loudspeaker so he uses the stapler on your file, which breaks the water pipe and causes him to become inactive in his box.

This is useful for the next step. Rotate the layout again so the blue box worker is positioned above the yellow box worker. This allows the water flow to reach the yellow worker, hydrating his tongue so he is ready to stamp again.

Once all workers are prepared, send your file through the full sequence: red, grey, blue, then yellow, and your pass will be completed.

Scene 36

With the pass in hand, head to the entrance of the Avant-Garde Quarter and insert the pass.

Scene 38

The elevator to the Avant-Garde Quarter requires you to activate the nearby machine to proceed, but when Felix starts rotating it, the lightbulb inside breaks and now you need to find a new one to replace it.

Scene 39

Exit the building and head to the restaurant building just opposite of your current location. Inside, you will need to make your way to the porthole window on the upper floor.

Start by going to the serving machine and wait for your turn to get the meal. Pick up the meal and then make it to the upper floor. Make sure you sit at the last table just below the porthole window.

Finish your meal and then the loudspeaker will call on the cleaning lady to clean the table. With the pushing cart nearby, you can use it to climb up and reach the window.

Scene 40

You will come across the machine that makes the food here, and on top of it there is a light bulb, but how can you get it safely?

There are three layers with multiple buttons; each has its function, and you need to use them in a way that will help you get the light bulb.

Interact with the poster hanging on the wall to your right. It will show you instructions about something not to do. Ths is exactly what we are going to do to stick the sausage inside the sauce tube.

Open the sausage panel on the middle layer and the sauce panel to your right. Then interact with the sausage machine to get it stuck inside the tube.

Now, if you interact with the tube, it will pressurize the light bulb and cause it to be removed from its place, but it will drop on the floor and shatter, which is not good. So we need to find a way to make it drop safely.

Rotate the middle layer until you see a panel with a question mark. Open it, and you will see the pudding recipe, we need to make a pudding.

Start by rotating the bottom layer to the snowflake icon, then open the panel. Rotate the middle layer until you reach the corkscrew panel and open it. Use the corkscrew to remove the fish from the drawer.

Next, rotate the middle layer to the bottle panel and open it. Then rotate the top layer to the corkscrew panel and open it. Use the corkscrew to open the bottle and pour it into the empty drawer.

This will freeze the contents of the drawer, and you will once again need to pick it up using the corkscrew, moving it from the bottom layer to the top layer.

Now that the ice block is hanging on the corkscrew on the top layer, rotate the middle layer to the pudding form and place the ice block inside it.

Rotate the top layer to the pudding mixing setup and pour it into the form. Now rotate the bottom layer to the fire stove to cook the pudding, and it will be ready.

Now all you have to do is place the glove hand on the top layer on the left, the pudding in the middle layer in the center, and the sauce on the plate.

Interact with the light bulb and it will fall safely onto the plate. Finally, go back to the restaurant and pick it up from the serving machine.

Scene 41

With the lightbulb in hand, head back to the Avant-Garde Quarter and insert it into the device. Now you will have to do the mini game of redirecting the energy beam, of course we have the solution here.

  • The first puzzle

  • The second puzzle

  • The third puzzle

  • The fourth puzzle

When it is done correctly, this will activate the elevator and you will be able to reach the Avant-Garde Quarter.

Scene 42

At the top you will be able to see the Leader arriving in his fancy car with the company of Rachel, but they close the door behind them and now you need to find another alternative.

Start by moving the black car toward the pipes on the left side. We need two more cars. The red one is on the right side, a bit hidden, so move it back to its location.

Now the final car is parked inside, so you need to remove the shutter from the box at the top right and drag it from the bottom, not the top, so it will fit.

With all three cars parked there, you will get new buttons to use.

Start by interacting with the one on the left and press both buttons in order to create a smoke cloud.

Next use the button on the bottom right and start rotating it in order to move the cloud to the yellow device.

Now the final button, the top right, keep pulling it a few times until you electrify the cloud and it turns black.

We need to put the cloud back to the top, so use the bottom right button and rotate in the opposite direction.

With the electrified cloud on the top it will destroy the control panel and you will be able to use it in order to access the interior.

Scene 43

The next section requires you to help Felix reach the spiral stairs. You can use the poles around to form stairs from the floors.

Once you do, move Felix to the spiral stairs and keep working your way to the top.

Scene 44

This will take you to the ventilation shaft. Progress forward and you will be able to see the Leader fixing the machine for the Absolute Tone, but to your surprise, you will find Rachel trapped inside a cage.

You need to free her and the only way to do so is by changing the connecting parts so all of them will emit a tune to grab Rachel’s attention.

  • The correct order is demonstrated in the picture below.

Just when you free Rachel, the Leader will come and take her from you and trap her at the Absolute Tone, and you will fall into the stage.

Scene 45

Trapped in the stage, you need to entertain the audience by changing the people playing on stage. There are five sets of formations that you need to complete in order.

  • The first set

  • The second set

  • The third set

  • The fourth set

  • The fifth set

  • The sixth set

After you have entertained the crowd, the Leader will catch up to you and order you to stop. Now you need to head back to the Absolute Tone room and stop this once and for all.

Scene 46

The elevator will take you to the secret room at the very top and Felix will sneak through the ventilation, as usual. The Leader will force Rachel to sing and create the Absolute Tone.

Felix has to stop this, and in order to do so he needs to clash the tunes and break the device through the energy beam puzzle.

  • The first puzzle

  • The second puzzle

  • The third puzzle

  • The fourth puzzle

  • The fifth puzzle

After you have completed the set of puzzles, Felix confronts the Leader and forces him to stop what he is doing. It is about time for him to stop controlling the people here.

The Leader gets mad and grabs Felix and points the gun at him. Rachel cannot bear to watch this and she decides to grab the microphone and sing a very high note that causes the whole floor to fall down.

Scene 47

Through the rubble, all the loudspeakers stop working and people start to regain consciousness. Felix throws away the headphones because there is no more control, and the three elders show up.

Rachel will sing one more beautiful song toward the end while the Leader looks miserable with his useless loudspeakers.

Now the three elders are quite annoying and start to “teach” Rachel about how to sing and what to sing, but she just takes a step back and moves toward her while the three elders keep arguing.

Scene 48

The final scene of the game shows Felix with his backpack and a bird on his shoulder, moving on with his life, leaving Phonopolis and heading toward nowhere.


Thank you for checking out another Into Indie Games walkthrough covering Phonopolis.

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