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Replaced Complete Walkthrough – Chapter 1

Welcome to Chapter 1 of our walkthrough for Replaced.

Warren Marsh leaves a lab that has been blown up, thanks to the help of the artificial intelligence called REACH. During his escape from the burning building, he sees the police killing people and runs away while dodging bullets and drones. When he passes out, he wakes up in the sewers and gets some basic equipment before going out into Phoenix City.

In the Termite Camp area, players are expected to fight using tactics like dodging, countering, and combining moves. Warren fights against the enemy gangs, explores around the area, and gathers information about the story. In the South Labor District, players use stealth techniques to accomplish their goals.

This walkthrough for Replaced shows every collectible available in every chapter.



Chapter 1: Non Standard Task

Prologue: Escaping the Laboratory

As the opening cutscene completes with a discussion between Warren Marsh and R.E.A.C.H, the lab blows up. As the cinematic dutch angle straightens, we hear REACH say something needs to be fixed. Head to the right once you have control of Warren. Go past the Central Core sign and jump over the wall.

Jump through the window and vault over the next barrier, past the wounded person. Jump through the hole above the door and we learn that REACH is controlling Warren’s body right now. Go past the falling debris and pas the elevator sign. Next use the elevator.

The elevator will descend with REACH commenting on different things. Step out of the elevator and head right. Climb over the scaffolding and into the lounge zone. Keep going till you are in a long corridor overlooking the cafeteria. You will see the police below. Keep going till you are at a large external gate.

You can’t go out through here. So go past the next area and into a balcony. An explosion will happen. Jump over the barrier and hang off the light fixture. You will drop down into the reception, where you will see the Police execute a person. AS they start shooting at you, run to the right and across the cop cars. Vault over the wall and down the hill. REACH will comment that there must be an error as to why the cops are clearing house. Go under the bridge. Keep running as they shoot at you. Go past the camera setup and over the logs. Do not get caught in the trailing flashlight. Eventually you will come upon a drone that will do a flyby. Jump down the next hill and another dorne will show up and start shooting ar you. The final jump down will slip into a cinematic and you will be in a new area. A PCPD trooper will knock you out soon.

The drone will now shoot both the cop and Warren. You will fall off the edge.

The Sewers

Warren will wrest himself loose and drop down below. Head towards the Shelter to the right. You will find a coat that will provide warmth. Follow the arrows on the wall as you trudge to the left. Check the dead trooper, and then the game will switch to a flashback. You will also pick up a gun “Huxley” from the corpse. You cant shoot the gun but the baton mode works. Follow the arrow signs and keep going right.

Once you get to the First Aid station, use the Med Stim to heal up. The note says outside is too dangerous.

 Climb the ladder and keep bearing right.

Music Track: Lab Rat

Jump over the narrow gaps and pick up the music track “Lab Rat” from under the dimly lit light.

Jump over to the climbable ledges and shimmy across to the other side. Go through the and across the open sewer mouth and climb the ladder to get outside.

Outside the Wall

Follow the arrows into the private property area. Keep bearing right and slide down the hill. You will see Warren is on the outskirts of Phoenix City. REACH will remind Warren that they need to make it back to the laboratory.

Termite Camp

Go right and over the low house. Jump over the gap and onto the ladder and climb up. On the roof you will fall through a hole in the floor and hit the ground. You will now be ambushed by Termite Dale.

Here, then is the real combat tutorial. Dodge the Red marker attacks, counter the yellow marker attacks and combo with the attack button. Its very Batman: Arkham.

Scans: Survivor’s Memoirs

After the other thugs are all down. Go to the right and scan the note.

Go through the door on the right and you will reach an open area. Push the crate to the right to be able to climb over it.

Scans: The Catastrophe: 20 Years Later

There is a scan here that you need to pick up.

Climb on the crate and jump over to the left and through the poles.

When you reach the roof, head to the right again. Cross over the platforms and over the ledge. Head into the woods now. Vault over the camper van. You will meet Termite Kyle now. Take him and his gang out.

Scans: Board Game Box

Once they are down head to the right and pick up the Board Game Box.

Climb over the fence and go past the tractor. Vault over the gap and climb up the ledges.

Climb over and drop down the next ledge.

Scans: Goodbye Letter

Go past the billboard and the open road towards the camper van. Pick up the Goodbye letter from here.

Go back to the open highway and head towards Phoenix City. Hit proceed. Once you have control keep going right till you go past the barricades. Drop down and cross over the next set of barricades and you will be in an industrial area. Push the crate to the right and climb over. Keep going till you reach the South Labor District. A cutscene will start. The termites are trying to kill you. Next up is a sneaking section.

Watch for the spotlight and sneak from cover to cover. Once you clear the area, climb over the camper van and on to the roof. Keep going into the next street

Health Upgrade

After dropping down head to the left and you will find a health upgrade.

Go to the right now and climb over the yellow truck.

Scans: Eviction Notice

Check the archway for a scan.

Go up to the balcony on the right and push the crate down. Drop down, push the crate to the right, and climb onto it to reach the opening into the grocery store. You will hear Termites talking below. Drop down and take them out.

Scans: Pawn Shopkeeper’s Note

Once the gang is done, check the box to the right for a Pawn Shopkeeper’s Note.

Leave the store and go up the stairs. The train with the Termites will be back. Move the crate to avoid the light and head to the right. Stick it to the far right and climb into the warehouse. Cross the gaps and through the wall and into a massive fight.

Scans: Preacher’s Diary

Go to the right and climb over the wall into the Preacher’s yard. Here you can pick up the Preacher’s Diary from the crate.

Keep going across the houses till you meet more Termites. Take them out with prejudice. Cross over the fence and run across the clearing as you are being hunted from the train track. Climb over and into the Laboratory.

The Library

Pick up the power supply.

Scans: Portative Battery

Inserting this battery into the terminal will get you this scan.

Use the green console on the left. Go up the stairs and jump over to the moving blocks and to the other side.

Scans: Inaugural Address

Go up the stairs and check the banister for the Inaugural Address.

Scans: Archived Poster

Next to it is an Archived Poster.

Go back down the stairs and head in to the area on the right. You will find a large group of Termites waiting here. Take them out. But they also have a new enemy type, the Tank. The tank has just two moves, each telegraphing a red signal, and you should prepare to dodge. When dodging, don’t duck, but instead, you need to move away from him. Once the tank is done, watch the cutscene. Tempest will show up and ask you to climb the wreckage on the right. Get over the railing and through the park. Speak to Tempest.

Follow Tempest to end the chapter.

To read the next part of the walkthrough, click here.


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