Welcome to our Chapter 3 of our walkthrough for Replaced.
Chapter 3 starts in the Termite Tunnels as you follow Tempest through blocked paths. You will use the pickaxe to climb and cross gaps. You’ll battle armored Termites, break through their defenses, and open new routes. In the Termite Base, you need to avoid light beams while moving through walls and pipes. The Prospero Mine presents puzzles with fuel, platforms, and switches, along with more fighting and collectibles. Later, you shut down the Water Station. You rescue slaves using a radio lock code and guide them safely with flares. After tough encounters in ventilation systems and facilities, you find Uncle Ben’s lair. Defeat him in a two-phase boss fight, then escape the collapsing base.
Table of contents
- Chapter 3: The Lowest Low
- Termite Tunnels
- Termites Base
- Prorspero Mine
- Scans: Ironwood’s Interview
- Upgrade: Health Increased 3
- Scans: Prospero Incident: Recording
- Scans: Termite’s Diary
- Music Track: Solving a Problem
- Scans: Warden’s Letter
- Water Station
- Scans: Water Station Notice
- Upgrade: Kintetic Inductor 1
- Scans: Kennedy’s Speech
- Scans: Corpse Butchering Guide
- Scans: Incriminating Chat
- Ventilation Systems
- Projector Room (Secret Fight)
Chapter 3: The Lowest Low
Termite Tunnels
After the Chapter cutscene where Tempest and Reach start on foot you will have control. Go to the right and once you can, move up the stairs.
Scans: Prospero Information Board
Check the wall near the turnstiles.

On the right you can check the subway system map. Go down the stairs and talk to Tempest. Follow him further down the tunnel. The way across the chasm is impassable. You need to use the pickaxe from earlier to use it to climb up.

Go to the left till you see the ladder on the side of the graffitied wall. Jump across the gap by hanging off the shabby wall on the right.

Once you get on the platform, go around the railing and into the room at the back.
Upgrade: Health Increase 4
Go to the far end of the room to find a health upgrade.

GO back out and swing across the shabby walls and the pole to get ot the other side. Crawl under the railings and drop down the ladder. Go to the left and fight the armored Termites. You need to destroy their armors to take them down. Use the pickaxe to destroy their shields. Once they are down press the red glowing button to lower the platform. Tempest will cross over. Follow Tempest to the right and he will open the door. Go through with him in to the Termite Base.
Termites Base
Go in and through the subway car. On the other side, you and Tempest need to sneak through this part, where you have to avoid the light beam and go to the other side. Tempest will act as decoy while you have to run across the gap and swing down with your pick axe. Make your way to the right with the Shabby wall handholds and the pickaxe till you reach the pipe from the celling and slowly work your way to the right. Its very clear what the pathing is, just watch the light. But if you need guidance here is the path below.




Once you are on the bridge cross into the light. In the next area duck under the blast gate and into the main area. Go through the yellow container and fight the Termite group. The armored tank is the hardest enemy here but dodge his red attacks and retaliate with the pickaxe to take his armor off piece by piece.
Prorspero Mine
Scans: Ironwood’s Interview
When they are done go up the stairs to the area above and to the left to find Ironwood’s Interview.

Upgrade: Health Increased 3
Stay on this level and go to the far right into the room. You will be out of sight here but you can pick up the health upgrade.

Go down to the tracks and to the right and press the green button. This will raise a block of stone up above. Keep moving to the right.
Scans: Prospero Incident: Recording
Keep going till you reach the locked blast doors where the miners died during the Prospero Incident. Check the wall for a scan.

Next pick up the fuel on the left here.

Go to the left now and fill up the terminal’s tanks. Push the button and climb up the red platform and traverse to the left. Push the crate to the left Climb up and shimmy across the pipe to the other side. Jump across the platform, push the crate and jump up to catch the pipe and shimmy across. Drop down the and the perspective will change. Go to the back and press the switch to drop a platform.

Once it comes down move to the left and climb up on it. Jump up to the left and make your way up by pressing the buttons on each floor and going up with the platform.

Scans: Termite’s Diary
On the very top floor if you go to the left and around the corner you can pick up a note, Termite’s Diary.

Now go to the right through the containers and fight off another group of Termites. After they are down go to the right and make your way up to the top after going to the right. Climb up the ladder and head to the right to go to the next area. In the next area cross over to the balcony. There is a Termites meeting going on. Once the cutscene is over jump over to the pipe on the right, on the ceiling. Shimmy over till the pipe breaks and you drop down. You have to fight Geiger now, along with his gang.

Geiger stays back most of the fight but he isn’t different from any of the tanks we have fought before.
Music Track: Solving a Problem
Go to the left now and pick up the music track near the green rail car.

Scans: Warden’s Letter
Go to the right now and in the next area go up the stairs and to the left. You can find Warden’s Letter here.

Go back to the right and down the stairs. Go to the right and into the water pump area.
Water Station
Go up the ladder and turn the valve off on the left side. When the water is shut off jump over to the sluice gate on the right and above.

Turn the valve off here. Then jump back over and then onto the ladder, gain some height and jump on the pole and then to the other side.

Turn the valve off here and back on to the ladder. Climb up more, then turn left again to shut off the final valve.
Scans: Water Station Notice
You can find the Water Station Notice here.

Now, head back across and drop down to the lowest platform on the right side.

Upgrade: Kintetic Inductor 1
Here you can find the Kinetic Inductor 1 which increases energy gain per hit.

Go back on the sluice gates and head up and to the right now. Climb up the ladder on the top most platform. Go to the left after climbing up and go through the door here. In the new area, head to the right over the pier and jump down into the water and turn left.
Scans: Kennedy’s Speech
On the far left of the pier you can find Kennedy’s Speech.

Go to the right now, vault over the barricades under the pier and then through an opening to the other side. Climb up the ladder and push the large box to the right. Clamber up and over to the other side. Drop down into the mine area. You will see Termites running around in the darkness. Once you get to the dock area, you will hear a Slave Leader call out to you. Go speak to him. He will ask you to free them but this will be interrupted by Termite Kate. Dodge her attacks and take her out. The Slave leader will tel you the radio lock to open the cage is above. Go to the right and up then across to get to the switch.

At the very top go up and through the red door. In this area, run to the end of the path and climb up the planks. Jump over to the right and crawl through the vents. Drop down and take the gang out.
Scans: Corpse Butchering Guide
Once they are done go to the left and check the diagram on the pillar for the Corpse Butchering Guide.

Next push the radio lock to the right to the cage to unlock the terminal up on the platform.

Check the signage on the pillar and climb up on to the platform and on to the radio lock cage. Check the terminal to enter the unlocking sequence. It’s – Chains, Knife, Eye, Cross.
Scans: Incriminating Chat
Read the chat in the terminal to unlock this scan.
Jump back down and head back to the slaves, whose cages should now be unlocked. The slaves will now turn the water off and ask you to lead them through the tunnels. Keep going to the right with the slaves behind you. More Termites will be lurking in the dark. They wont attack if you have a Flare on. Wait for the water to stop before passing otherwise the flare will go off. These Termites are scared of the light. Keep going till there is a cart that the slaves band together to move away. Get up and over through to the other side.
Ventilation Systems
Move through this new area, the ventilation systems till you can see the ladder but stop and drop down this platform first.
Scans: The City gets a new name
Drop down and move to the right side to find the scan.

Go back up and across to the right and up the ladder. Next jump to the left, watch the vent firing and time your move across.


Go up the ladder and onto the platform. Jump on to the spinning fan and across. Now climb the ladder on the right side, same again to shimmy to the left. Avoid the vents when they are firing and make your across to the left.

Go to the far left and up the ladder now. Go up and to the right and through the opening. In the next area drop down into the water and jump up to get on the platform. Take out the gang of Termites here. Once they are dealt with head to the left and into the elevator. You will be pushed off the ledge and have to take on the largest gang yet.

Once the fight is over head to the left.
Scans: New Prospero Head Worries
Here on the far end of the room you will find this scan.

Now, go to the right and climb up the slabs.

Go through the door way here to see the Floor 2 sign. Go around and over to the left, to go up the ladder. Make your way to the right and into the room on the right side of the corridor.
Scans: Unsent Letter Home
Here you can find the Unsent Letter home.

Now go back and swing across the gap to the left.

Go through the door on the far left here and inside the room climb up the wall on the left. Drop down and make your way up in the vents. At the top jump over to the other side and you will roll through a hole, even if you cant see it.

At the end of the path, you will run into a tough battle with a lot of tanks and kates. Watch for the red attacks and you should be fine. Once they are done head up the stairs on the left. And take the door into the projector room.
Projector Room (Secret Fight)
Another skirmish here. Take them all out. Take the door on the right to get out.

Go to the left and through the door. GO past the termite markings and jump into the vent. Once again make your way up and through to the right. Go through the vent and exit into the terminal room.
Scans: Miner’s Last Hours
At the far right end of the room you will find the note Miner’s Last Hours.

Next check the central terminal.

Start the emergency generator, you need to find the Chief Engineer’s ID card to lower the ladder. For that you need to turn the lights on. Check the terminal again and view “Full Emergency Log”. To turn the lights on you need to go the left and to the blinking switches.

The first 3 are marked A,B,C. The code is A > B > A. Go back to the center of the room. The Solution for this may vary for you. The idea is to get all 3 lights on the 4th console green. So press the buttons A,B, C to see which combination does it.
Item: Prospero Universal Keycard

The ID Card’s on the central table with the graffiti behind it. Go back to the terminal and “Reload Gate Control System”. A ladder will drop down. Climb up till you reach the next area. Once there, head up the stairs.
Uncle Ben’s Lair
You will now fight Uncle Ben.

Phase 1 – Disarming His Armor
In the beginning, he will have only two armor pieces active, and therefore your initial objective should be to destroy them while getting accustomed to his movement pattern.
His attack pattern:
Gun Shot
Initially, I was surprised by this one too because it’s much faster than other foes. Once you see the targeting beam change color, dodge immediately.
Claw Attack (Red)
Nothing special here – a frontal slash attack, which needs no explanation. Just be cautious and dodge if needed.
Charge Attack (Red)
A simple charge attack that requires you to side dodge all the time.
Yellow Claw Attack
It looks very similar to his ordinary swipe, but this one can be blocked.
Mine Attack
The boss backs off his throne and launches three mines.

It is the mines that can truly throw you off in the battle.
What worked for me was the following:
- Crouch behind the first wall to trigger the first mine;
- Crouch, and after that move to the second mine towards the second wall;
- And finally, use the second wall to protect yourself from the third explosion.
- If you rush out of the cover before time comes, you will be injured – I have done it several times.
- Besides, all you have to do is keep shooting at any opportunity. Eliminate his shields quickly to proceed further.
Phase 2
This time around, he starts off with full armor, but he’s much more aggressive.
New techniques:
Claw Attack (Enhanced)
It took me a while, but you’ve gotta dodge away from him. Don’t even think about going behind him—he’ll follow it with a back attack.
Yellow Claw Combo
Now he uses them in quick succession, and if you feel brave, you can keep countering them and damage him pretty good.
Spin Attack
At first it seems like it’s his regular attack, but then he spins. I kept getting hit trying to counter him too soon, so be patient.
Double Charge Attack
This move uses two charge attacks in quick succession. First dodge, then quickly prepare to dodge a second time.
Don’t get greedy and overcommit, just be patient. Once he is down the entire base will collapse. Run to the left and through the corridor to jump into the water. This will end the chapter.
To Read Chapter 4 of the walkthrough please click here.
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