Welcome to Into Indie Games’ walkthrough for part 2 of Rivage.
We’ve got our hands on the Multi-Pass Access Card and can now access the Garage. In this part of the walkthrough, we’ll complete the puzzles in the Garage, the Observatory, the Laboratory, and finally upgrade our access to Level 3 by acquiring Jahi’s Access Card.
This article is part of our Rivage Walkthrough Hub – All Puzzle Solutions.
For more information about the game, check out its official website here.
Disclaimer
Rivage features a Loop System where you have to restart when the Power in the Ares Space Station runs out. In this walkthrough, we’ll split up the sections as Loop Goals to help you figure out what to do before each Reloop.
Some of the passwords and codes found in the game can change with each playthrough. The passwords that worked for us may not work for you. That said, the steps to acquiring the right password remain the same.
Table of contents
- Loop Goal – Learning the Element’s Structure
- Loop Goal – Obtaining the Quantum Cell
- Loop Goal – Obtaining Laboratory’s Password
- Loop Goal – Obtaining Aion’s Amino Acid Sequence
- Loop Goal – Acquiring Jonny Kim’s Fingerprints
- Loop Goal – Accessing Jahi’s Laptop in the Observatory
- Loop Goal – Obtaining the Train Pass & Level 3 Access Card
Loop Goal – Learning the Element’s Structure
Collecting the Orbital Scout Parts

Now that you’ve got the Multi-Pass Access Card, you can enter the Garage through the door in the Pod Bay. As soon as you enter, there’s another Floating Cube to collect for the next recording.

Take a quick look around the Garage. You’ll spot a ladder leading to the upper section, but don’t go up yet. There are also several puzzle sections here, but you can’t clear them right now.

Check the computer in the middle area of the lower floor. You’ll find a PDF file on the desktop showcasing different parts of the Orbital Scout.

You’ll also learn that the Horizon Probe responds to specific sound frequencies by checking the emails and the chat logs on the computer.

Turn left from the computer, and you’ll find one of the parts for the Orbital Scout on the table. Pick it up.

Go to the raised platform in the area past the computer. This is the Launch Platform for the Orbital Scout. Pull the lever on the panel.

This will bring the Orbital Scout to the Launch Platform. Click the side panel to open it.
The Orbital Scout has four missing parts. Place the triangular part you picked up into the correct slot.

The second part is on the table right next to the Launch Platform. Pick it up and slot it in.

For the third part, walk around the Orbital Scout to the far side of the room. The circular part will be on the table next to a journal. Insert it into the correct slot in the Orbital Scout.

For the final part, go up the ladder near the Garage entrance.

Loop around to the main area on the upper floor. You’ll see a computer here. To access it you need to draw the structure of an element. You’ll find the final part for the Orbital Scout on the table right next to the computer, along with a Recording. Collect both of them.

Once you insert all four parts, the wires connected to the Launch Platform turn green. They lead to the second floor.
Clearing the Stellarnet Orbital Map Puzzle

Go up the stairs to the central area. Check the screen near the railing, beside the computer. Click Open Map.

This opens the Stellar Map showing you a 3D image of the planet Vesta and the surrounding system. Your goal is to create a route for the Orbital Scout to collect 6 Data Fragments and return to the Ares Space Station without running out of energy.
For this puzzle, you’ll have to guide the Orbital Scout to one node after another in the correct sequence. There are four types of nodes available:
- Green Nodes: +1 Scout Health
- Red Nodes: -1 Scout Health
- White Nodes: +0 Scout Health
- Yellow Nodes: Collect Data

You start with 2 Scout Health, and if it reaches zero, the mission fails. You can rotate the map left or right to get a better view of the system and plan out the route.

Use the information to guide your Orbital Scout and collect the data in this order: 416325. The finished route should look something like the image above.

Once the Orbital Scout returns from its mission, you can play an audio file called Unknown Particle Waves. Play the file to save it in your K9 Interface.
Revealing Horizon Probe’s Secret

Go down the stairs and pick up the Soundpad from the table with the Computer. There’s a strange box with colorful squares right next to it.

Note that as you click on one of the six pads on the Soundpad, a unique four-digit pattern appears on the small screen. The same thing happens when you play the Particle Waves recording in your K9 Interface.
You’ll have to recreate the sound from the Particle Waves recording on the Soundpad by pressing the six pads in the correct order. The order changes for each playthrough. For me, the correct order was 513246.

Leave the Garage and make your way back to the Lobby. The power will go out as soon as you open the Lobby door, but it’s okay. You don’t need power for the next step. Make your way to the Horizon Probe‘s display shelf and open the Soundpad.
Click the pads in the correct order to recreate the sound of the Particle Waves. You’ll notice that the fins of the probe react to the sound.

After clicking all six pads, the probe will project an image of an elemental structure. Make sure you take a screenshot of the structure.
With that done, you can safely reset the loop from the Arcade Machine in the Storage Room.
Loop Goal – Obtaining the Quantum Cell
Accessing the Computer

At the start of the next loop, return to the computer on the upper floor of the Garage. You’ll have to complete a Structure Entry puzzle to access the computer.

Use the screenshot of the Unknown Element‘s structure you found from the Horizon Probe to fill it in. It will get saved to your K9 device as Exnilon Scheme.

Check the three audio files from the home screen of the computer first.

Then check the emails and the chat logs. You’ll find an email from Johnny Kim that mentions a Quantum Cell kept inside a safe next to the wall outlet in the Kitchen. You have seen this safe before. Note down the password to the safe: 064774.
Obtaining the Quantum Cell

Make your way back to the Kitchen. The safe is right next to the door leading to the Bedrooms Hallway, near the pants.

Use the code from the email to open the safe. Pick up the Quantum Cell.

You can use it on the Power Relay in the Kitchen to extend your remaining Power by 1. For now, however, we don’t have enough power to do anything else. So head into the Storage Room and start a new loop.
Loop Goal – Obtaining Laboratory’s Password
Accessing the Observatory

When the next loop begins, go out to the Kitchen and collect the Quantum Cell. The safe will open automatically since you already have the Contactless Access Card. Insert the Quantum Cell into the Power Relay and pull down the handle to replenish the Power. You’ll need the extra bit of Power to enter the Observatory.

Head to the Observatory along the right-side passage of the Connector and go inside using the Multi-Pass Access Card.

The Observatory is a large room that’s split into several sections. Take a quick moment to check out your surroundings.

Head up the steps to the elevated section on the left to find another Floating Cube. Interact with it to get the next recording.

Once that’s done, interact with the projector on the same elevated platform. Interact with the lever to activate it.
It will play a video from the projector showing how the Ares Crew managed to synthesize an extraterrestrial plant named Aion. The video will be saved to your K9 as Video Observatory.

Next, check the laptop in the elevated section. You’ll find Amaan’s Death Certificate on the home screen.

As always, go through the email and chat logs. You’ll find two important bits of information:
- The information for the plant (Aion) is in the Planta Center, acquired by reproducing its amino acid sequence.
- The password to the Laboratory is meant to honor Aman.
Obtaining the Planta Center Computer’s Password

In one corner of the Observatory, you’ll find another Power Relay. But you don’t have the Quantum Cell with you. There’s also a fingerprint scanner on the generator, so you wouldn’t be able to access it anyways.

Check the large table in the middle of the room. You’ll find a digital notebook.

The notebook contains the Class names of the plants used to synthesize Aion:
- Begonia Rex Cultorum
- Cyrtanthus Centricosus
- Chrysanthemum Externus
Note down the names or take a screenshot of each for later.

Pick up the confidential medical file right next to the notebook. The sticky note at the top right is the password for the computer at Planta Center: YAI06.

Put down the file and check the seating area in the right corner of the Observatory. You’ll find a Recorder on the table.

Check the computer nearby. Open the Solar Panel file. It’s the face of Jahi Omandi’s Access Card. Download it to your K9. Also check the chat logs and the emails.

We’re done with the Observatory for now. Check the Password Hint for the Laboratory door in the Connector before you return to the Kitchen. The hint is Aion’s Class.

Return to the Kitchen and end the loop via the Storage Room. We don’t have enough power to check the computer in Planta Center right now.
Loop Goal – Obtaining Aion’s Amino Acid Sequence

In the next loop, head to the Kitchen and switch the Dock System to Cultivation. Enter the password (YAI06) you found in the Observatory into the computer.


This will bring you to a screen with files for multiple plants. Clicking on one shows you the Class name of the plant along with its amino acid sequence.

You’re looking specifically for the plants mentioned in the digital notebook. Check each file and match the Class name with the one you found in the digital notebook. Then press the Add to Sequencer button below them.

Once you have all three, press Start Sequencing.

Now you have to place the sequence in its correct slot so that all the elements connect with each other.

Check the image above for the solution to this section. Click on Find Sequence.

This will give you the Class name of Aion: Chronoservus. This is the password for the door to the Laboratory.
Unfortunately, you won’t have enough power to access the Laboratory even with the Quantum Cell. The Laboratory door requires two Power to open. So end the loop from the Storage Room.
Loop Goal – Acquiring Jonny Kim’s Fingerprints
Investigating the Laboratory

To enter the Laboratory, you must insert the Quantum Cell into the Power Relay in the Kitchen. Go to the Laboratory door in the Connectors and enter the password Chronoservus.


The door will open, but the power will run out as soon as you enter. That’s perfectly fine.

Turn on your Flashlight and head right from the door to the small section. There’s a laptop here that’s still working. Check the laptop.

You’ll find a chat between Jonny and Rafael where he mentions that the password for the padlock is hidden in his drawings. This is important. You’ll also learn that Jahi had a breakdown, turned aggressive, and has been quarantined.
You’ll also find an email from Jahi on the laptop mentioning using Solar Power to power a laptop in the Observatory. This will come in handy later.

There’s a recorder right next to the laptop that you can check out.


You will also find a broken pipe on the floor nearby. Pick it up and use your HV Flashlight to scan the Fingerprint. It’s from Jonny Kim. You’ll have to find three more prints to complete it.


What makes things difficult is that you’ll also find other objects with prints from the other Crew Members. There’s another Fingerprint in the far left corner of the room on the bottle of Bleach.


The two remaining Fingerprints are locked behind containers. The first container is on a table near a powered-down computer. You’ll need to find two patterns to unlock it.

The other is a black box found in the far left corner of the room near where you find the Bleach.

For now, take a thorough look around the room. You will find another Floating Cube on the left end of the room near a door.
Opening the Black Box

To open the black box, first hold and pull down the handle. This will open a panel. You’ll notice a 3×3 grid of switch boxes. The bottom number on the left indicates the value you need to match.


You will find four small red containers scattered throughout the Laboratory. There’s an On/Off Switch inside each of them.

Use them on one of the switch boxes on the safe and turn them on. It will change the top number on the left screen.

Since the location of these containers is randomized, you’ll have to do the searching on your own. Check all the drawers in the laboratory, and you should be able to find them without any problem.
Insert all the Switches into the slots to match the given number, and the box will unlock.


Inspect the Stereoscope using your HV Flashlight to find a part of Jonny Kim’s Fingerprint.
Opening the Pattern-Locked Container

Inspect the floor of the Laboratory with your HV Flashlight. You will see trails of blood on the floor.

These trails will lead you to two of Rafael’s Drawings on Stereoscope Slides.


Check the pattern in the bottom-left corner of each drawing.

Go to the container and fill up the top part with the pattern from the first slide and the bottom part with the pattern from the second. Click Unlock to open the container.

Pick up the object inside and scan it for the final print needed to complete Jonny Kim’s Fingerprint.
We’re done with the Laboratory for now. Return to the Storage Room and start the next loop.
Loop Goal – Accessing Jahi’s Laptop in the Observatory
Opening the Observatory Shutter

Head to the Observatory after starting the next loop. Remember to take the Quantum Cell with you from the Kitchen. Don’t use it in the Kitchen Power Relay.
The power will go out as you enter the Observatory. Head to the generator in the left corner of the room.

Insert the Quantum Cell and pull the lever. Click on the fingerprint scanner to use Jonny Kim’s Fingerprints and turn the power on.

This powers the front part of the Observatory near the shutters. To solve this puzzle, you need to direct power to the pillar with red light on the right.

There are two rays of light bouncing between movable pillars to power specific nodes. Once a node is powered, it lights up in yellow.

You’ll have to divert power from the main node through the other nodes while making sure it doesn’t turn red. If the power requirement is higher than what’s available, the nodes will turn red.

To solve this puzzle, we used the two energy nodes closest to the red pillar and followed the pattern shown in the image above. Remember to set the arrows to point the energy toward the red pillar.

Activate the lever in the middle of the Observatory.

This will open the shutter, revealing a Blue Dwarf Star surrounded by something that looks like a Dyson Sphere.
Obtaining the Back of Jahi’s Access Card

After solving the shutter puzzle, the computer right behind you will turn on. This is the solar-powered laptop mentioned in Jahi’s email you found at the Observatory.

Inspect all the files on the home screen. The Stereospoic file has a photo of the back of Jahi’s Access Card showing his barcode. Download the photo to your K9 unit.

The Confinement text file tells you that Jahi’s Tain Pass is in his locker, but he no longer has access to it.
Check the remaining files, chat logs, and emails. You’ll learn that Amaan suspects the malfunction in the sphere outside is causing all the problems in the Ares Station, including Jahi‘s sudden mental shift.
We’ve made good progress so far. So return to the Arcade Machine in the Storage Room and end the loop.
Loop Goal – Obtaining the Train Pass & Level 3 Access Card
Rebuilding Jahi’s Access Card

The first thing we’ll want to do in the next loop is rebuild Jahi’s Keycard to upgrade our access to Level 3. To do that, you’ll need to grab Amaan’s Damaged Keycard. It’s in the locked chest in Cultivation that you have to open with Locke’s Custom-Made Key.
With that recovered, head to the Access Card Builder terminal in the Pod Bay.


Enter the information (Identifier and Barcode) from the front and back of Jahi’s Keycard into the terminal.

When the terminal asks you to place the previous Keycard, insert Amaan’s Damaged Keycard into the slot.

The power will run out at this point. But you already have the keycard. Scan the back of the card to gain Level 3 Access.
Obtaining the Train Pass

Return to the Kitchen and insert the Quantum Cell into the Power Relay. Then go to the locker area of the Pod Bay. Since you have Jahi’s Keycard, you can open his locker.

The Train Pass will be on the middle shelf. Pick it up.

Scan the SIM at the back of the pass to add it to your K9. End the loop in the Storage Room when you’re ready.
This concludes part 2 of our walkthrough for Rivage. For more interesting articles related to indie games, check out the links below:
- Into Indie Games Homepage
- Lily’s World XD Complete Walkthrough
- Rooster Walkthrough – All 12 Zodiac Animal Puzzles
- The Blood of Dawnwalker – How To Save Your Family
- Cosmic Fear Walkthrough Hub
Muhit Rahman lives off two things: gaming marathons and endless cups of tea. He writes guides, reviews, and occasionally forgets that real life doesn’t come with checkpoints. His favorite genres are Soulslike and Metroidvania, with Dark Souls III, Hollow Knight, and Dota 2 forever holding top spots on his all-time list.