Welcome to the second part of our walkthrough for Routine.
After securing Kei Koyama’s ID and surviving the hostile halls of the Living Quarters, you’ve got half of what you need to reach the A.S.N. The last piece is the Access Code, and for that, you need to set your sights towards the Mall.
For more information on the game, check out their official website here.
Table of contents
Entering The Mall

The chapter starts as you reach the Tram Station of the Living Quarters. Head down the stairs and enter the Tram. Choose the Mall as your next destination from the panel to set off.

Once you arrive at the Mall’s Tram Station, exit the Tram. There’s a Wireless Access Point on your right to save your progress.

When you’re ready, continue through the door on the left side of the area. This will take you straight to the Reception area of the Mall.


As soon as you reach the Reception area, you’ll be greeted by a Mini IC Robot. Unlike the Type-05s, these are pretty friendly. The Mini IC will lead you to the check-in terminal.

Enter your Personal ID (from your chest) into the terminal to validate your login. Run through the prompts. You’ll see an error message saying the elevator can’t be called.

If you chose the Business option, you’ll learn about a Security Meeting in room M01. This will add the task Security Meeting – Kei toyour P.D.A.

Head to the reception desk to find a note on the table talking about the C.A.T Ultraview Module and Security Meeting. Also, there’s a red button next to it that says Push for Assistance. Press the button.

This will reactivate a Mini IC. Follow him to the terminal first.

Then follow him as he leads you to an alternate entrance to the mall. The Mini IC Robot will lead you to a Staff Entrance near the Tram. Interact with the ladder.

There’s a Wireless Access Point up ahead that you can use to save your progress.

At the end of the corridor, to the right, you’ll spot a panel beside a hatch, with wires leading into a window.


Look through the window and fire a blast at the panel connected to the other end of the wire.

This will open the hatch. Crawl through the vent to the other side. Follow the vent to enter the Mall.
Reaching the Megazone

Use the Manual Release Button on the other end of the vent to open the hatch.

This will lead you to a dark store. Head towards the door. The shutters will close in your face.

After a while, you’ll hear those horrific sounds of clanking metal. There’s a Type-05 on its way. Soon enough, you’ll see the Robot start to cut his way into the room.

You can use the table at the center of the room to loop around him toward the exit. Alternatively, disabling it with your C.A.T. is also a valid option.


Head out through the door, go right, and then left all the way to the end of the corridor. You’ll reach an area filled with pink light. This is the entrance to the Megazone. Run past the deactivated Type-05 standing here.

There’s a small hole at the bottom of the shutter that you can crawl under to enter the Megazone. The Robot will not chase you beyond this point.
How to Get the C.A.T. Ultraview Module

The Megazone is filled with broken arcade machines. One of them actually works, and you can play a game here if you want for an achievement.
When you’re ready, look around the room to spot a yellow wire coming down from the ceiling.


One end of the wire leads to a locked door, and the other leads to a panel in the ceiling. Fire a blast at the panel at the ceiling to open the locked door.

Head inside the room on the other side. This is John Cooper’s Office. There’s a tape recorder on the table with the whiteboard that you can activate for some additional lore.

Walk up to the terminal. Thankfully, it’s unlocked, and you don’t need any access code to use it. Take a moment to check all the Email and Media.

When you’re ready, click on the Door tab. Open the door to the Playground. Note that the Mall Exit door doesn’t open and shows an error. This will come into play later.

Now that that’s done, you need to head to the Playground. Exit the Megazone through the opening under the shutter. Go left to the other end of the corridor.
Aim for the far-left corner of the zone. You’ll reach a room with blue light. This is the Playground. There’s an open path through it.

Head through the path and go right, under another shutter to get to safety.

You’ll find yourself in a large chamber. There’s a light coming from one of the stores. This is O’Nelly’s Electronics.

Enter the store and go left, toward the Ultraveiw Demo Area.


You’ll find the Ultraview Module on the shelf, beside the display case. Pick it up to attach it to your C.A.T.

As you try to head toward the exit, the door to the store closes. You’re trapped in!
How to Exit O’Nelly’s Electronics

Head to the back room of the store through the door beside the Ultraview Demo Area. There’s a Wireless Access Point here that you can use to save your progress.

Check the terminal and try to open the door using it. You’ll need an Access Code to use the terminal. This is where you’ll learn the capabilities of your new Ultraview Module.

The Ultraview Module comes loaded with a Backlight function, which means you can use it as a torch to navigate dark environments. In addition, by aiming at different areas and holding the LMB, you can activate its infrared options, allowing you to see texts, fingerprints, and other hidden secrets.

In the back room terminal, bring up the keypad. Then aim your C.A.T. at the keypad and scan using your Ultraview Module. You’ll see four fingerprints going from heavy to faded.

This is the code you’ll need to activate the terminal. The heavy key is the first digit of the code, while the faded one is the last. The codes are random for each playthrough. For us, it was 9815. Enter the access code to open the store’s door.
How to Escape The Mall

Now that you’ve got the Ultraview Module, you can use it to find the Access Code for the A.S.N. You also have Kei’s ID Card that you found in the Living Quarters. All that’s left to do is escape the Mall.
To do that, head out under the shutter to the main area where the Type-05 is patrolling. After three left turns, you’ll reach a dark corridor that leads out to the Mall Exit.

But the shutter, as you saw from back in the Megazone terminal, is closed.

Turn right and head towards the shelves. You’ll spot a terminal next to a closed shutter leading to a maintenance room.

Check the note above the terminal. This tells you what you have to do to open the Exit Shutters.

Use the Ultraview Module to find the Access Code for the terminal. Then use the door control to open the shutter to the maintenance room.


Head inside. Lean out the window to spot a Fuse Box. Blast it with your C.A.T.

Next, return to the Megazone and head to the terminal. You’ll suddenly get weak, but it’ll pass after a few seconds.

Try opening the door again. This time, it’ll work, but the A.S.N. Lockdown screen appears on the terminal.

As you exit the Megazone, you’ll notice that some of the paths are blocked.

Head towards the Mall Exit. Soon you’ll hear the sound of a Type-05 chasing you.

You can either turn around and disable it or try to outrun it. As you run past the Exit Shutters, you’ll reach the elevator at the end of the path. Use it to return to the Tram Station and out to safety.
Entering the A.S.N

As you reach the Mall’s Reception, you’ll find the Mini IC on the ground, utterly destroyed.

Head back to the Tram. You’ll get weak again as you reach the station. This will trigger a cutscene.

When you wake up, you’ll be inside the Tram. Use the Tram Control panel to go to the Gateway.

Once you reach the Gateway, head straight toward the A.S.N. terminal that you saw earlier.

Choose the Scan ID option and wait for the scan to complete.

Next, choose the Access Code option. Then use the Ultraview Module to find the code. Enter the code and wait for the terminal to validate it.

The Mini IC next to the terminal will power on. It’ll ask you to shut down the A.S.N. It also asks you to shoot it to overload the terminal.

Fire a blast at the Mini IC. This will open a door behind the terminal. Head inside.

Use the elevator to go to the A.S.N. This will transition into the next chapter.
This concludes the second part of our walkthrough for Routine. For more interesting articles related to indie games, check out the links below:
- Into Indie Games Homepage
- Sleep Awake Complete Walkthrough – All Chapters
- Marvel Cosmic Invasion Walkthrough and Guides
- Marvel Cosmic Invasion Review
- Winter Burrow Review
Muhit Rahman lives off two things: gaming marathons and endless cups of tea. He writes guides, reviews, and occasionally forgets that real life doesn’t come with checkpoints. His favorite genres are Soulslike and Metroidvania, with Dark Souls III, Hollow Knight, and Dota 2 forever holding top spots on his all-time list.