- Levels 1-10
- Levels 11-20
- (More parts coming soon!)
Welcome to the Into Indie Games walkthrough for Schim.
For more information on Schim beyond this walkthrough, check out the official website.
Table of contents
Level 11
There is one object in this level, and that’s a Package. It’s near a building with its lights on (the same one your human went into), but we can’t get there immediately.
If you follow the street, you’ll hit a dead end because the street lights are all off. So instead, we need to take a detour.
Begin by hitching a ride on a cyclist and then cross the street into the long shadow of the standing woman.
Go to the bench, then the tree, and proceed until you get to a scooter. Interact with the scooter to turn the lights on, giving you a way forward.


Head over to the power box near the next street light and interact with it to turn on the street lights on the opposite sidewalk.
Now backtrack to the start of the level, once again hitching a ride on a cyclist to cross the street.
It’s now time to make for the object: the Package.
Simply continue along the street and when you can reach the cardboard box near the building entrance, go there to get the Package.


Now follow the jumping schims down the street and round the corner to find a rest stop for schims. Head in there for a good night’s sleep.
Level 12
No objects in this level. From the schim rest stop, head down the street and round the corner again, toward your human.
Eventually he’ll be off in a truck. Make your way to the parked bicycle and then get on the garbage truck when it arrives at your location.


Once the garbage truck stops, interact with the truck to sound a horn and spook the napping kitty.
Now head to the duck family and jump onto the parent duck’s shadow to get going.
The ducks will take you to another street – simply jump into the garbage truck there to proceed.


Level 13
There’s one object in this level, and that’s an anemometer.
You’ll start the level still hitching a ride on the garbage truck. Wait for it to park, and then get out of the parking lot by hopping through the trucks and then through the fence gate.
Now go left (assuming the gate and trucks are in front of you) and hop through the trees until you get to a traffic jam.
Alternately, you can hitch a ride on a cyclist whenever possible and save yourself a lot of jumping.


Follow the vehicles in the traffic jam until you see the Movers truck go ahead.
We can now make a detour for the anemometer here. From the car at the fore of the traffic jam, go to the other lane and jump onto a moving car.
Hitch a ride to a parked car, where you’ll find a lost schim. Simply jump onto the building sign near the car and you’ll find the anemometer in its shadow.


Now return to the traffic jam, either by jumping through a moving car or jumping into the light.
We need to go in the direction of the truck, so go to the traffic lights facing the direction the truck came from.
Turn the lights green and hop onto a car going in the direction of the truck.
It will eventually stop at another traffic light. Go off the street and head to the traffic light that’s stopping this car.
Turn the lights green and once again hop onto the car going in the direction of the truck.


As the car makes its turn right, hop onto any of the signs or poles to avoid going with the car.
Cross the highway to where the cyclists are waiting at the traffic light, and turn the traffic light green for them.
Hitch a ride on a bicycle as it crosses the intersection, and then jump off once it gets there.
Now make for the cars on this side of the intersection that are waiting at the traffic light.


Turn the traffic lights green for them and hitch a ride on the car as it turns left into your target truck’s direction.
After a point, the car will stop behind a six-wheeler. Hop onto the six-wheeler truck to end this level.
Level 14
This is a sprawling level with three objects to find.
Begin by hopping across through the shadows until you get to the truck closest to the building.
Jump onto the garage door switch to the left of the truck (facing the building), and open the garage door by interacting with the switch.
There’s nothing inside this garage, but you can use the shadow near the door as a stepping stone to get to the worker standing near the door.


Proceed past the forklift to another switch, and use it to open the garage door. Hop onto the forklift as it enters the garage to get into the building.
Proceed toward the conveyor belt, where you’ll find a vertical springboard. Use it to jump onto the belt and get into one of the cardboard boxes’ shadow.


Quickly hop off of the belt when you see a set of shadows, as this is where we’re going to find out first object: the Misplaced Package.
Follow the cardboard boxes to a set of shipment containers.
Go to the springboard on the other side of the containers and use it to launch yourself to the forklift.
Interact with the forklift to raise it and jump into the shadow of the container ahead. You should find the Misplaced Package here, so grab it.


Now use the springboards to make your way back toward the conveyor belt, and then onto the belt.
At the end of the conveyor belt, head onto the forklift. Raise the forklift and jump toward the flag.
Now jump onto one of the crate holders and make your way in the reverse direction the holders are going in.


Note that you can interact with the holders to drop the crate they’re carrying, which gives you a stationary shadow.
Also note that to jump over the thresholds, you will have to jump from a slight distance, so that the threshold goes below your jump arc.
Here we’ll go for the second object: the wrench.
Keep going through the crate holder shadows until you can’t go any further, and then jump onto the shadow of the worker nearby.
Go past the fence and the forklift to find some containers. Pass through their shadows to find a wrench at the very end.


It’s time to get going, so return to the worker and hitch a ride on the crate holders to jump past one threshold, and then onto the shadow of the one-armed machine.
Head to the worker with the clipboard and then jump across the electrical cables.
Keep going until you reach a pipe, which will ferry you to the end of the pipe.
Jump onto the boom gate and lower it, which will let you through toward a big machine.


Head to the electrical cables behind the machine, and use their added boost to get over the chain-link fence.
You’ll now find several one-armed machines passing boxes between them. Hitch a ride with them and/or the boxes to get to a couple of vertical springboards.
Use the springboard to get onto the pipe.


At the end of the pipe, you’ll find a forklift. Get on it, raise it, and jump toward the ladder.
Follow the shadows around to the containers and continue by using the standing workers as bridges to get to more containers.
Keep going past a dumpster and onto a manned forklift. Hitching a ride on it will take you to an area with a lot of boxes on shelves.
Follow the shelves’ shadows until you get to a regular springboard. Use it to launch yourself at a passing forklift and then make for the fence.
Use the vertical springboard to hop over the fence and onto conveyor belts of boxes.
This is a challenging platforming section where you’ll have to hop from box to box to the other side.
Once you’re on the other side, the final object of this level will be right in front of you. It’s the Crate.
After this, follow the container shadows to the long pipe and continue along to another conveyor belt platformer section. This one is far more lenient than the previous one.
Continue on to a forklift with a pallet and raise it to head on toward a couple of big boxes.
Proceed past these boxes to some electrical cables. Bounce off the cables over the chain-link fence and toward the big machinery.
Behind the machinery, follow the cables to more cables, which will take you over the fence again.
Continue for another somewhat manageable belt platformer section. Cross the belts and proceed to take control of a drone. Take the drone as far as you can and you’ll get to a springboard.
Time the springboard jump so that you land in the crate carrier’s shadow. Hop across carriers to get to the other side of the area.


Remember that you can make the carriers drop the crates if you need a stationary shadow.
Once on the other side, simply make your way to the manned forklift to end this level.
Level 15
No objects in this level. This one is very straightforward – just follow the shadows to get to the bus and move on to the next level.
Level 16
This level has 1 object, which we’ll find towards the end of the level.
Begin by hopping across the shadows of the buses and bus stops, until you find a few people standing around.
Jump onto the shadow of the man with the walker and from there, jump to the massive shadow of the bus depot.
From there, go to the ticketing machine and continue past the bicycle stand.


Cross the street using the vehicles and then use the pedestrians to get to a signpost.
We’re now going to make our move for the object, which is a chair.
Make your way to the café, using the shadows of the chairs and tables, until you get to a springboard.
Use the springboard to get to the shadow of a trash bin, and then head to the empty bicycle stand.
Keep going forward to find the chair.
Now return to the signpost and go back to the empty chairs surrounding the table.
Proceed past the trees to the shadow of a dog and its master.
Level 17
This level has 1 object: a screwdriver, which you can get out of the way right as you start the level.
Rather than following your human, go to the bushes and then make for the windsock beyond the fence.
Go through the tree shadows to find a screwdriver in the shadow of a tree, next to an electrical panel.


You can’t cross the fence from here, so backtrack to the start of the level and then go in the opposite direction to the bus stop.
Hop across the street using the passing vehicles, ideally hitching a ride on a car headed the same way as your human.
Finally make your way to the rest stop for schims, next to the building your human entered.
Level 17.5
This is a continuation of the last level, so it doesn’t show up in the level select, and it also doesn’t have any objects to find.
Now that it’s the morning, follow the shadows to get to a woman with a shopping cart. This will end the level.


Level 18
We have four objects in this level, which are easier to find than in most levels.
Start by going northeast from where you start (provided you haven’t changed the camera direction). You’ll come to a bridge you can’t cross. Here, look to a bench facing the river to find a cane. This is your Object 1.

Return to where you started and go over to another bench facing the river. From here, you can easily hitch a ride on a female jogger to enter the second area of this level.
In the playground, head to the large tree’s shadow and run into the schoolbag, which is Object 2.
Head over to the next bridge now and wait for a male jogger to come running in from the third area of the level. Jump into his shadow and then further into the tree’s shadow in the third area.
Go along the path now until you find a streetlight with a long shadow reaching toward the pond. Use it as a jumping-off point to get onto the lilypad shadows in the pond.
By jumping from here, you should easily be able to run into the trashcan in the pond and restore it as Object 3.
Now hitch a ride on a duck’s shadow and jump toward the bike in the pond, which becomes your Object 4.
Make your way back to the streetlight and then the trashcan that you salvaged. Hitch a ride on the woman with the smartphone who’s ambling on the bridge.
This takes you to the final area of this level. You might want to rotate the camera here and hitch a ride on the birds’ shadows until you get to the bird that takes you to the next level.
Level 19
This is a big level with 4 objects, 2 on each side of the canal.
The first object is near the start of the level.
Begin by heading to the tree and from there, jump toward the streetlight, which is in the opposite direction of your goal.
Head over to the shadow of the tree to find your first object: a plastic trashcan.
Return to the previous tree and now make your way along the canal.
When you reach the big umbrella, interact with it to launch yourself toward the garbage bins ahead.
Continue with the springboard, then past the birds and cars. When you reach the barrier gate, jump from there to the two people having a conversation.


Then from the wonky car, go toward the stacked chairs and you’ll find Object #2 under one of the small tables. It’s a bucket.
Return to the traffic light and continue past the barrier gates to get to a tree. From here, hitch a ride on the pedestrians, who will generously take you across a bridge ahead.
Once on the other side of the bridge, follow the tables along the canal until you get to the shadow of a tree at a dead end.
You should find Object #3 here, the bicycle pump.
Backtrack along the other side of the street, so that you get to a springboard.


Use it to launch yourself at the traffic cones, and keep going forward until you find a large barrier in the shadow of a tree. This is your Object #4.
Now backtrack to the bridge and cross it back to the original side you came from.
Simply proceed down the street now to get to the cat that will take you to the next level.
Level 20
This level has 1 object, which we’ll find toward the end of the level.
Begin by following the street along the canal and keep going until you reach a car on a bridge.
Now rather than following your human, go left from the bridge, into a yard with a soccer ball in it.
Continue to a clothesline, then some trash bins, and past a hedge to a fence.
Here, change your camera perspective and you’ll find the object behind the fence: a T-shirt.


You don’t need to backtrack from here. Simply go around the hedge ahead, then onto the bollards.
Continue to some bushes and you’ll finally find your means of transportation to the next level: geese.


Head to the next part of the Into Indie Games walkthrough of Schim here! (Coming soon!)






























