Welcome to Into Indie Games walkthrough of Silent Hill: Townfall Part 2: Zoe.
Silent Hill: Townfall, the latest entry in the Silent Hill series, is a survival horror game featuring two playable protagonists. The game features St. Amelia, a town filled with fog. It places a strong emphasis on survival, puzzles, and narrative. For more information, check out the game’s Steam page.
As it is a survival horror game featuring a lot of puzzles, it can be pretty challenging to complete the chapters. So, here, we will provide you with a complete walkthrough of Part 2, Zoe, in Silent Hill: Townfall.
Table of contents
Silent Hill: Townfall – Part 2: Zoe Walkthrough – Chapter 5: Zoe: Rounds

Once Part 2, Zoe, starts in the game, you will no longer be playing as Simon. This time, you will be playing as Zoe, so the mechanics are going to be a little different too. As Simon had the CRTV, Zoe will have her pager. The pager is used to receive messages from the local medical centre.
However, it has one more use. Zoe can see segments around the edge of the pager screen become darker. That indicates the location of the threat. Now, once in control of Zoe, head inside the washroom and open the medical box to get a Gauze.
Then, exit the room and head down the stairs, as there is nothing more here. Use the telephone to save your progress. Then, exit the house and head to the town square. From there, head to the park and follow the path to the right. Go ahead, and you will notice a shed named Jane’s Garden.
It will be locked, but you can use the code 1993 to unlock it. Inside, you can find alcohol, which can be used to combine with the Gauze to make it heal more health. You can also find the Obituary of Jane Chalmers and the community garden key.
Enter The Community Garden

Now, head out of the shed, go left, and you will see a door. Unlock the door using the key you just picked up and then go through it. From there, go ahead, and as you do, you will receive some messages on the pager. Check those messages and then keep proceeding ahead.
Head To Mr. Stewart’s House

Now, once you are in the town, head right and go to Mr. Stewart’s house. It will be the second house on Church Avenue. It should be marked on the map. Head there and interact with the front door. Upon doing that, a short cutscene will commence, and then you will have to enter via the back door.
So, simply head around the block to the back side and then continue through the alley. Enter through the last white gate at the end and then head left. Unlock the white gate for convenience and then enter through the sliding door.
Explore Mr. Stewart’s House

Exit the bedroom and inspect anything you can. There will also be a telephone you can use to save your progress. Also, there is going to be one new message for Mr. Stewart, so listen to that. On the right side of the answering machine, there is going to be a diary inside, in which the name of Nurse Ellis will be mentioned.
Now, you don’t have to call this number because Nurse Ellis is Zoe. Her full name is Zoe Ellis. Then, head inside the kitchen to pick up Gauze and alcohol from the medical box. Then, exit the kitchen from the other side and interact with the door on the left side.
This will start a cutscene, and then you will have to escape the house.
Escape Mr. Stewart’s House

There will be a monster now in the bedroom, so what you need to do is head to the washroom, the one you just interacted with that started the cutscene. Inside the washroom will be the key to the door of the house. So, pick it up and immediately pick up the first aid kit in the right corner, and then run towards the door.
Now, you have to run toward the back door, from where you came in. Use the key to unlock it and then go through the white gate ahead. As you go ahead, you will notice there are more of them. You can’t fight them, so as you go ahead and take a right, you will notice an empty glass bottle.
Escape The Monsters

You can use throwing items like these to distract the monsters. Throw the bottle a little far away so the monster will go away. Then, you need to move ahead, pick up another bottle from the left side, and move along from the right side. As you are midway through the area, throw the bottle on the left side and then go ahead.
You will find another bottle ahead, so pick that up and keep moving ahead. As you are going ahead, you will notice a monster on the left side. That is not a threat, as it won’t be able to see you. However, there will be one near you if you are hugging the right side.
So, throw the bottle to distract that monster. Then, when you see the last car parked straight on the right side of the road, head left through the alley. Then go right, and then left. From the 20 speed limit sign, head left inside the house and pick up a bottle from the table.
Then, exit through the other side, go left, and note that there is going to be another monster ahead. Throw the bottle on the left side to proceed further. Keep going through the cars and then, at the end of the path, head right. On the left side of the path will be a telephone booth. Use it to save your progress.
Call Dr. Glenn

Now, if you head forward to the path and check the Medical Security Note on the Medical Center, you will get a new number. So head there, interact with the note, and then come back to the telephone booth. Then, simply dial 496 0556. Then, press 3 on the keypad and follow up with 2.
Then, press 2 again, and after that, press 1. After that, a short cutscene will be triggered.
Head To The Medical Centre

Now, there are going to be a few monsters around, so what you need to do is head right from the first ambulance, pick up the bottle, and then go ahead a little. Throw the bottle on the other side of the ambulance ahead whose siren light is on. Then, all of the monsters will run there, which will give you the opportunity to head inside the medical centre.
Explore The Medical Centre

Head inside, follow the path to the left, and on the left side of the path, there will be a Gauze on the table. Pick that up, go ahead, and pick up another Gauze from the left side inside the tent. There will also be a note there. Then, head right, open the white gate, and go ahead.
Then, stealthily make your way ahead and head close to the shutter on the left side and interact with it. Pick up Gauze and alcohol from the medical box. Then, go ahead and take a left and go inside the room. There will be a telephone you can use to save your progress.
Left to that will be machinery you can use to open the gates. So, exit the room, head right, and go through the exit on the left side. Then, pick up the brick from the right side, go through the gate, distract the monster using the brick, and then head right.

Head right again and then enter through the main entrance. As you interact with it, a cutscene will commence. The cutscene will feature Zoe’s interaction with Simon, and then you will be back to playing as Simon. With that, Chapter 5, Zoe: Rounds comes to an end in Silent Hill: Townfall, Part 2: Zoe.
Chapter 6: Journey To Medical – Exit The Clinic

Now that you are playing as Simon, exit the clinic and head to the town square. There, you will find a box. Open the box and, upon doing so, a short cutscene will commence. You will now have a weapon, but with very limited bullets.
That said, you still have the plank, so it is better that you use it to defeat the monsters. Firing a bullet can also attract the other nearby monsters. That said, just in case, reload the weapon as you may need it. Now, your main goal is to head to the medical centre.
Head To The Medical Centre

Now, head straight from the town square, following the path to the right, but be careful as there are going to be monsters along the way. Sneak past the monster and then head left. On the left side, there will be an open gate. Go through that and proceed further.
Go ahead, and you will find a bottle along the path. From there, head right, follow the path ahead, and there will be a monster ahead. It is better that you take it down. However, do note that blocking the attacks is more important. Down the stairs is going to be a strange postcard, so pick that up and be on your way.
Follow the path ahead, and you will come across a telephone booth. Save your progress. Once you have done that, go ahead, open the gate, and go straight ahead. Then, head up the stairs on the left side, enter inside the shed, and pick up IV fluid and a Gauze.
Close the door once inside and use the CRTV to check the monster’s location. Once the monster goes away, head out of the shed, go right, and interact with the planks on the right side. Break the planks, go ahead, collect the bullets from the box, and then head right. Open the gate to head out.
Keep Progressing Towards The Medical Centre

From there, run ahead, and at the end of the path, a monster will appear from the right side. Take down the monster and then head right from the bicycle sign. Go ahead and open the gate on the right side using the scalpel.
Then, open the gate on the right side and check the shed for alcohol. Then, turn on the sound from the radio and exit through the gate you opened before. When the monster goes inside the shed, make your way to the north after entering and squeeze through to go ahead.
After that, open the shed on the right side to get an empty IV bag, then exit through the left side, go ahead, and enter through the door on the right side. Then, open the shed, turn on the voice from the radio, and quickly enter the shed. Close the door and see the monster using the CRTV.
Then, go ahead and enter the shed on the northeast side. Inside will be a new plank and a Gauze. From there, go straight ahead through two doors. Then, head left and do note that on the right side of the path will be a monster. You will either have to defeat it or distract it using the bottle.
Either way, you have to head right up the stairs and open the door to get inside.
Explore The Apartments

Simply head forward, and you will find a handwritten note. Ahead of it will be a machine you need to fine-tune. Align the RGB signals and then go up the stairs. Then, enter the room on the left to grab a bottle of alcohol, and then exit to open the other gate using the scalpel.
Go ahead, and there will be a monster inside the living room. Approach it from behind and take it down using the plank. Repeatedly hit it until it goes down. Then, enter the kitchen, and on the right side you will see a printer. Turn it on and head out of the kitchen.
Go left and then enter the room on the right side. Turn on the computer and print Photos 1 and 2. After that, head back into the kitchen to check both photos. Then, head up the stairs even more and open the box for some pistol rounds.
Now, do note that as you open the door, an enemy will be right in front of you. Take it down using the plank or the pistol, and then enter. Go ahead, inside the living room, and interact with the window to go out. From there, head left to go down the ladder.
Continue Exploring The Apartments

As you head down the ladder, go ahead and interact with the window to enter the apartment. From there, head inside the kitchen to get a first aid kit from the drawer. Then, go ahead and exit the apartment. On the stairs is going to be another monster. Take care of it, head down a couple of staircases, and enter the apartment on the left.
Inside the apartment, in the room to the right, there will be a monster. Head close to the monster and take it down using the plank. Inside that room, you will find a lockbox key. Once you have that, head out of the apartment and go up the stairs.
Once you reach the top, open the box using the key to get a couple of pistol rounds and alcohol. Then, head down the stairs and get back inside the apartment you found the key from. Head inside the living room and interact with the broken floor.

As you jump down, a monster will run toward you, so get ready to take it down. Be more focused on blocking its attacks, and make sure to swap the plank, as yours may be damaged. From there, head towards the entrance, unlock the door, and head out.
There will be a telephone you can use to save your progress. Now, you have to exit the building from the right side. But head left first, then head left to open the second shed for a strange postcard. Then, come back and head out of the building from the other side.
Head Inside The Medical Centre

Now, head right, and you will see the entrance of the medical centre. Interact with it, and then a cutscene will commence. With that, Chapter 6: Journey to Medical, along with Part 2, Zoe, in Silent Hill: Townfall comes to an end.
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Obaid Ur Rehman is a lifelong gaming enthusiast with a deep passion for writing about video games. While he enjoys all genres, he specializes in RPGs and Soulslike titles. After tackling some of the toughest bosses, he often unwinds with a cozy game to relax. Outside of gaming, Obaid enjoys watching anime, bingeing TV series, or staying active at the gym.