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Songs of Glimmerwick – Prologue Walkthrough

Welcome to our Songs of Glimmerwick prologue walkthrough.

Songs of Glimmerwick is an RPG-style life simulator set in a musical woodland fantasy world. You’re a student of the University of Magic in Glimmerwick, a prestigious institution where the best students come to learn magic. As you learn how the world works, you will have to attend classes and learn numerous ancient songs that will help you explore the world further. This game has a lot to learn. If you’re interested, check out its Steam page here.



The Silence of the Universe | Etchery | Town

Songs of Glimmerwick Prologue
Entering The Island.

After you create your character, the game’s story begins. The narrator tells us about the formation of the Universe, which loved hearing the songs about everyone’s life on the planet. However, life is not so simple after all. When the living beings on the planets sang about tragedies and pain, the Universe couldn’t stand it and told everyone to stay silent.

With that, she, the Universe, went quiet, and this phenomenon is called the Silence. A few years later, man created ink to talk to others, and surprisingly, the Silence is now coming to an end. When the backstory ends, you will reach an island on a boat.

Songs of Glimmerwick Prologue
Talking To The Dragon Statue.

Go left, and you will find a dragon statue that… talks. Talk to it, and then it’ll wonder whether you’re a new student at the university. However, your character has never gone to the university, and then the dragon welcomes you to the land of Saltwind Coast.

From here, keep moving left until you find a path upwards. There, talk to a lady named Abigailia, the headmistress of Ethcery University, where you can learn songs and magic. To cast magic, we will need a flute first. Abigailia gives us a letter and tells us to head south to find the flutemaker. With her letter, we can get the flute for free.

Songs of Glimmerwick Prologue
The Flutemaker’s Shop.

However, trees completely block the path to their shop. So, Abigailia plays her flute to clear them off, and now it’s time to get what’s ours. Follow the path until you reach a cut-down tree with a door, and inside, talk to the flutemaker named Bristlecone.

He asks us a few questions, then tells us to get more school supplies and return to get the flute. Now, leave the tree and keep going right to enter the town of Wisk. Talk to the lady at the gate to receive a map, and then it’s time to begin exploring.

The Wisk | Getting Into Etchery | First Job | Common Room Meeting

Songs of Glimmerwick Prologue
Rose, The Town’s Attendee.

To be a part of Etchery, we need the following items:

  • Flute
  • Robe
  • Cauldron
  • Potion Starter Set
  • Skill Trinket

You can find these items at the following locations: Newt’s Eye Potion Supply (4), Swish & Stitch Clothier (5), and Practical Practice (3). After getting them all, return to Bristlecone and retrieve your flute. With these, you have everything you need to visit Etchery.

Songs of Glimmerwick Prologue
Visiting One Of The Shops In The Town.

Leave Bristlecone’s shop and go right from the path to find a student. They will tell you that the ceremony is about to begin; then follow her to the university grounds. Abigailia will welcome you and tell you to visit the dormitory first. Follow all the students inside, then keep moving ahead to meet Heather, the dormitory consultant.

According to Heather, our roommate’s arrival has been delayed by a day or two due to unforeseen circumstances. So, go to your dorm at the bottom right and get familiar with the surroundings. Once you’re ready, sleep for the day.

Songs of Glimmerwick Prologue
Returning To Etchery.

The next day, you will receive two letters: One from Dean Clary, a professor in Etchery, and an invitation to Musical Lesson. To be a proper part of Etchery, we need a job at the castle. For that, meet Professor Clary at the top of the dormitory, and for the musical lessons, go to the music hall on Tuesday every week.

It’s Monday and your first week at Etchery. As soon as you leave your room, Heather will tell you to meet her in the Common room at 8:00 PM for a meeting with all the students. You can check the time at the bottom left, so don’t be late. In the meantime, go to the top of the dormitory to meet Professor Clary.

Songs of Glimmerwick Prologue
Heather Inviting The Protagonist To A Meet And Greet.

She’ll ask a few questions and give you a job at the defunct Botanical Garden. To get there, leave Etchery and follow the path to your right until you find an off-road before the town. You will find Professor Clary waiting. She will tell you a spell to dig the ground using a hoe. Press Tab and play the spell on your flute to unlock it properly, then use it to dig three holes.

Note: Drop anything in the well to sell it. Professor Clary will take them out and will compensate you for everything. And to complete her first quest, you will have to drop the Basil Seeds into the well too. 

Place the Basil seeds into them, then grab the watering can and fill it. Water the holes, and Clary will give you a tree-cutting spell. The garden is all yours, so make sure to manage it properly. By the time you’re done with the Botanical Garden quest, return to the dorm and wait till the Common Room meeting begins.

Songs of Glimmerwick Prologue
Path To The Botanical Garden.

Once it’s 8 PM, head to the room and talk to everyone present there. You’ll learn more about the world and Etchery students, which gives a broader view of how inclusive the environment is. When you’re done, it’s now time to hit the bed.

Tip: Unlike other Life Simulators, Songs of Glimmerwick freezes the clock whenever an event starts or night falls. It gives you infinite time to explore and complete other tasks before heading to bed. Take advantage of this and complete anything you want. 

And today (Tuesday), it’s the Musical Class. Leave your bedroom, and you will also meet Clover, your roommate. She’s different from the bunch, as she likes to experiment with actual chemicals. Now, leave the dorm, and climb the staircase to enter Professor Linnea’s class.

There, she gives you a complete overview of how the world works. After the Silence, many witches formed a cult to battle against it. The Silence didn’t shut them down, and they kept working on their music in secret to avoid the Universe. Gradually, the cult grew and later became what we know as Etchery. Today, there are over 300 million spells to learn, and over 20 thousand of them are used to alter the weather.

The History Of Music.

When the music history lesson ends, talk to Professor Linnea, and she will give you a Pickaxe spell. You can use it to remove boulders from the Botanical Garden. And with that, the prologue of Songs of Glimmerwick comes to an end.

What to Do After the Prologue?

Watering The Basil Seeds.

The world of Songs of Glimmerwick is vast and has endless possibilities. Think of it as Stardew Valley but more lenient with time management. After you’re done with the prologue, you have multiple things to do. First off, focus on the quests that you have received so far.

Talk to the people in the world to receive more quests and maintain your Botanical Garden. It’s going to be a long experience, as it heavily relies on niche RPG elements. So, this is your gameplay loop after the prologue:

Learning Music Spells.
  • Gather quests and complete them. Receive rewards and unlock more opportunities in Etchery.
  • Sell any useless items through the well in the Botanical Garden and attend classes regularly.
  • Learn music spells to make harvesting more efficient than ever.

With that, our Songs of Glimmerwick prologue walkthrough comes to an end. Since it’s endless, this is our one and only walkthrough of the game.


Looking for more walkthroughs? Have a look at the links below:

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