Welcome to our walkthrough of Sovereign Tower.
The prologue of Sovereign Tower introduces the game’s unique blend of kingdom management and narrative-driven choices. You’ll learn how faction satisfaction, dialogue decisions, and quest assignments shape your reign before stepping into the shoes of an unlikely new ruler. This walkthrough follows one complete playthrough of the opening chapter, highlighting the key choices and events that lead to The Leper’s rise as the new Sovereign of the Tower.
If you want to learn more about the game beyond this walkthrough, click here.
⚠️ Walkthrough Disclaimer
This walkthrough follows a single playthrough of Sovereign Tower. Since the game features branching choices, faction reputation, and multiple outcomes, your experience may differ. The decisions and results shown here represent one possible path to victory, but don’t be afraid to experiment with different choices during your own playthrough.
📖 Looking for the Complete Walkthrough?
This guide only covers a portion of Sovereign Tower. If you’d like to follow the entire game from start to finish, including every chapter, puzzle, and major choice, check out our complete walkthrough.
The following is a single playthrough of Sovereign Tower. Due to the nature of the game, your choices and outcomes will vary – this is one possible path to victory.
When you start a new game, you will be given the choice to activate Sovereign Mode. This disables manual saving. It is up to you if you want to turn it off. It has been turned off in this playthrough.

Once you choose your option, you will be faced with three of your subjects. You can deal with them in any order. It doesn’t really matter. What matters are the two mechanics you learn –
- Dialogue options are how you unlock new quests.

2. Every choice you make will add or subtract Satisfaction to one of the four groups of your subjects – Merchants, Scholars, Nobles, People. Most will need coin to be spent or have a certain level of satisfaction with certain groups. Later on you will unlock more aspects to this dialogue system such as Archetypes.

The other thing you will notice is the “Cycle” in the top left corner. Its not important right now. I chose to send a Mystic Knight which got me the quest “Agricultural Curse”. If you look at the requirements you will see that this quest has a Low Wit, Low Agility and Low Magic requirement. To complete a quest successfully it is important that the knight you send matches the requirement as closely as possible.

Go through the conversations till the prologue is complete. Thus ends the reign of Ermen the Wise. Watch through the next cutscenes to get the background and lore of this world. Eventually you will have control of the Leper. These are the correct choices I know of so far; results may vary but they end up in the same place.
Follow the Cat.

Meow.

Taunt the Knight.

Hide behind a rock.

Remove the bandage and trip him up.

You can choose to kill him or run away. I chose to run away.

The next set of cutscenes will see you, The Leper selected as the new Sovereign of the Tower.
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