The world has ended—or at least, that’s what you’ll feel as you step into the worn shoes of a solitary lighthouse keeper. Static Dread: The Lighthouse, developed by solarsuit.games and published by Polden Publishing, launched on August 6, 2025, offering a chilling blend of bureaucratic simulation and cosmic horror.
In this part of the walkthrough, we’ll guide you through the discovery of anomalies and how to guide the ships to the research station.
Table of contents
As Night 4 begins, a call will come in on the radio. It’s the Chief with tonight’s instructions.

You have to direct ships that have no port available to the quarantine zones. Check around the place for cobwebs and markings before answering the next call. You can listen to some radio chatter on 266.7 and 318.6.
Who is on frequency 344.1?
When you flip to 344.1, you will reach the fishing ship Silent Harbor. Route it to the Quarantine zone.

You can listen to radio chatter on 253.5.
Who is on frequency 233.2?
On this channel you will talk to Don Dualli. He is the one dealing in Ember, the drug and is responsible Captain Drake’s disappearance.

Check the door. It’s the Village Elder. Depending on what you did with Jackie, your outcome will vary. Since I sent him to Misty, the Elder’s mad at me.

Once he leaves, do some cleaning if you need to and then get back to your desk.
Who is on frequency 580.4?
If you turn the dial to 580.4 you will be in touch with the vessel, Edgar Degas. They have a strange statue and they want to get to Mystic Point. Ask for a photo.

Route them to Mystic Point.
Who is on frequency 312.6?
On 312.6 you will be contacted by Sophia Marie, a Cargo Container Ship.

Route them to Marshport. A call will come in from Misty saying they saved Jackie. Answer the door next. The boy is back. Another creepy conversation. If no ships are calling, clear up the place. The Chief will call in about turning the Lighthouse lights back on. Get back to the desk when you are done.
Who is one frequency 298.0?
On this frequency you will reach the Kaczynski.

They want to get to Mystic Point. But they have no proof, so send the yacht off to Blackfort.
Who is on frequency 531.8?
On 531.8 you will reach the vessel Peaceful. Route them to the Quarantine zone as they are carrying medical supplies.

Check for the lights around the place and check the door. It’s the Old Fisherman. He is being haunted by the same old granny. You can choose to let him in, but I didn’t.
Who is on frequency 305.6?
It’s a vessel called Pollard. They have an anomaly. Ask for a photo.

Direct them to Mystic Point. You will hear a knock on the door. The creepiest person we have met so far is at the door.
Human

Surprisingly he won’t come in. Close the door and get back to the desk. A call from the Static will come in. He will tell you about how the Chief visited your wife this morning and is trying to seduce your wife.

He will ask you to route him to the port so he can kill the Chief for you. Once again, up to you, for me I routed him back to the lighthouse and faxed it off. He didn’t appreciate it. Another knock on the door. It’s cash from the smugglers.

I ended up deciding to take the cash.
Who is on frequency 064.0?
You will be able to chat to the vessel Stormbringer. A storm’s heading your way.

Route the ship to Blackfort. End the shift and read the journal again. Check the door for the courier. Check his wares and buy food off him.
Note: If you have the money, buy the Walkman. I had money because I accepted the money from the smugglers.
A call will come in from the Chief. Or not. He is not there. The new guy sends over a newspaper.

Inquire about the chief and then call your family. The call is weird. The Static was right, the Chief is at your house. Well, nothing you can do. Flip the breaker to start the shift.
This concludes this part of the Static Dread Walkthrough.
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