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Static Dread Walkthrough – Night 7

The world has ended—or at least, that’s what you’ll feel as you step into the worn shoes of a solitary lighthouse keeper. Static Dread: The Lighthouse, developed by solarsuit.games and published by Polden Publishing, launched on August 6, 2025, offering a chilling blend of bureaucratic simulation and cosmic horror.

In this part of the walkthrough, we’ll guide you through validating the documents – one set from the ships and one from the port to ensure the right people are getting. It’s getting weird out there.



As this day starts, check the door for the Courier. Get your pay cheque and provisions off him. Buy extra food and drink off him too. Check the radio and you will find a new dispatcher. Have a chat with him.

If you call your family now, you can get through to them.

Flip the breaker now to start the shift. Go back to the desk to receive the rest of your instructions.

You now have to match the Captain’s registration on the form with the Captain’s card that the port sends over. Stricter security measures in place, because you let in Cultists in last night.

On top of that you need to keep in mind to avoid the blocked areas.

Who is on frequency 181.1?

It’s a vessel called Wind. Very strange communications from the Captain. Send him to Deep Creek as he is not registered to Captain this ship.

You will receive a call from the Static. He will tell you that you have the mark of the Great Old One and you need to give the mark to someone else to save your family.

But this will kill that person. Check the door now. It’s new person.

Shroom Lady

She knows about the red one, the one we are calling the Static in this walkthrough. You can buy mushrooms off her now. This will give you energy and sanity.

Note: Due to my choices earlier in the game – the Old Fisherman has been hung by the villagers.

Who is on frequency 007.8?

It’s a ship called Heiningen. But it’s not the captain, it’s the helicopter pilot. Everyone in the ship has been taken over by something. He needs to escape. Check the documents – the Vessel list and the Captain’s ID both matches, so send him to Blackfort.

Turn around and check the door now.

So, check the door and it’s the Hunter’s wife again. Is she trying to seduce you? I decided to be the stronger man and sent her away.

Who is on frequency 181.3?

It’s a ship called Blue Captain. Ask for documents. You will notice the Captain’s faces don’t match.

Route the ship to Deep Creek.

Next you will receive a call from the Captain(s) of Pluto. They are going to return home. You will hear someone at the door.

Dog

If you let the dog in – why wouldn’t you, he’s a good boy – you will get a key for the Basement.

You will now receive a call from the Aircraft Carrier Tempest. Guide them to Blackfort.

Check the door again, for the Village Elder. He wants the Great Old One’s mark.

I chose to bear the burden of the mark and closed the door. Do maintenance around the place and check the radio.

Who is on frequency 181.3?

It’s a ship called Horizon. When you match the documents, the pictures and the call signs don’t match. Send them to Deep Creek.

Who is on frequency 033.4?

It’s a ship called Northern Drift. Once again, match the documents. The ID number doesn’t match so route them to Deep Creek.

Who is on frequency 002.2?

It’s a ship called Storm. Match the documents again and you will see the ID doesn’t match. Send them over to Deep Creek.

This will be the last call of the day as the Port will call in now to end your shift.

The Static will call in to ruin the rest of your day. Rest now to read the journal. Check the door after you wake up. It’s the Hunter complaining about his wife again. Regardless of the conversation you can buy meat from the Hunter.

Answer the call from the new Dispatcher Timmy and flip the breaker to start the shift.


This concludes this part of the Static Dread Walkthrough.

For more interesting articles related to indie games, check out the links below. 

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