This Super Fantasy Kingdom guide covers the complete tutorial walkthrough to defeat the Goblin King boss. Follow this step-by-step strategy covering Days 1-10, including optimal build orders, resource management tips, unit recruitment, and boss fight tactics. Learn the best units to choose (Cyclops and Crossbowman), building priorities, and how to unlock permanent kingdom upgrades through fracture management.
Walkthrough Disclaimer
Disclaimer: Please keep the following in mind:
Use this guide as a helpful reference, not an exact formula — your experience may vary.
Key Takeaways
- Estimated Time: 60-90 minutes for tutorial completion
- Difficulty: Beginner-friendly with moderate challenge on Day 7
- Essential Units: Rickard (default), Cyclops, Crossbowman
- Boss Fight: Day 7 – Goblin King (physical damage, ranged strategy)
- Key Buildings: Tavern, Lumberyard, House, Quarry, Sawmill, Goldmine
- Progression: Unlock roads, fractures, and permanent upgrades between runs
Table of contents
- Tutorial First Run – Starting Your Kingdom
- Day 1 Strategy – Building Your Base
- Day 2 Strategy – First Unit Recruitment
- Day 3 Strategy – Castle Repairs
- Day 4 Strategy – Expanding Your Territory
- Day 5 Strategy – Pre-Boss Preparation
- Day 6 Strategy – Final Preparations
- Day 7 – Defeating The Goblin King Boss
- Day 8-10 – Post-Boss Expansion
- Frequently Asked Questions
Tutorial First Run – Starting Your Kingdom
Selecting Your Hero – Rickard the Knight
For the tutorial you can only select one available hero, a defensive knight called Rickard.

You start at Kingdom Level 1 and any levelling up of the Kingdom that you do persists through the runs. Select Rickard and start the first day.
Day 1 Strategy – Building Your Base
Tavern, Lumberyard, and House Build Order
The build path for today will be Tavern > Lumberyard > House. Lumberyard allows you to harvest wood and a House gives you 1 more worker. Collect wood at the Lumberyard and when you have 4 wood build a house.

Surviving the First Wave
Don’t worry about the initial wave of enemies – Rickard is more than enough to handle them.


Assign workers and end Day 1 by entering the Tavern.
Day 2 Strategy – First Unit Recruitment
Choosing Cyclops from the Hermit
The hermit will show up and offer you three units. Pick the Cyclops. He can jump and stun multiple enemies and has good physical damage.

Place him next to Rickard.

Building Roads and Unlocking Areas
You should have 1 Glory from surviving Day 1, use it to build the road to the Swordman’s house. Roads are permanent and will persist through death.

Once the road is built, you will notice two things. One is the Deathpriest standing there with the quest to unlock the unit.

Understanding Fractures and Shards
The second thing is the fracture next to the Swordsman’s house. If you provide fractures with Shards, you can gain permanent upgrades to the number of stone, wood, wheat, etc at the beginning of each run. Shards can be earned by beating bosses or by doing quests in the Bounty Board.

The next item on your build path should be the Quarry > Repair the Castle. You can store a max of 4 wood right now – so you can’t build another house.
Once the day is done, end the day at the Tavern.
Day 3 Strategy – Castle Repairs
Building the Quarry
Assign a couple of workers to the Quarry to get 3 Stone.

Repairing the Castle
Once you have 3 stone repair the castle and focus on getting 12 wood.


After the combat part is over, end the day at the Tavern.
Day 4 Strategy – Expanding Your Territory
Building Road to Crossbowman
Build the road leading to the right. There is a crossbowman unit on that side that we want.

You can also pick up the Merchant quest here.

He needs Boards to fix his cart but that’s for later. Focus on getting wood now for another House.

Recruiting Your Third Worker
This should give you 3 workers. Assign each one to the Lumberyard, Quarry and Tavern. Fight through the day and end the night at the Tavern.
Day 5 Strategy – Pre-Boss Preparation
If you have 4 stones, you can recruit the Swordsman for that amount. But he has incredibly short range and won’t help you against the Goblin King – who is the first boss. My suggestion is to play out this day and end the day at the Tavern.
Day 6 Strategy – Final Preparations
Completing Bounty Board Quests
The old Hero will show up but you most likely won’t have enough Gold to buy an unit off him. So turn him down. Build a road to the village on the right.

Here you can find Thea.

But to help her village you need 1 Star and that you will get from defeating the Goblin King.
Check the Bounty Board. You should have completed one quest on there.

Using Shards on Fractures
Use the shard to close the fracture near the Swordsman’s house to get an extra stone at the beginning of every run now.

Recruiting Swordsman and Crossbowman
Since resources don’t carry over, might as well get the Swordsman and place him as frontline as possible.


Next, the road leading up to the shrine for 5 Glory.

Now you can build the path to the Crossbow unit.

You will find the Clown quest here and the Crossbowman’s house.

Get him for 4 wood and place him next to Rickard. Note his range.

Next build a road inside the Village to a big building spot. Our goal is to build a Sawmill which needs 5 wood. Check the Bounty Board for another shard. Now play out the day – as tomorrow the first boss arrives. Your hero should be at Level 4.

Day 7 – Defeating The Goblin King Boss
While the boss arrives, you should have enough wood to build the Sawmill.

Goblin King Attack Pattern
The boss will now arrive. The Goblin King does physical damage and he maintains his range.
Using Cyclops and Crossbowman Strategy
The Cyclops and the Crossbowman are necessary to take him down.

Switch Cyclops to the front line.

This will obliterate him.
Choosing Eagle Eye Relic Reward
From his rewards pick the Relic “Eagle Eye” as this works well with Cyclops’ stun ability.

Pick up the star and enter the tavern to end the night. At the end of the night you should have leveled up all your units.
Day 8-10 – Post-Boss Expansion
Unlocking Clown and Building Outpost
Check on the joker near Crossbowman’s house for his quest. This will unlock the clown.

You can also build an outpost right above the crossbowman’s house.

Building Goldmine and Roads
Build a road inside the kingdom to have a large building site for 6 Glory – this is for the goldmine.

I had enough stones (8) so I upgraded the Swordsman.

I barely survived the night.
A mystic showed up on Day 9. He offered a passive ability upgrade for one of my units. This one was free, but you can see it will cost shards later. Pick the Cyclops.

Closing Fractures for Permanent Bonuses
Use 2 shards to ensure you have an extra stone per run by closing the fracture next to the forest first.

Use 3 shards on the village to get an extra worker next run.

Close the fracture near the crossbowman’s house to get 1 extra wheat for future runs.

Build a road for 11 Glory towards the Monk’s house.

Need 4 Wheat to recruit the Monk. You can find the Werewolf near the chapel here – and a fracture that requires 3 shards to close and provide you with extra berry every future run. Build a road up through the forest for 15 Glory.

You will meet a burning village and a demon – there is a fracture here that gives 1+ Gold for every future run. Build the Goldmine now.

If you have the wood – you can finish the Tutorial right now by upgrading the Lumberyard. But I didn’t have it.

Barely survived the night again.
Completing the Tutorial
Close the fracture for +1 Wheat every run. Build the road to the farm where you can fight a miniboss.

Next I closed the fracture that ensures I have +1 Gold every future run.

Then build as many roads inside the village as you can as these persist between runs.



I upgraded the Lumbermill to complete the Tutorial and I died a bit later. The kingdom was at Level 3 and I had 4 Shards.

On to the next run.
Frequently Asked Questions
How do I beat the Goblin King easily?
Focus on recruiting the Cyclops from the Hermit on Day 2 and the Crossbowman on Day 6. Position the Cyclops on the front line during the boss fight for his jump and stun abilities. The Goblin King maintains his range, so ranged units like the Crossbowman are essential. Build the Sawmill on Day 7 for extra resources.
What’s the best build order for the tutorial?
Day 1: Tavern > Lumberyard > House. Days 2-3: Build roads to Swordsman‘s house, construct Quarry, repair Castle. Days 4-6: Build roads to Crossbowman, construct additional Houses, focus on wood collection. Day 7: Build Sawmill, defeat Goblin King. Days 8-10: Build Goldmine, close fractures for permanent upgrades.
Which unit should I choose from the Hermit on Day 2?
Always choose the Cyclops. He has jump and stun abilities that are crucial for the Goblin King boss fight on Day 7. His area-of-effect physical damage also helps clear regular enemy waves efficiently throughout the tutorial.
When should I unlock the Swordsman?
You can recruit the Swordsman for 4 stone on Day 5 or Day 6. However, his extremely short range makes him less effective against the Goblin King. Prioritize getting the Crossbowman first, then recruit the Swordsman only if you have extra resources.
How do I manage resources efficiently in Super Fantasy Kingdom?
Always assign workers to buildings that match your current goal. Early game, focus on wood for Houses and buildings. Use Glory (earned from surviving nights) to build permanent roads. Close fractures with Shards to gain permanent resource bonuses for future runs. Don’t over-recruit units early – focus on 3-4 strong units rather than many weak ones.
What are fractures and how do they work?
Fractures are permanent upgrade points found throughout your kingdom. Spend Shards (earned from completing quests or beating bosses) to close fractures, which grant you extra starting resources in all future runs – such as +1 Stone, +1 Gold, or +1 Worker.
More indie games
For more articles on other indie games, please check out the links below: