[ivory-search id="137303" title="AJAX Search Form"]

Super Fantasy Kingdom Guide – Goblin King

Super Fantasy Kingdom begins by teaching you the ropes of rebuilding your shattered realm — from gathering resources and raising buildings to recruiting heroes who defend your settlement each night. The tutorial sets the stage for your first real challenge: the Goblin King, a towering boss carried by his loyal minions. This walkthrough covers how to survive the early days, prepare your army, and take down the Goblin King to secure your first major victory and unlock the path toward expanding your growing kingdom.

Walkthrough Disclaimer

Disclaimer: Please keep the following in mind:

1. You may need to lose a few times to upgrade your town — it’s part of the game’s design.
2. I can only share key upgrades and prioritization strategies that worked best for me.

Use this guide as a helpful reference, not an exact formula — your experience may vary.



Tutorial – First Run

For the tutorial you can only select one available hero, a defensive knight called Rickard.

You start at Kingdom Level 1 and any levelling up of the Kingdom that you do persists through the runs. Select Rickard and start the first day.

Day 1

The build path for today will be Tavern > Lumberyard > House. Lumberyard allows you to harvest wood and a House gives you 1 more worker. Collect wood at the Lumberyard and when you have 4 wood build a house.

Tip 1
You will never have enough workers — optimize where and when you need the most workers.

Don’t worry about the initial wave of enemies – Rickard is more than enough to handle them.

Tip 2
Notice what you are taxing – Gold or Faith. In the early game, Gold carries more value – it’s needed to hire warriors and open up frontline positions.
Tip 3
On the world screen, if you don’t look at the gold or faith when tax is due, it won’t be collected and will simply remain there.

Assign workers and end Day 1 by entering the Tavern.

Day 2

The hermit will show up and offer you three units. Pick the Cyclops. He can jump and stun multiple enemies and has good physical damage.

Place him next to Rickard.

Tip 4
Once you have the 4 gold needed, place him ahead of Rickard.

You should have 1 Glory from surviving Day 1, use it to build the road to the Swordman’s house. Roads are permanent and will persist through death.

Once the road is built, you will notice two things. One is the Deathpriest standing there with the quest to unlock the unit.

The second thing is the fracture next to the Swordsman’s house. If you provide fractures with Shards, you can gain permanent upgrades to the number of stone, wood, wheat, etc at the beginning of each run. Shards can be earnt by beating bosses or by doing quests in the Bounty Board.

The next item on your build path should be the Quarry > Repair the Castle. You can store a max of 4 wood right now – so you can’t build another house.

Tip 5
Make sure there is at least one ration in the Tavern before using all workers for one job. You always want at least one ration per unit in the Tavern (other than the hero).

Once the day is done, end the day at the Tavern.

Day 3

Assign a couple of workers to the Quarry to get 3 Stone.

Once you have 3 stone repair the castle and focus on getting 12 wood.

Tip 6
Watch out for Moonrise — monsters deal double damage.

After the combat part is over, end the day at the Tavern.

Day 4

Build the road leading to the right. There is a crossbowman unit on that side that we want.

You can also pick up the Merchant quest here.

He needs Boards to fix his cart but that’s for later. Focus on getting wood now for another House.

This should give you 3 workers. Assign each one to the Lumberyard, Quarry and Tavern. Fight through the day and end the night at the Tavern.

Day 5

If you have 4 stones, you can recruit the Swordsman for that amount. But he has incredibly short range and won’t help you against the Goblin King – who is the first boss. My suggestion is to play out this day and end the day at the Tavern.

Day 6

The old Hero will show up but you most likely won’t have enough Gold to buy an unit off him. So turn him down. Build a road to the village on the right.

Here you can find Thea.

But to help her village you need 1 Star and that you will get from defeating the Goblin King.

Tip 7
Helping the village starts every run with an extra worker.

Check the Bounty Board. You should have completed one quest on there.

Use the shard to close the fracture near the Swordsman’s house to get an extra stone at the beginning of every run now.

Since resources don’t carry over, might as well get the Swordsman and place him as frontline as possible.

Next the road leading up to the shrine for 5 Glory.

Now you can build the path to the Crossbow unit.

You will find the Clown quest here and the Crossbowman’s house.

Get him for 4 wood and place him next to Rickard. Note his range.

Tip 8
You can upgrade units by clicking on their houses and checking requirements. Swordsman: 8 Stone. Crossbowman: 8 Wood.

Next build a road inside the Village to a big building spot. Our goal is to build a Sawmill which needs 5 wood. Check the Bounty Board for another shard. Now play out the day – as tomorrow the first boss arrives. Your hero should be at Level 4.

Tip 9
Hero level doesn’t persist through death.

Day 7  – Goblin King Arrives

While the boss arrives, you should have enough wood to build the Sawmill.

So the boss will now arrive. The Goblin King does physical damage and he maintains his range. The Cyclops and the Crossbowman are necessary to take him down.

Switch Cyclops to the front line.

This will obliterate him. From his rewards pick the Relic “Eagle Eye” as this works well with Cyclops’ stun ability.

Pick up the star and enter the tavern to end the night. At the end of the night you should have levelled up all your units.

Day 8

Check on the joker near Crossbowman’s house for his quest. This will unlock the clown.

You can also build an outpost right above the crossbowman’s house.

Build a road inside the kingdom to have a large building site for 6 Glory – this is for the goldmine.

Tip 10
You might want to switch one worker to the Sawmill.

I had enough stones (8) so I upgraded the Swordsman.

Tip 11
Losing units will reduce your glory until you can build a Graveyard.

 I barely survived the night.

Day 9

A mystic showed up on Day 9. Offered a passive ability upgrade for one of my units. This one was free, but you can see it will cost shards later. Pick the Cyclops.

Use 2 shards to ensure you have an extra stone per run by closing the fracture next to the forest first.

Use three shards on the village to get an extra worker next run.

Close the fracture near the crossbowman’s house to get one extra wheat for future runs.

Build a road for 11 Glory towards the Monk’s house.

Need 4 Wheat to recruit the Monk. You can find the Werewolf near the chapel here – and a fracture that requires 3 shards to close and provide you with extra berry every future run. Build a road up through the forest for 15 Glory.

You will meet a burning village and a demon – there is a fracture here that gives 1+ Gold for every future run. Build the Goldmine now.

If you have the wood – you can finish the Tutorial right now by upgrading the Lumberyard. But I didn’t have it.

Barely survived the night again.

Day 10

Close the fracture for +1 Wheat every run. Build the road to the farm where you can fight a miniboss.

Next I closed the fracture that ensures I have +1 Gold every future run.

Then build as many roads inside the village as you can as these persist between runs.

Tip 12
There’s a witch in the ruins next to the kingdom who wants 10 Shards.
Tip 13
If you have 3 planks, you can repair the merchant’s wagon.

I upgraded the Lumbermill to complete the Tutorial and I died a bit later. The kingdom was at Level 3 and I had 4 Shards.

On to the next run.


More indie games

For more articles on other indie games, please check out the links below:

Share By

Related Posts