Superliminal Walkthrough – Level 2
Stuck in Superliminal? Find out how to make the chequered boxes pop out in our walkthrough of the second level of the game.
- Superliminal Walkthrough – Level 1
- Superliminal Walkthrough – Level 2
- Superliminal Walkthrough – Level 3
- Superliminal Walkthrough – Level 4
- Superliminal Walkthrough – Level 5
- Superliminal Walkthrough – Level 6
- Superliminal Walkthrough – Level 7
- Superliminal Walkthrough – Level 8
Welcome to the Into Indie Games walkthrough of Superliminal! Much of the best parts of Superliminal involve figuring out a tricky puzzle by yourself, so I recommend you only consult this guide when you absolutely are stuck!
For more information on Superliminal, check out the official website here.
Head out of the bedroom and through the corridors and rooms, until you find a door that says “Push bar to open”. Pick up the door and put it aside.
Continue through the corridors beyond and through the many optical illusions.
Eventually, you’ll find yourself in a ring-shaped room with no apparent exit.
Grab one of the green exit signs from the walls and drop it from above to make it very big. Drop it so that it forms an incline onto the wall of the room, and walk up the incline, off the wall, out of the room.
Outside the room, proceed up the boxes and the doors. In the room with the checkered pattern on the pillar and walls, you need to stand in a corner of the room such that when you look at the pattern, you see a checkered box appear. It will pop out when you’re looking at it correctly.
Pick up the box and drop it front of the door in the corridor outside, allowing you to jump into the door and beyond.
Head through the door to the right and you’ll find another checkered box on the wall.
To get this one right, you’ll notice you need a flower vase in position. First, go towards the box and look towards the exit.
You’ll be able to make a table with a flower vase ‘pop out’ of the wall just like before. Do this by positioning yourself just right, and once the table with the vase appears, look at the checkered box from the same angle you previously looked at it (near the entrance of the room).
Once the box pops out, rotate it, enlarge it, and drop it so that you can use it to jump onto the upper door.
In the next room, the door itself is plastered on the floor and wall. Go back through the corridor you came and pick up the checkered box (or half-box), without jumping back down.
Take the half-box into the room with the plastered door, place it so that you can climb onto the ‘upper floor’ of the room to the left side.
This will finally let you look at the door in the right angle to interact with it and have it pop out. Drop down to the lower floor and proceed through the now-open door.
Go up the stairs and through the blocking door. Here, there’s a gigantic chess bishop piece plastered onto the wall, but there’s also a checkered box plastered onto the ceiling. Make the box pop out and place it so that you can jump onto the upper floor.
Once there, step onto the yellow-railed walkway and very carefully position yourself so that you can pop out the green bishop piece.
Proceed through the large doorway that is formed, then the outdoor set, then the metal walkways.
You’ll finally find yourself in a room with no apparent exits, and a lot of paintings of the moon. Look at the moon through the ceiling window and grab it. Make it a bit larger and you’ll find a variety of items to grab from it.
Make the doorway large enough that you can proceed through it, and place it anywhere you like. Then go through to the elevator, which will finish the level.