Welcome to the Into Indie Games walkthrough for The Alters: Last Variable.
In this part of the walkthrough, you’ll focus on expanding both your base and workforce while securing the resources needed for the next stage of the story.
After creating the Geologist Alter, you’ll establish new mining operations, clear blocked paths with Drill Cartridges, and continue upgrading your base with essential rooms like a Dormitory and Refinery. As your research progresses, you’ll push further into the map to locate and harvest Rapidium by building a network of pylons to a newly discovered oasis.
Before the chapter ends, a discussion with the Geologist introduces zero-gravity elevators and sets up the creation of another Alter, with the Chemist being a strong option for your growing team.
For other parts of this walkthrough for The Alters: Last Variable, check out the walkthrough hub here.
If you want to know more about the game beyond this walkthrough, please go here.
Table of contents
Day 3
If you haven’t already, go see the Womb for the new Alter. The geologist is quite upbeat and happy. If you send him mining he will be quite unmotivated and frustrated.

Assign the Geologist to wherever you see fit, but the best place is to send him to the metals outpost from the Assignments tab.
There isn’t much to do except gather resources, so head out and collect resources.
There is a large Organics deposit right behind the base that would be a good option to build. Watch your battery levels as there are many anomalies all around the place.

I would suggest building some Drill Cartridges worth 20 Metals to get access to blocked paths. You can do that at the workshop. Build a Dormitory for the Alter to sleep in. Get through the day and turn in.
Set up whatever research topics that take your fancy. Build a new mining post and some batteries and research the topics you picked. If you want to you can build any room that’s missing – the Refinery is a good option.
With Metals and Organics sorted we should find a Rapidium source. Build pylons and connect them till you reach the geyser. Climb up the wall on the end. Keep connecting pylons and you will see the Rapidium deposit in the oasis.

Build an outpost here. Collect Rapidium till the end of the day minus a couple of hours.
Go back and research for a bit and put some equipment in production. Next, talk to the Geologist. After the conversation about the zero gravity elevators, you might consider building another Alter. The Physicist was my choice. Come back tomorrow to check on the Physicist. End the day.
Head to the next part of this walkthrough here.
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