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The House of Tesla Walkthrough – Wardenclyffe Gateway House (Part 1)

Welcome to the final chapter of our walkthrough for The House of Tesla. This walkthrough covers the first section of the Wardenclyffe Gateway House.

After riding the elevator down from the top of the Wardenclyffe Tower, you’ll arrive at a mysterious house. The first part of your adventure takes you to a kid’s room filled with strange puzzles and clever toys.

For more information about The House of Tesla, check out the official website here.



The Kid’s Room

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As you enter the gateway house, you’ll see a door directly in front of you. You can’t do anything here at the moment. But this is the final door, and we’ll be returning to it as we complete different sections of the chapter.

For now, back away from the door and look behind you. You’ll notice an open door leading to a different room. Head through it to enter the kid’s room.

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Take a moment to look around the room. When you’re ready, interact with the puzzle box at the corner to get started.

The Puzzle Box

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Check the top part of the puzzle box first. There are four dials at the four corners. You can rotate the dial at the bottom left and top left corners, but the other two are locked with a golden pin. The dials have four parts, and when you press the big button on the right, one corner of each dial moves along the line toward the center and joins to form a different shape.

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You can also see three cutouts of different shapes. First, rotate the bottom left dial one turn clockwise and press the big button.

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The pieces come together to form one of the shapes in the cutouts.

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This unlocks a panel on the front side of the puzzle box. Take a closer look at it.

You’ll find three knobs on the front panel of the puzzle box. Rotating them also rotates three circles on the wall painting.

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Rotate the dials to align the three circles in the painting correctly. Check the image above for reference.

This unlocks a new panel involving wooden triangular blocks. There are five triangular blocks that you can move across the grid. You can see a darker shape on the grid and a drawing of a fish on the grid, but don’t worry about that for now.

Your goal is to form the picture of a fish using the triangular blocks, starting from the small red triangle on the grid. Check the image above for the complete picture.

Once you form the picture, the central panel on the wall painting will flip. Pick up the item to collect the Wooden Triangle.

Return to the front side of the puzzle box and use the Wooden Triangle with the pin on the visible section of the grid.

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The panel opens again, revealing the same puzzle. But this time, you have 6 wooden triangles to move around. Your goal now is to place the triangles over the dark shapes on the grid.

Once you complete the puzzle, a hidden drawer comes out on the left. Pick up the item to collect the Strange Brass Symbol. The shape of this item is similar to one of the cutouts you saw on the top part of the puzzle box.

Insert the Strange Brass Symbol on the bottom cutout at the top. This deactivates the locking pin on the top-right dial. You can now rotate three dials. Press the big button to reset the puzzle box, and let’s try to recreate a second shape using the four dials.

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Rotate the three discs so that they are positioned as shown in the image above and press the big button.

This unlocks another panel on the side of the puzzle box. Take a closer look at it.

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In this puzzle, you’ll see 16 wooden tiles that you can press. Each tile has a unique design. You can press on each tile, and if they have a similar theme, they stay pressed. If you press a tile that doesn’t match the theme, the tiles get reset. There are four themes in total.

Press the tiles that have the same number in the image above before moving on to the next set.

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Once you press all the tiles, another hidden drawer will pop out from the side of the puzzle box. Pick up the Strange Brass Symbol from the drawer and return to the top part of the puzzle box.

This one fits in the top cutout, unlocking the locking latch on the bottom right dial. Press the big button to reset the dials.

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Line up the dials as shown in the image above and press the button one last time.

Check the panel that opens up on the puzzle box.

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There are different symbols etched around the ring. You can move the three sliders to change the symbol that’s touching the ring. On the perimeter of the box, you can spot four different shapes with unique patterns engraved on them. Your goal is to complete the circle with patterns that match the symbols on the perimeter of the box.

Check the image above to see the solution for this puzzle.

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This unlocks the final hidden drawer containing another Strange Brass Symbol.

Return to the top of the box and insert the Strange Brass Symbol on the remaining cutout.

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The top of the box moves to the side, revealing an item inside. Pick up the Metal Beak.

Back away from the puzzle box and look at the owl near the bed.

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Attach the Metal Beak to its face.

Inspect the back of the owl’s head. You’ll note that there are three dials you can rotate, which shift the position of the light beams on the screen. The screen has two sets of rats: the first set is in red, while the other is in blue.

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Rotate the dials so that the red light falls directly on all of the blue rats.

This will trigger a short cutscene where you see three metal birds swoop toward the window. The owl also drops an item from its talons. Pick up the item to collect the Metal Ornament and head towards the metal birds. Note that it’s holding another item in its other foot.

The Metal Birds

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Take a closer look at the back of the left metal bird first. You’ll notice a silver knob.

Twist the knob in the opposite direction. This opens the back of the bird.

Inspect the back to find a series of gears at the top and eight pins to mount them at the bottom.

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Arrange the gears as shown in the image above.

The bird will lift its wings. Check the panel on its right wing.

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There’s a wooden block on the left with bird tiles that you can move along a specified path. There are also some fixed tiles with symbols that match the symbol on the rim of the bird and the feathers. Moving the bird tiles in specific positions also shifts the position of the feathers. To solve this puzzle, you need to arrange the feathers so that they line up with matching symbols on the rim of the bird’s wing.

Check the video above to see the solution to this puzzle.

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Inspect the tail feather of the bird. Click on the last feather on the right to pick up the Short Feather.

Next, check the metal bird on the right. Like before, twist the knob at the back of its head to open its back panel.

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At the back of the bird, you’ll find four columns of feathers. You can move the feathers both vertically and horizontally. You’ll find three symbols in white on the feathers. The pattern on the white symbol shows you how you have to align the feathers. This puzzle repeats three times.

Check the images above to see the solution for this puzzle.

Once you’re done, inspect the tail of the bird and click on it to pick up the Long Feather.

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Take a closer look at the metal bird in the middle next. You’ll notice that two feathers are missing from its tail.

Use the Short Feather and Long Feather in your inventory with the bird’s tail. This activates the knob on its back. Inspect it.

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Use the Metal Ornament with the knob.

Then pull the two latches to the side. Pick up the item inside to collect the Metal Ear.

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Return to the owl by the bed and insert it into the appropriate slot.

Check the back of the owl’s head again. This time you’ll see that the light has turned blue. There are also six beams in total, and you can move the head of the owl using a small handle on the nape.

Rotate the dials so that the light is pointing at the red rats.

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The owl will open its right foot, dropping the item that you saw earlier. Pick it up to collect the Wooden Ornament.

The Theater & The Fire Truck

Back away from the owl and head toward the theater at the far corner of the room by the two windows.

You’ll spot a slot at the top for the Wooden Ornament that you just picked it. Insert it into the slot.

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This opens the curtains in the theater, leading to a mini-puzzle segment. You’ll notice four buttons under the stage. You need to press a button depending on what’s happening on the stage to progress the play. This puzzle will repeat a couple of times, and the buttons will also change depending on the stage of the play.

For the first segment, you’ll have four buttons at the bottom: Ladder, Water, Haystack, and Stick. Choose Ladder first, and then Water.

For the second segment, the buttons change to Coins, Bread, Haystack, and Stick. Choose Bread first, and then the Stick.

The buttons change again for the third segment: Coins, Apple, Haystack, and Rabbit. Choose Haystack first, and then Apple.

Watch the story of the play unfold. Eventually, the curtain will drop, and the buttons at the bottom will be replaced with only two new buttons: Up and Down.

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This takes you to a minigame segment where you need to move the jester along three paths while avoiding obstacles coming from the other direction.

Completing the mini-game unlocks a hidden drawer. Pick up the red Fire Engine. Back away from the theater for now.

Take a closer look at the board on the floor of the room.

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You can spot a set of four cars in four spots of the board. There’s a house on fire at the bottom. The different golden lines on the board seem to indicate paths that the cars can take. The central section of the board has multiple golden lines on it. Take a closer look at the empty spot at the top of the board.

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You can place the Fire Engine on the block. Your goal is to get the Fire Engine to the burning house at the bottom.

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You can inspect the four blocks with the cars. You’ll note that the signpost next to them shows a specific number from 1 to 4. This dictates the order they’ll move across the board. The numbers and symbol on the cars show how they’ll influence the central panel of the board.

You need to set up the cars in an order so that the Fire Engine has a clear path to the burning house once all four cars make it to their destination.

Use the following instructions to set up the cars:

  • Car 1: 1 Right
  • Car 2: 3 Left
  • Car 3: 2 Crossing Gate
  • Car 4: 4 Left
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Setting up the cars correctly gets the Fire Engine to its destination.

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Take a closer look at the house. Pick up the item at the top to collect the Wooden Flame.

Return to the theater and insert the Wooden Flame into the slot of the stand where you found the Fire Engine.

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This triggers another mini-game/puzzle segment. This time, you have to move the tiles around to get the Jester to the caged Princess at the bottom left. You also have to help the Princess escape later by guiding her to the top left block.

The video above shows you how we solved this puzzle.

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This takes you to another mini-game segment where you have to dodge obstacles with the jester. You don’t have to win this one. Just getting hit by one of the obstacles takes you to the next segment.

The buttons on the bottom shift again, showing these buttons: Wizard, Lumberjack, Hog. Click the Wizard, first, then the Lumberjack, and finally the Hog.

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This will take you to the end of the play. Click the jester on the stage to pick up the Jester Puppet Key.

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With the key in hand, head toward the door with the strange symbols that you saw at the start of the chapter. Insert the Jester Pupper Key into the slot on the bottom-left.

This will create a green panel with three holes in the outer ring of the door. You’ll also notice three symbols at the top, above the disc.

Your goal is to rotate the green panel so that it shows the three above symbols through the holes. Check the image above for the correct position of the green panel.

This will open the previously locked door on the ground floor. Head through it to enter the Kitchen.


This concludes this walkthrough for The House of Tesla. For other chapters, check out our main walkthrough hub for the game. 

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