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The Seven Deadly Sins: Origin – Act 11 Walkthrough

The Seven Deadly Sins: Origin Walkthrough

The Seven Deadly Sins: Origin is an RPG where you play as the son of Melodias and Elizabeth, Tristan. Tristan has acquired a mysterious pendant called the Book of Stars, and it results in the timelines becoming convoluted. Things that shouldn’t exist in the present have started to appear out of nowhere, and Tristan must master the power of the Book of Stars to return everything to normal.

For more information on the game, please visit its official Steam page here.



Deception Of Fog

After you’ve dealt with the problem with Vernas, return to the Oasis Village. Tristan and his party will be worried about Howzer, as he left for Vanya and shouldn’t take this long to return.

Now, you’ll have to go to the Oasis Village and look for three villagers. Ask them about Howzer. All of these villagers have returned from Vanya.

After you’ve talked to all three of them, Tristan and the friends will decide that they should head for Vanya. Sarasik will ask to join them on the journey.

You’ll now have to head towards the Forest of White Dreams. It is a little far towards the east from the Oasis Village.

Following Dredrin

As you enter the forest, you’ll find out that it’s covered in fog. Dredrin volunteers to lead Tristan and the party through the fog and will be going ahead of you.

Enter the quest area, and it will initiate a mini-game. Here, you’ll have to follow Dredrin’s silhouette in the fog as he leads you to your destination.

Things can get a little complicated as many other silhouettes resembling Dredrin will show up, and they’ll start going in different directions. You have to keep an eye on which one is the real one.

Even if you’ve lost track of the real Dredrin, you can still get to the right location by following the quest icon on the minimap.

The Real Tioreh

After you get out of the intense fog, you’ll be ambushed by the Hide-and-Seeks. These creatures are able to disguise into anything. Suddenly, there are tons of Tioreh. Hawk will take a stand to figure out which one is the real one.

In the mini-game, you have to find the fake Tioreh and attack them as Hawk. The last one standing should be the real Tioreh.

Each of the clones has some sort of difference that you can spot if you pay attention, like different shoes, hair, or behaving strangely.

In the first phase, the real Tioreh is in the middle. She has both of her hands raised up, as if she’s anxious. You should get rid of all the Tiorehs.

The second phase is a lot more challenging, as there aren’t many Tiorehs that you can rule out at first glance. You can still find the real Tioreh in the middle, with her hands on her hips. Tackle all other Tiorehs.

Once you’ve found the real Tioreh, the Hide-and-Seeks will return to their true form, and you’ll have to fight against them. Defeat all four of them to progress.

The Giant

After you’ve defeated the Hide-and-Seeks, they’ll reveal that they’re only going so far because a giant, who used to be with them, has suddenly returned and has been asking them to keep the Holy Knights away.

When the party asks them if the giant is the Serpent’s Sin of Envy, Diane, the Hide-and-Seeks will agree. They’ll then lead you to an open area nearby. You’ll find Diane there.

After a cutscene, you’ll find out that this Diane is from the past, and then you’ll have to fight against her as she goes on a rampage. Diane is a giant, and you can only see most of her legs during the battle.

You’ll have to watch the animation closely to figure out which attack she’s going to throw out. After you’ve defeated Diane, she’ll run away toward Vanya.

Act 11: Where It All Began

When you come out of the forest, follow the quest mark, and you’ll find some footprints. The party realises they’re short one person, and that’s Dredrin. Luckily, he comes out of the nearby, but is exhausted.

Talk to Dredrin, and the party will resume their journey towards Vanya. When you arrive at Vanya, you’ll find two men having a conversation.

It will be revealed that people are being kidnapped. It also appears that Howzer was investigating something here. You’ll then have to find Mead in the town.

Follow the quest marker, and you’ll reach Mead, near the Warp Point. Mead will tell you about a festival that’s going to be held in the town. He also asks you to go and talk to Dr. Dana, Dr. Sennet’s father, as he was the last person to talk to Howzer.

Strange Marks

You can find Dr. Dana on the northeast side of the village. He’ll ask you to gather five Puffy Twinleaves, a type of flower. You can find it in the fields further northeast.

While these flowers are difficult to spot on their own, a quest icon will appear whenever you’re near one. Search the area and find at least five of these flowers.

Return to Dr. Dana, and he’ll give you a strange drawing, saying that Howzer left this here. Sarasik will say that he remembers seeing one of the symbols in the drawing.

Sarasik will then lead you to the centre of the town, just a little to the west of the Warp Point. Here, you’ll have to look around.

You’ll find the drawing resembling one of the symbols next to a stone, near the stone bridge. You’ll then have to look for three of the same symbols that were present on the drawing.

You can find one of the symbols on the ground, next to a wooden cart with barrels on it. It is located to the southeast of the Warp Point.

The second symbol is on the house wall in the northeast part of the quest area. There’s a purple flower next to the gate of this house, and a girl is gazing at the symbol.

The third and the last symbol is on the backside of a house in the northeast part of the quest area. It is not on the front, so it may be a challenge to spot it.

Warren

After finding the symbols, you’ll have to inquire of the villagers if they know anything about these symbols. There are a total of four villagers, and you can find them by easily following the quest markers.

All of the information points towards Warren, someone who lives on the outskirts of the village. Warren’s house is towards the northeast of the Warp Point.

When you get to Warren, he’ll suspiciously deny everything. After Tristan and his friends have a short meeting, move forward from the location a little bit, and you’ll see a quest icon behind the giant log.

There’s the same symbol on the ground, but it has been stamped out by someone. Now, you’ll have to go to Warren’s house and gather clues.

A magnifying glass icon will appear whenever you’re close to a potential clue. Circle the house, and you’ll find all the relevant clues.

There’s one on the pile of rocks, in the southeast direction from Warren’s house. There’s also a potential clue near the stump behind the house.

Confronting Warren

After you’ve gathered all the clues, you can go and confront Warren. You’ll have to call out the shady statements he makes and present a relevant clue to debunk his lies.

In the first question, you’ll have to select the option that mentions the pompadour. In the next question, you have to point out the option where he mentions he hasn’t done anything wrong in his life.

You’ll also have to present a clue after it, and that’s the Stolen Goods Bundle. For the third question, you have to select the option that talks about the graffiti scribbled on the ground.

Warren will mention a little stone and pebble in the fourth question, and that’s your option to call him out on. You’ll have to select the Pressing Stone as a clue for this option.

You’ll also have to show Warren what was pressed by the stone, and that’s where you’ll have to select the Torn Note, written by Howzer.

Once all of the lies have been debunked, Warren will finally give up, and he’ll give you a map where Howzer might be.

Orlians

Go to the quest mark location. You’ll find a strange humanoid trying to kidnap someone. You’ll have to follow it. Be sure to keep your distance and walk. Running makes it easy for you to get spotted.

Stay near the rocks to hide behind them if it turns around. Once you reach the destination, Sarasik will reveal that these individuals are called Orlians.

As the Orlian Priest tries to harm the kidnapped person, Tristan will jump in. You’ll have to fight against the priest.

After the battle, the Orlian Priest will summon the villagers who were kidnapped. All of them are brainwashed. Howzer is also among them, and he’ll attack you.

Howzer

Now, you’ll have to fight against Howzer. He’s incredibly strong and uses wind magic. Here, you have to bring his HP down to 50%. Howzer will then turn on the Orlian Priest, revealing that he was never brainwashed in the first place.

The priest will then run inside the cave. You’ll have to interact with two brainwashed villagers first. It will be revealed that they can’t hear anything.

Once you enter the cave, you’ll have to fight against the Orlians Army. You have to defeat eight of the enemies. After you’ve defeated the Orlians, there will be a cutscene where the Orlian drinks Demon Blood and turns into a mutated demon himself.

Now, you’ll have to defeat the Mutated Orlean Priest. While he’s not too difficult compared to the other bosses you’ve faced recently, most of his attacks can knock you down on the ground, potentially opening you up for more damage.

The Altar

Once the Orlian Priest has been defeated, Sarasik will reveal that the altar might be the thing controlling the minds of the villagers. You’ll have to destroy the altar.

Here, you’ll have to land a fair amount of attacks to break the altar. Once you do so, head outside, and you’ll find out that all of the villagers are going back.

After all that is done, Sarasik wants to talk to you. When you talk to him, it will be revealed that Sarasik saw a glimpse of the Orlian Priest’s memories. He reports that some to the north of Liones, a fort is under attack.

The party decides that the next stop will be Fort Solgres, as the Orlians might have been running away from there. This will also end Act 11.


This concludes the walkthrough for Act 11 of The Seven Deadly Sins: Origin.

If you’re looking for more walkthroughs, please visit the game’s main hub here. You can also check out the following pages:

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