Stuck in The Wild at Heart? This walkthrough will guide you through finding the fourth and fifth pieces of the disk in Wispwagon.
The Wild at Heart Story Walkthrough – Table of Contents
[row ] [col span=”1/3″ ]- Part 1 (Escape)
- Part 2 (Undergrowth)
- Part 3 (Forgotten Path)
- Part 4 (The Heartlands)
- Part 5 (The Grove, Catafalque)
- Part 6 (Emberlings, The Twins)
- Part 7 (Old Camper, Water Wheel)
- Part 8 (Rattlebrook Gulch)
- Part 9 (Sunken Grotto)
- Part 10 (Sunken Grotto contd.)
- Part 11 (Sunken Grotto contd.)
- Part 12 (Paper Planes)
- Part 13 (Crystalfall Coast Camp)
- Part 14 (Crystalfall Coast Oyster Piles #1 – #4)
- Part 15 (Crystalfall Coast Oyster Pile #5)
- Part 16 (Crystalfall Coast Oyster Pile #6)
- Part 17 (Shiverlings)
- Part 18 (Frostfields Camp)
- Part 19 (Frostfields Crate #1)
- Part 20 (Frostfields Crate #2)
- Part 21 (Frostfields Crates #3 and #4)
- Part 22 (Frostfields Crate #5)
- Part 23 (Wispwagon Camp)
- Part 24 (Wispwagon Lusterwood)
- Part 25 (Wispwagon Chisel, Honey)
- Part 26 (Wispwagon Pieces #1, #2)
- Part 27 (Wispwagon Piece #3)
- Part 28 (Wispwagon Pieces #4, #5)
- Part 29 (Wispwagon Pieces #6, #7)
- Part 30 (Wispwagon Piece #8)
- Part 31 (The Never)
Welcome to the Into Indie Games walkthrough for The Wild at Heart. This story-oriented walkthrough will guide you through completing the game’s story.
The Wild at Heart is a game of exploration and adventure, so be sure to explore and use your spritelings as much as you can, wherever you can. If you’re stuck, our walkthrough will help you out. For more information on The Wild at Heart, check out the official website here.
Wispwagon
For the fourth piece, head south from the camp. Go west, down the ramp and you’ll find a log you can squeeze through.
Switch to Kirby and squeeze through it. Once on the other side, take out the corruption node to the east to clear the path.
Now reunite with Wake and return to where you had emerged from the log as Kirby.
To the west, you’ll find another piece, but it’s mired in corruption. Send five lunalings to carry it out and over to the shrine. That’s your Piece #4.

For the fifth piece, head east from the shrine disc. Toss barblings to take down the crystal to the eastern end.
Go south from the cleared path. You can take out the icy plants here with your shiverlings to make the area safer and unlock a shortcut.
Go east from the icy plants to find a faefly hive. Take it down and all the faeflies that emerge.

Head southeast from here and hop off the cliff. To the east here, there’s a Torch Throat. Take it out with your emberlings and proceed southwest.
Here, you’ll find an area with Knightcaps. Their Buff Puff is located on an island to the west, so first rush there, take out the Buff Puff, pull back your spritelings from the island, and then engage the Knightcaps.
Defeating the Knightcaps will open the gates to the north and south. Pick up the disc piece to the south with 8 spritelings.

Follow the spritelings to the northwest and use Kirby’s lantern on the Guardian Statue to deactivate the green barrier and allow yourself to return to near where the Wispwagon warp pad is. That’s Piece #5 done.
Head to the next part of our walkthrough of The Wild at Heart here!