Blightstone has three classes available at the start, with two additional classes unlockable during gameplay.
Below is a breakdown of the starting classes, their combat skills, and camping abilities. More classes will be added later.
Table of contents
Hunter – Hubert

The Hunter is a ranged class accompanied by a loyal pet dog named Fang. Fang can be deployed in battle and also provides utility during camping.
Combat Skills
Bolt Shot
- Primary attack
- Cost: 1 AP
- Cooldown: Yes
- Deals 6 damage on hit
- Affected by line of sight
Trap
- Cost: 1 AP + 1 Scrap
- Ends turn on use
- Cooldown: 3 turns
- Deals 9 damage when triggered
Dog Attack
- Cost: 1 AP
- Fang attacks an enemy
- Deals 3 damage
- Adds 2 bleeding damage for 2 turns
Dog Come
- Free action (0 AP)
- Recalls Fang near the Hunter
- Reduces Fang’s aggro by 20% for 2 turns
Dog Bark Distraction
- Cost: 1 AP
- Cooldown: 2 turns
- Lures enemies toward Fang
- Applies Slowed and Blinded
Net Ambush
- Cost: 1 AP
- Ends turn
- Cooldown: 2 turns
- Applies Marked (30%)
- +30% accuracy and +30% damage taken
- Applies Slowed (removes 1 AP)
Multishot
- Cost: 2 AP
- Ends turn
- Cooldown: 3 turns
- Fires 3 projectiles
- -35% accuracy
- Each shot deals 4 damage
Hunter’s Eye (Passive)
- Increases accuracy by 15%
Marker Shot
- Cost: 1 AP + 1 Herb
- Cooldown: 3 turns
- Deals 5 damage
- Applies Marked (40%)
Unconditional Friendship
- Grants Hastened to Fang
- Grants +2 AP to the Hunter for dog-related skills
Dog Guard
- Cost: 1 AP
- Fang guards an area for 1 turn
- First enemy entering takes:
- 2 damage
- Bleeding for 2 turns
Camping Skills
At camp, the party has 3 AP total to spend.
Lick Wounds
- Cost: 1 AP
- 1 use
- Fang heals 4 damage on a targeted ally
Prepare Wood
- Cost: 1 AP
- 1 use
- Generates 2–3 units of wood
Set Traps
- Cost: 1 AP + 2 Scrap
- 1 use
- Reduces bad event chance by 20%
Sniff and Dig
- Cost: 1 AP
- 1 use
- 30% chance to find equipment or resources
Tame Dog
- Cost: 2 AP
- 1 use per run
- Replaces Fang if it dies in combat
Brawler – Brunn

The Brawler is a close-range fighter with solid HP, capable of tanking damage and dealing strong frontline attacks.
Combat Skills
Uppercut
- Cost: 1 AP
- Includes free movement
- Deals 6 damage
Charge
- Cost: 2 AP
- Ends turn
- Cooldown: 2 turns
- Deals:
- 6 damage on initial hit
- 4 damage on rebound
- Pushes enemies based on strength
Throw
- Free action
- Throws objects or entities
- Strength: 3
- Distance and damage scale with strength and target size
Headbutt
- Swift action
- Deals 8 piercing damage
- Deals 1 self-damage
- Ignores armor
Grab
- Cost: 1 AP
- Grabs an entity
- Can be followed by throws or other actions
Taunt
- Swift action
- Cooldown: 4 turns
- Pulls aggro
- Applies Blinded (10)
Immobilize
- Swift action
- Ends turn
- Deals 4 damage
- Applies Marked
- Alters enemy direction based on strength
Hardened Skin (Passive)
- Grants +1 Armor
Dust Shower
- Swift action
- 1 use
- Cone attack
- Deals 1 damage
- Reduces enemy accuracy by 40%
Momentum Strike
- Cost: 1 AP
- Ends turn
- Cooldown: 2 turns
- Dash attack
- Deals 4 damage
- Push direction depends on strength
Camping Skills
Game of Cards
- Cost: 1 AP
- 1 use
- Heals 5 Blight from Brunn and one ally
- Blight effects:
- 25: Tainted
- 50: Deranged
- 75: Fractured
Share a Drink
- Cost: 1 AP + 3 Booze
- 1 use
- Heals 4 damage for the entire party
First Watch
- Cost: 1 AP + 1 Booze
- 1 use
- Reduces bad event risk by 15%
Arcanist – Armand

The Arcanist specializes in ranged arcane attacks, party linking, and teleportation.
Combat Skills
Arcane Spark
- Cost: 1 AP
- Deals 3 arcane damage
- 30% critical chance
- Affected by line of sight
- Has friendly fire
Arcane Ray
- Cost: 2 AP
- Ends turn
- Cooldown: 2 turns
- Deals 6 arcane damage
- 30% critical chance
- Line-of-sight and friendly fire apply
Vital Link
- Cost: 1 AP
- Cooldown: 3 turns
- Binds two characters
- Damage and healing are split 50/50
Telekinesis
- Throws objects up to 12 steps
- Strength: 2
- Best used on environmental objects
Break Vital Link
- Swift action
- Cooldown: 3 turns
- Breaks an existing Vital Link
Teleport
- Swift action
- Cooldown: 2 turns
- Teleports up to 8 steps
Arcane Explosion
- Cost: 1 AP
- Ends turn
- Cooldown: 3 turns
- Deals 5 arcane damage
- Radius: 4
- +30% critical chance
Arcane Chainshot
- Cost: 1 AP
- Ends turn
- Cooldown: 2 turns
- Chain attack
- Deals 4 arcane damage
- 30% crit chance
- Jumps to one additional enemy
Swap Position
- Swift action
- Swaps two entities up to 14.4 steps apart
Arcane Conduction (Passive)
- +20% critical chance
- Arcane damage also counts as lightning and piercing
Arcane Barrier
- Cost: 1 AP
- Cooldown: 2 turns
- Creates a 5-step obstacle
- 12 HP
- Blocks enemy projectiles
- Boosts allied projectile damage by 40%
Focus
- Cost: 1 AP
- Cooldown: 4 turns
- +70% damage this turn
- Shreds 4 armor
Camping Skills
Study Scrolls
- Cost: 1 AP
- 1 use
- Removes cooldowns from all skills for one day
Magic Show
- Cost: 2 AP
- 1 use
- Reduces party Blight by 10
Arcane Vision
- Cost: 1 AP
- 1 use
- Reveals random map information
Druid – Aeryn (Unlockable Class)

Aeryn is not available at the start and must be unlocked during a run.
Look for the red question mark event on the map path to unlock her.
The Druid focuses on summoning beasts, controlling terrain, and cone-based AOE attacks using environmental wood sources.
Combat Skills
Claw
- Cost: 1 AP
- Deals 3 damage
- Shreds 1 armor
- Adds 2 bleeding damage for 2 turns
Splinter Burst
- Cost: 1 AP + 1 Wood
- Cooldown: 3 turns
- Uses nearby wood sources
- Directional cone attack
- Deals 4 damage
- Adds 2 bleed for 2 turns
Summon Beast
- Cost: 1 AP
- Cooldown: 4 turns
- Summons a random allied beast
- -20 threat
- Beast is stunned for 1 turn
Wall of Thorns
- Cost: 1 AP
- Ends turn
- Cooldown: 2 turns
- Creates a 4×2 wooden barrier
- 10 HP
- Deals 2 damage and applies bleeding for 2 turns on contact
Camping Skills
Healing Buds
- Cost: 1 AP + 1 Herb
- Heals 3 damage to the party
Guarding Roots
- Cost: 2 AP
- 1 use
- Reduces bad event risk by 20%
Whispers of the Wild
- Cost: 1 AP
- 1 use
- Reveals random information about upcoming map nodes
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