If you are new to The Midnight Walkers and feel a little lost, that is honestly expected. The game does not do a great job of easing you in, and because it mixes PvP, PvE, and survival all at once, your class choice ends up mattering way more than you might think at first.
There are only four classes in the game, which sounds simple. It is not. Each class plays completely differently, and the one you pick changes how you move, how risky you can be, how you fight zombies, and how badly things go when another player shows up at the wrong time. This guide pulls everything together into one place and explains how the classes actually work when you are inside a run.
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How Classes Actually Work in This Game
The Midnight Walkers uses a locked class system. Once you choose a class, that choice follows you through the entire run. You are not just picking a weapon. You are picking how the game treats you.
Each class has:
- Its own perks that shape the way it plays
- Specific weapon restrictions
- Specific armor types it can use
- A role it naturally fits into, especially in teams
Classes are clearly designed to work together in squads of three, but the game also lets you play solo. All four classes can survive alone if you play to their strengths. The real question is what kind of mistakes you want the game to forgive.
Why Class Choice Matters So Much Once You Start Playing
The Midnight Walkers is a PvPvE game. That means zombies are always a problem, the environment is always trying to kill you, and other players are just waiting for an opening. You can queue solo or with up to two other players.
Each match drops you into a building with multiple random floors. Every floor is different. Layouts change, themes change, obstacles change, and the types of zombies you run into change as well. Zombies are constant pressure, but other players are the real wildcard because they can kill you and loot everything you are carrying.
The goal is simple and stressful at the same time. You survive, you loot, you find an escape pod, and you get out. The problem is that only a few escape pods actually activate each run. You have to use your radar, figure out which floor has an active pod, and get there before time runs out.
Loot is everywhere if you look for it. Walkers always drop items, and things are lying around on almost every floor. If your health gets low, you can heal in a few ways. You can light cigarettes, drink soda, or use bandages. The map tells you what floor you are on, which becomes important once things start closing in.
And they do close in. There is a time limit. If you hang around too long, the floors shut down and fill with toxic gas that will kill you fast. You are forced to move using stairs or lifts and push toward safe floors. Wandering around without a plan is basically asking to die.
The more you survive and extract, the more loot you can stash back in the lobby. Later on, that stash lets you craft weapons, armor, guns, and other gear. Early on, though, crafting really is not the focus. Surviving is.
This is where class choice starts to matter a lot. Your speed, health, range, and utility decide how much breathing room the game gives you when things go sideways.
Brick – The Tank Warrior

Primary Weapon: Sledgehammer
Armor Type: Heavy Armor
Brick is the class for players who want to stand in front of problems and smash them until they stop being problems.
How Brick Feels to Play
Brick is meant to be up close all the time. You take hits, you deal huge melee damage, and you control tight spaces like hallways, doorways, and stairwells. If fights happen in close quarters, Brick is in his comfort zone.
Where Brick Is Strong
- Highest survivability in the game
- Massive melee damage
- Access to heavy armor
- Excellent control in close-range fights
Brick also gets access to weapons that can break fragile objects. That might not sound exciting, but it actually matters because those objects often hide extra loot. Between the extra durability and better loot access, Brick ends up being very strong in both PvE and PvP.
Where Brick Has Problems
- Very limited ranged options
- Slower movement speed
- Can be pressured by ranged enemies
- Needs to stay close to be effective
That said, all characters move fairly slowly in this game. Because of that, Brick does not feel as slow as people expect. In early and mid-game especially, Brick is one of the strongest picks.
Crow – The Assassin

Primary Weapon: Daggers
Armor Type: Light Armor
Crow is fast, fragile, and punishing if you mess up. When it works, it feels great. When it does not, you know immediately.
How Crow Feels to Play
Crow is built around movement and quick damage. You get in, hit fast, and get out. You are not meant to trade hits. You are meant to choose your fights and leave before things turn bad.
This class is perfect if you like flanking, ambushing, and generally playing a bit risky.
Where Crow Is Strong
- Highest mobility out of all classes
- Very fast attack speed
- Excellent for flanking and ambushes
- Good escape options
Crow is especially good at clearing walkers. Slice-type attacks can hit and stagger multiple enemies, which helps when you get swarmed. Poison effects also let you deal damage quickly and disengage before taking too many hits.
Where Crow Struggles
- Low health pool
- Only light armor
- Very unforgiving of mistakes
- Hard to fully commit in PvP
One of the biggest issues with Crow is follow-through. Once you decide to push, it can be hard to chase or finish enemies if things do not go perfectly. Still, a lot of beginners should pick Crow early just to learn movement and survival basics.
Lockdown – The Sniper

Primary Weapon: Bow
Armor Type: Medium Armor
Lockdown is the class for players who like control and distance. It rewards patience and planning more than raw aggression.
How Lockdown Feels to Play
Lockdown is all about positioning. You control sightlines, you pick enemies off from a distance, and you try very hard not to let anyone get close to you.
Where Lockdown Is Strong
- Best range in the game
- High damage per shot
- Safer fights when positioned well
- Strong control over open areas
If you understand floor layouts and know where enemies are likely to move, Lockdown can feel extremely strong.
Where Lockdown Struggles
- Very weak in close quarters
- Requires good aim
- Slower firing speed
- Suffers in tight interiors
If enemies close the gap or catch you by surprise, Lockdown can fall apart quickly. This is not a class that forgives panic.
Bartender – The Support

Primary Weapon: Mixed weapons
Armor Type: Medium Armor
Bartender is the class that holds teams together and, when played well, ends up being the strongest class in the game.
How Bartender Feels to Play
BARTENDER is not about raw damage. It is about keeping everyone alive. You use crafted brews and cocktails to heal, buff teammates, and weaken enemies.
Where Bartender Is Strong
- Strong healing options
- Area-of-effect healing over time
- Team-wide buffs
- Huge impact in group play
Just having an AOE heal that slowly brings everyone’s health back up is already powerful. When you add extra brews for buffs and debuffs, Bartender becomes a massive force multiplier.
Where Bartender Struggles
- Very resource dependent
- Less direct combat power
- Needs team coordination
- Requires crafting materials
Bartender is also the hardest class to learn. You have to remember brew combinations and hit the right inputs to cast abilities. It takes practice, but with optimal play, Bartender clearly stands above the rest.
Team Composition Ideas
Teams are limited to three players, so synergy matters more than raw damage.
A balanced team usually runs BRICK in front, LOCKDOWN covering range, and BARTENDER keeping everyone alive. This setup works in most situations.
An aggressive team runs BRICK with two CROW players. It is fast, chaotic, and dangerous, but mistakes get punished hard.
A defensive setup uses LOCKDOWN, BARTENDER, and BRICK to hold positions, heal through fights, and slowly grind enemies down.
If you play solo, all classes work. BRICK survives longer, CROW escapes better, LOCKDOWN fights from safety, and BARTENDER brings self-healing.
If you are just starting out, do not stress about crafting or perfect builds. Focus on surviving, learning how floors work, using your radar properly, and extracting consistently. Always stash your loot. If you keep your loadout and die, it is gone.
Movement might feel slow at first, but that is intentional. Sprint speed, defense, and attack power all improve later with better loot and crafting.
Keep moving, watch the timer, avoid the gas, and use lifts and stairs smartly.
Once you get the hang of surviving, The Midnight Walkers starts to feel a lot better to play.
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