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Dispatch Complete Missions Guide

This is your deep-dive Complete Missions Guide to master every call thrown your way in Dispatch. Inside, you’ll find everything you need: the exact stats you have to hit, which heroes unlock which shortcuts, and how to dodge the dreaded internal team sabotage. Get ready to match those numbers, manage those egos, and make sure your shift is remembered by Blonde Blazer. Good luck out there!



Episode 1: Training

The first episode focuses on basic deployments.

Mission Guide

  • Assault on Criminal Hideout!
    • Requirements: Combat 6, Vigor 4, Mobility 3, Charisma 1, Intellect 1 (2 Slots)
    • Recommendation: Phenomaman (Required for Tutorial, 80% chance).
  • Investigate the Dorm Room!
    • Requirements: Combat 1, Vigor 2, Mobility 2, Charisma 4, Intellect 8 (2 Slots)
    • Recommendation: Brainbook + Anyone except Brickhouse (100% success). Wait until this team is fully rested before the next mission.
  • Art Exhibit Opening!
    • Requirements: Tactical Choice (Moves-3, Jokes-3, Facts-3) (2 Slots)
    • Recommendation: Sweetalker > Jokes.
  • High Speed Chase!
    • Requirements: Combat 7, Vigor 3, Mobility 7, Charisma 1, Intellect 1 (2 Slots)
    • Recommendation: Phenomaman + Brainbook (100%).
  • Monster Attack!
    • Requirements: Combat 4, Vigor 9, Mobility 3, Charisma 4, Intellect 2 (3 Slots)
    • Recommendation: Brickhouse + Equilibrium (100%).
  • Attack on the Hospital!
    • Requirements: Tactical Choice (2 Slots)
    • Recommendation: Pom Pom > Flip. (Note: All heroes have an auto-success option here.)
  • Help Grandma Cross the Road!
    • Requirements: Combat 1, Vigor 2, Mobility 5, Charisma 1, Intellect 1 (1 Slot)
    • Recommendation: Brainbook (94%).
  • Negotiate with Hostage Takers!
    • Requirements: Combat 2, Vigor 4, Mobility 2, Charisma 8, Intellect 5 (3 Slots)
    • Recommendation: Phenomama + Sweetalker (100%).
  • Chase El Diabolito!
    • Requirements: Combat 6, Vigor 9, Mobility 9, Charisma 2, Intellect 2 (4 Slots)
    • Recommendation: Pom Pom + Brickhouse + Equilibrium.

Episode 2: Advanced Operations & XP Gains

From this episode on, choosing an auto-success option grants the enabling hero increased experience (approx. 33% bonus). The goal here is the “Shift Was Lit” achievement (zero failures/misses).

Mission Guide

  • Lost Balloon: (1 Slot) – Combat 1, Vigor 1, Mobility 3, Charisma 2, Intellect 1. Recommending Flambae (100%).
  • VAND-GO Opening: (1 Slot) – Combat 1, Vigor 1, Mobility 1, Charisma 3, Intellect 3. Recommending Sonar-Man (100%).
  • Cray Cray Bidet: (0 Slots) – Requires Hacking.
  • Fight at Crypto-Night: (3 Slots) – Tactical Choice (Fight-5, Badass-3, Dynamic-4, Dumbass-5). Recommending Prism > Makeover. Upgrade her INT upon level up.
  • Retrieve Stolen Boat: (1 Slot) – Combat 1, Vigor 2, Mobility 3, Charisma 1, Intellect 2. Recommending Invisigal (83%).
  • Museum Robbery: (2 Slots) – Tactical Choice (Power-3, Weave-3). Recommending Sonar-Bat > Power.
  • In the Zone: (1 Slot) – Combat 1, Vigor 1, Mobility 1, Charisma 4, Intellect 4. Recommending Prism (83%). Remember to upgrade her INT.
  • Blaze in the Burbs: (1 Slot) – Tactical Choice (Body-4, Hose-2). Recommending Golem > Body.
  • Bigger Blaze in the Burbs: (2 Slots) – Tactical Choice (Circumvent-6, Convince-3). Avoid this mission for a perfect shift.
  • Apprehend Art Thieves: (2 Slots) – Combat 2, Vigor 1, Mobility 5, Charisma 2, Intellect 4. Recommending Invisigal + Coupe (100%).
  • Send Sonar As Security: (1 Slot) – Tactical Choice (Wing-10, Yourself-2, Story-1). Recommending Sonar-Any > “Tell a Story”. Upgrade Charisma + Intellect.
  • Send Literally Anyone Else: (1 Slot) – Combat 1, Vigor 5, Mobility 2, Charisma 4, Intellect 1. Recommending Punch Up for high XP.
  • Juvenile Pickpocket At Large: (1 Slot) – Tactical Choice (Escort-3, Pep Talk-3). Recommending Malevola > Scare (Auto-Success).
  • Locate Stolen Art: (2 Slots) – Tactical Choice (Protect-3, Thieves-3). Recommending Invisigal or Coupe (Auto-Success).
  • Granny’s Donuts: (1 Slot) – Story Mission.

Episode 3: Internal Pressures & Sabotage

Management pressure complicates operations with hero sabotage. Synergy Pairs (Sonar + Malevola, Flambae + Prism, Invisigal + Golem, Punch Up + Coupe) do not sabotage each other. Sabotaged heroes gain no XP and may get injured.

Shift 1 Missions

  • Beach Clean Up
    • Slots: 2
    • Requirements: Combat 1, Vigor 5, Mobility 3, Charisma 4, Intellect 1
    • Recommendation: Golem (53%) + Punch Up (43%)
  • Sabotage Mission 1
    • Slots: 2
    • Requirements: Sabotage Mission
  • Undercover Drug Bust
    • Slots: 2
    • Requirements: Combat 2, Vigor 1, Mobility 2, Charisma 4, Intellect 5
    • Recommendation: Sonar-Human (100%). Upgrade Sonar’s CHA to 4 & INT to 5.
  • Trouble at the Tailgate
    • Slots: 2
    • Requirements: Combat 5, Vigor 6, Mobility 2, Charisma 1, Intellect 2
    • Recommendation: Invisigal + Golem (100%)
  • Learn about SDN Scammer
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 2, Charisma 6, Intellect 5
    • Recommendation: Flambae + Prism (Synergy Pair)
  • Sabotage Mission 2
    • Slots: See “Sabotage Missions”
    • Requirements: Sabotage Mission
  • Drug Deal Shut Down
    • Slots: 3
    • Requirements: Combat 8, Vigor 8, Mobility 4, Charisma 2, Intellect 2
    • Note: Only appears if “Undercover Drug Bust” fails. Aim for 0 failures/misses to skip this.
  • Assault on the Drug Base
    • Slots: 3
    • Requirements: Combat 7, Vigor 7, Mobility 3, Charisma 2, Intellect 2
    • Recommendation: Sonar-Bat (Coffee) + Malevola
  • Landslide
    • Slots: 2
    • Requirements: Combat 1, Vigor 3, Mobility 2, Charisma 2, Intellect 5
    • Recommendation: Sonar-Human (80%) + Coupe (Coupe will be sabotaged)
  • Coupe Sabotaged
    • Slots: 1
    • Requirements: Tactical Choice (Splash-5, Backstroke-4, Describe-2)
    • Recommendation: Backstroke. Note: Coupe will get injured after returning.
  • Save the Mascot in Peril
    • Slots: 2
    • Requirements: Combat 3, Vigor 4, Mobility 6, Charisma 1, Intellect 1
    • Recommendation: Invisigal + Golem
  • Investigate Tip
    • Slots: 2
    • Requirements: Combat 2, Vigor 5, Mobility 5, Charisma 1, Intellect 3
    • Recommendation: Punch Up + Coupe (Recommended over Hacking for the XP)
  • Hack the Scammer
    • Slots: Hacking
    • Requirements: Hacking (Mutually exclusive with “Investigate Tip”)
  • Runaway Train
    • Slots: 2
    • Requirements: Combat 1, Vigor 6, Mobility 6, Charisma 1, Intellect 2
    • Recommendation: Sonar-Bat + Malevola
  • Parking Lot Backup
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 2, Charisma 4, Intellect 5
    • Recommendation: Flambae + Prism
  • Burglary in Progress
    • Slots: Story
    • Requirements: Story

Shift 2 Missions

  • Personal Shopper
    • Slots: 1
    • Requirements: Combat 4, Vigor 4, Mobility 2, Charisma 1, Intellect 2
    • Recommendation: Golem. (Must choose [GIVE HIM THE CHAIR] at the meeting, or Golem is unavailable.)
  • Line Cutter
    • Slots: 2
    • Requirements: Tactical Choice (Fight-2, Serenade-5)
    • Recommendation: Prism solo > Star
  • Ritualistic Solicitation
    • Slots: 2
    • Requirements: Tactical Choice (Destroy-2, Free-5)
    • Recommendation: Sonar-Human + Malevola
  • Underground Fighting Ring
    • Slots: 3
    • Requirements: Combat 7, Vigor 7, Mobility 3, Charisma 3, Intellect 1
    • Recommendation: Flambae + Prism + Punch Up
  • Personal Security
    • Slots: 2
    • Requirements: Combat 5, Vigor 5, Mobility 1, Charisma 2, Intellect 1
    • Recommendation: Sonar-Bat + Malevola
  • Fight in the Tournament
    • Slots: 1
    • Requirements: Tactical Choice (Tough-5)
    • Recommendation: Punch Up > Tough (if Vigor> 5). Upgrade Punch Up’s VIG to at least 5.
  • Shut Down Tournament
    • Slots: 3
    • Requirements: Combat 5, Vigor 5, Mobility 3, Charisma 6, Intellect 1
  • Flight School
    • Slots: 1
    • Requirements: All 5 Stats (C, V, M, C, I)
    • Recommendation: Send Flambae. (This mission doesn’t count down, but disappears if all others are completed.)
  • Personal Security II: The Ride
    • Slots: 2
    • Requirements: Tactical Choice (Challenge-5, Shield-5)
    • Recommendation: Invisigal > Disarm (Auto-Success). (Coupe also has an auto-success option).
  • Debate the Bone Zone
    • Slots: 2
    • Requirements: Combat 2, Vigor 1, Mobility 1, Charisma 7, Intellect 5
    • Recommendation: Sonar-Human + Malevola
  • Hero Training
    • Slots: 1
    • Recommendation: Flambae > Supernova
  • Lightningstruck Strikes Again
    • Slots: 4
    • Requirements: Combat 8, Vigor 8, Mobility 7, Charisma 1, Intellect 5
    • Recommendation: Punch Up + Sonar-Bat (Coffee) + Prism
  • Bank Robbery
    • Slots: 3
    • Requirements: Tactical Choice (Brawl-7, Rescue-7)
    • Note: Hacking available. Golem > Hack if cutting Coupe / Golem + Coupe if cutting Sonar.

Episode 4: Shifting Alliances & Cuts

First Shift Missions

  • Moving Away
    • Slots: 1
    • Requirements: Combat 1, Vigor 4, Mobility 4, Charisma 2, Intellect 2
    • Recommendation: Flambae. Must succeed to proc Supernova.
  • Join the Cult
    • Slots: 2
    • Requirements: Tactical Choice (Power-6, Pretend-6, Explain-6)
    • Note: Choose this only if you cut Sonar. Punch Up is a strong option.
  • Send Malevola
    • Slots: 2
    • Requirements: Tactical Choice (Trick-5, Investigate-5)
    • Note: Choose this if you cut Coupe. Sonar-Human + Malevola is recommended.
  • Car Drives Off Cliff
    • Slots: 3
    • Requirements: Tactical Choice (Compress-5, Rush-7, Kiss-6, Resuscitation > 7)
    • Recommendation: Flambae > Fly
  • Brawl at the Football Game
    • Slots: 3
    • Requirements: Combat 8, Vigor 8, Mobility 4, Charisma 2, Intellect 3
    • Recommendation: Invisigal + Punch Up + Golem
  • Nostalgically Yours
    • Slots: 3
    • Requirements: Tactical Choice (Destroy-7, Deactivate-7)
    • Recommendation: The Wolves Inside Us > Flambae
  • Moving In
    • Slots: 2
    • Requirements: Combat 1, Vigor 4, Mobility 6, Charisma 2, Intellect 2
    • Recommendation: Sonar-Bat + Malevola
  • Substitute Teacher
    • Slots: 3
    • Requirements: Combat 6, Vigor 5, Mobility 5, Charisma 1, Intellect 3
    • Recommendation: Invisigal + Golem
  • Demolition
    • Slots: 3
    • Requirements: Combat 10, Vigor 10, Mobility 2, Charisma 1, Intellect 1
    • Recommendation: Flambae + Punch Up
  • Criminal Minds
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 6, Charisma 1, Intellect 7
    • Recommendation: Prism + Malevola (Coffee). Only if Coupe was cut. Punch Up will take a break after this mission.
  • Wellness Check
    • Slots: 3
    • Requirements: Combat 3, Vigor 3, Mobility 1, Charisma 8, Intellect 9
    • Note: Only if Sonar was cut. Malevola will take a break after this mission.
  • Mall Looting Youths
    • Slots: 1
    • Requirements: Combat 2, Vigor 8, Mobility 6, Charisma 1, Intellect 1
    • Recommendation: Flambae (Upgrade VIG first)
  • Superhero Squabble in Aisle 9
    • Slots: 2
    • Requirements: Tactical Choice (Force-6, Lighten-5)
    • Recommendation: Prism > Mediate. Hacking available.
  • Theatrically Yours
    • Slots: 3
    • Requirements: Tactical Choice (Crawl-7, Activate-7)
    • Recommendation: Standing Alive > Invisigal + Golem > Crawl
  • Hero Training
    • Slots: 1
    • Recommendation: Sonar > [Redacted Name]
  • Furniture, Assemble
    • Slots: 1
    • Requirements: Combat 1, Vigor 1, Mobility 1, Charisma 1, Intellect 6
    • Recommendation: Sonar-Human
  • Dog Walking
    • Slots: 1
    • Requirements: Combat 1, Vigor 5, Mobility 6, Charisma 2, Intellect 1
    • Recommendation: Flambae
  • Dog Finding
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 6, Charisma 5, Intellect 1
    • Note: Only if “Dog Walking” fails.
  • Comically Yours
    • Slots: 2
    • Requirements: Tactical Choice (Hit-7, Jump)
    • Recommendation: Invisigal > Mecha Man Prime > Can’t

Second Shift Missions

  • Stop the Assassination
    • Slots: 4
    • Requirements: Combat 10, Mobility 10, Vigor 6, Charisma 1, Intellect 3
    • Recommendation: Flambae + Invisigal + Golem + Waterboy. Waterboy will injure a teammate with puddles.
  • Hero Training
    • Slots: 1
    • Recommendation: Prism > Perfect Copy
  • Subscriber Recruitment Day
    • Slots: 1
    • Requirements: Combat 1, Vigor 1, Mobility 1, Charisma 5, Intellect 2
    • Recommendation: Prism
  • I Need A Hero
    • Slots: 1
    • Requirements: Tactical Choice (Flex-6, Charm-6)
    • Recommendation: Malevola > Pull
  • Mascot Match-Up
    • Slots: 2
    • Requirements: Combat 4, Vigor 4, Mobility 2, Charisma 4, Intellect 1
    • Recommendation: Flambae + Golem
  • Discern the Target
    • Slots: Hacking
    • Requirements: Hack
  • Assassination Takedown
    • Slots: 3
    • Requirements: Combat 9, Vigor 4, Mobility 4, Charisma 1, Intellect 7
    • Recommendation: Flambae + Prism + Malevola (100%)
  • Baby Kaiju Attack
    • Slots: 2
    • Requirements: Tactical Choice (Wrestle, Lure-2, Pretend, Translate-8)
    • Recommendation: Golem > Adopt
  • Ex-Hero in Crisis
    • Slots: 2
    • Requirements: Combat 1, Vigor 8, Mobility 1, Charisma 6, Intellect 1
    • Recommendation: Flambae + Prism
  • Meet the Handler
    • Slots: 2
    • Requirements: Combat 1, Vigor 3, Mobility 2, Charisma 6, Intellect 4
    • Recommendation: Sonar-Human + Punch Up (100%)
  • Humor the Brainteaser
    • Slots: 1
    • Requirements: Tactical Choice (Correct-11)
    • Recommendation: Waterboy > The Wolves Inside Us > Standing Alive > Mecha Man Prime (Low stat requirement)
  • Find the Brainteaser
    • Slots: 2
    • Requirements: Combat 1, Vigor 6, Mobility 6, Charisma 1, Intellect 3
    • Note: Mutually exclusive with “Humor the Brainteaser.” Recommend “Humor the Brainteaser” for its low stat requirement.

Episode 5: Stat Thresholds & Power Outage

Stat Thresholds can trigger auto-failure or double XP, sometimes overriding raw stat success.

Shift 1: Regular Calls

  • Talent of Torrance
    • Slots: 2
    • Requirements: Combat 1, Vigor 3, Mobility 2, Charisma 6, Intellect 3
  • Rescue Transit Workers
    • Slots: 4
    • Requirements: Tactical Choice (Speed-5, Survey-6)
    • Note: Punch Up / Golem have special character options.
  • Talent of Torrance Throwdown
    • Slots: 2
    • Requirements: Combat 1, Vigor 3, Mobility 2, Charisma 10, Intellect 3
  • Aliens Among Us
    • Slots: 1
    • Requirements: Tactical Choice (Improvise-4, Enlighten-5)
    • Note: Phenomaman has a character option.
  • Stalker Stalking Film Shoot
    • Slots: 2
    • Requirements: All 5 Stats (C, V, M, C, I)
    • Note: Hacking is available.
  • Anti-Bullying Seminar
    • Slots: 3
    • Requirements: Combat 2, Vigor 4, Mobility 3, Charisma 8, Intellect 4
  • Your Big Break, Kid
    • Slots: 1
    • Requirements: Combat 1, Vigor 1, Mobility 2, Charisma 6, Intellect 2
  • Sewage Clog
    • Slots: 3
    • Requirements: All 5 Stats (C, V, M, C, I)
    • Note: Mutually exclusive with “Sewage Spill.”
  • Sewage Spill
    • Slots: 2
    • Requirements: Combat 1, Vigor 7, Mobility 5, Charisma 1, Intellect 5
    • Note: Mutually exclusive with “Sewage Clog.”
  • Performance Art
    • Slots: 1
    • Requirements: Combat 3, Vigor 3, Mobility 1, Charisma 5, Intellect 5
  • Refinery Explosion
    • Slots: 4
    • Requirements: Combat 10, Vigor 10, Mobility 10, Charisma 1, Intellect 7

Shift 2: The Power Outage

After the first call (Lost Pet), the city loses power. You must restore power to one area at a time by Hacking the local substation before tackling its missions. Crucially: Ensure all deployed heroes are fully rested before starting the next area’s Hacking mission!

Initial Call & Power Grid Hacking

  • Lost Pet
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 6, Charisma 5, Intellect 3
  • East Torrance Power Outage
    • Slots: 0
    • Requirements: Hacking
  • Central Torrance Power Outage
    • Slots: 0
    • Requirements: Hacking
  • West Torrance Power Outage
    • Slots: 0
    • Requirements: Hacking
  • Hero Training
    • Slots: Hacking
    • Note: Appears after your 2nd area is powered up.

West Torrance Missions

  • Power Outage Looting
    • Slots: 3
    • Requirements: Combat 8, Vigor 8, Mobility 6, Charisma 1, Intellect 1
  • Missing Teens
    • Slots: 2
    • Requirements: Tactical Choice (Cool-6, Lecture-6)
    • Note: Search the beach option. Malevola has a character option.
  • Multi-Car Pile-Up
    • Slots: 3
    • Requirements: Combat 2, Vigor 8, Mobility 8, Charisma 1, Intellect 4
  • The Wheelies
    • Slots: 2
    • Requirements: Combat 1, Vigor> 18, Mobility > 6 (Double XP), Charisma 2, Intellect 2

Central Torrance Missions

  • Evacuation Assistance
    • Slots: 2
    • Requirements: Combat 1, Vigor 1, Mobility 6, Charisma 6, Intellect> 3 (Double XP)
  • Thwart Graffiti Vandals
    • Slots: 1
    • Requirements: Combat 2, Vigor 1, Mobility 6, Charisma 1, Intellect 2
  • Stabilize Experiment
    • Slots: 4
    • Requirements: Combat <5 (Auto-Fail), Vigor 6, Mobility 9, Charisma 1, Intellect 10
  • VANDLABS Robbery
    • Slots: 4
    • Requirements: Tactical Choice (Fight-10, Consume-7, Decompose-8)
    • Note: Options for Sonar, Coupe, & Phenomaman.

East Torrance Missions

  • Air Team Rescue
    • Slots: 3
    • Requirements: All 5 Stats (C, V, M, C, I)
    • Note: Mutually exclusive with “Ground Team Rescue.”
  • Ground Team Rescue
    • Slots: 3
    • Requirements: Tactical Choice (Catch-10)
    • Note: Mutually exclusive with “Air Team Rescue.”
  • Senior Home Check-Up
    • Slots: 3
    • Requirements: Combat 1, Vigor 2, Mobility 6, Charisma 6, Intellect 8
  • Repairs Required
    • Slots: 2
    • Requirements: Combat < 6 (Auto-Fail), Vigor 8, Mobility 9, Charisma 1, Intellect 7
  • Super Tantrum
    • Slots: 2
    • Requirements: Combat > 8 (Double XP)
  • Shipment Robbery
    • Slots: 4
    • Requirements: All 5 Stats (5)

Episode 6: Full Deployment & High Stakes

Cat Sitter Wanted

  • Slots: 4
  • Requirements: Tactical Choice ( Run-F, Love-8)
  • Note: Option available for Golem.

On Standby

  • Slots: 1
  • Requirements: Combat 1, Vigor 1, Mobility 4, Charisma 3, Intellect 1

Cyberbully

  • Slots: Hacking
  • Requirements: Hacking (Timed, Charges, Antivirus-1)

Housekeeping

  • Slots: 1
  • Requirements: Combat 1, Vigor 1, Mobility 5, Charisma > 5 (Double XP), Intellect 1

#1 Phenoma-Fan

  • Slots: 3
  • Requirements: Combat 7, Vigor 7, Mobility 4, Charisma 1, Intellect 1

Haunting on Cravens Ave

  • Slots: 2
  • Requirements: Tactical Choice (Calm-7, Investigate-7)
  • Note: Option available for Malevola.

Roast of Mayor Yao

  • Slots: 2
  • Requirements: Combat > 11, Vigor 9, Mobility 7, Charisma 2, Intellect 1

Red Alert

  • Slots: 4
  • Requirements: Combat 10, Vigor 10, Mobility 8, Charisma 1, Intellect > 7 (Double XP)

Hero Training

  • Slots: 1
  • Requirements: All 5 Stats (C, V, M, C, I)

LARP Gone Wrong

  • Slots: 4
  • Requirements: Tactical Choice (Knight-7)

Yachtie Afterparty

  • Slots: 4
  • Requirements: Combat 7, Vigor 8, Mobility 8, Charisma 1, Intellect 4

Delivery Bots

  • Slots: 3
  • Requirements: Combat 2, Vigor 7, Mobility < 7 (Double XP), Charisma 9, Intellect 1

Melt the Ice

  • Slots: 1
  • Requirements: All 5 Stats (5)
  • Note: Flambae only. Mutually exclusive with “Break the Ice”.

Break the Ice

  • Slots: 4
  • Requirements: Combat 10, Vigor 8, Mobility 5, Charisma 1, Intellect >7 (Double XP)
  • Note: Mutually exclusive with “Melt the Ice”.

Shipment Down

  • Slots: 3
  • Requirements: Combat 1, Vigor 8, Mobility 8, Charisma 1, Intellect > 3 (Double XP)

Reprogram the Bots

  • Slots: 2
  • Requirements: Combat < 4 (Auto-Fail), Vigor 1, Mobility 6, Charisma 1, Intellect 10

Sewer Surveyance

  • Slots: 4
  • Requirements: Tactical Choice (F-Protect-8, Kindness-6, Diplomatic-4)
  • Note: Option available for Sonar.

Episode 7: Critical Operations & Endgame Prep

Beached Whales

  • Slots: 3
  • Requirements: Combat 1, Vigor 10, Mobility 8, Charisma 1, Intellect 1
  • Recommendation: Sonar Route: Flambae + Golem

Land Slip’n’Slide

  • Slots: 3
  • Requirements: Tactical Choice (Knock-5, Endure-5), Intellect > 6 (Double XP)

Up-chuck

  • Slots: 4
  • Requirements: Combat 1, Vigor 8, Mobility 1, Charisma 6, Intellect 4
  • Recommendation: Sonar Route: Sonar + Malevola

Runaway Car

  • Slots: Hacking
  • Requirements: Hacking (Timed, Antivirus[3], Coils)

Self-Sabotage

  • Slots: 3
  • Requirements: Combat 1, Vigor 10, Mobility 4, Charisma 8, Intellect 1
  • Recommendation: Sonar Route: Sonar + Flambae + Waterboy

Farmers Market Attack

  • Slots: 2
  • Requirements: Combat 6, Vigor < 8 (Auto-Fail), Mobility 5, Charisma 3, Intellect 1
  • Recommendation: Sonar Route: Punch Up + Prism

Rescue Bone Zone

  • Slots: 3
  • Requirements: Combat >7 (Double XP), Vigor 8, Mobility 2, Charisma 4, Intellect 2
  • Recommendation: Sonar Route: Malevola + Golem + Waterboy

Polarizing Interview

  • Slots: 1
  • Requirements: Tactical Choice (Over-hype-6, Facts-8)
  • Note: Option available for Sonar.

Training

  • Slots: 1
  • Recommendation: Punch Up > Squeeze In

Running Late

  • Slots: 2
  • Requirements: Combat 1, Vigor 1, Mobility 10, Charisma > 6 (Double XP), Intellect 1

Play It Safe

  • Slots: 4
  • Requirements: All 5 Stats (6)
  • Note: Mutually exclusive with “Go All Out.”

Go All Out

  • Slots: 4
  • Requirements: Combat > 7(Double XP), Vigor 10, Mobility 10, Charisma 6, Intellect 1
  • Note: Mutually exclusive with “Play It Safe.” Sonar Route: Sonar-H + Flambae + Punch Up

The Floodening

  • Slots: 3
  • Requirements: Tactical Choice (Fetch-5, Examine-6)
  • Recommendation: Sonar Route

The Floodening Returns

  • Slots: 4
  • Requirements: Combat 1, Vigor 10, Mobility 10, Charisma 2, Intellect 5
  • Note: Only appears if “The Floodening Fails.”

Fire in the Rain

  • Slots: 1
  • Requirements: Combat 1, Vigor 10, Mobility 10, Charisma > 6 (Double XP), Intellect 1

Episode 8: Final Confrontation & Choices

Morale Penalty for members who voted to cut Invisigal if you defended her.

  • Bomb Threat
    • Requirements: Combat 1, Vigor 7, Mobility 2, Charisma 1, Intellect 5 (2 Slots)
    • Recommendation: Golem
  • Evacuation Order
    • Requirements: Combat 1, Vigor 1, Mobility 6, Charisma > 5 (Double XP), Intellect 4 (2 Slots)
    • Recommendation: Prism
  • Return to Crypto Night
    • Requirements: Combat 8, Vigor 6, Mobility 2, Charisma 1, Intellect 1 (2 Slots)
    • Recommendation: Punch Up
  • Capture Experiment 106
    • Requirements: Combat 7, Vigor 4, Mobility 8, Charisma 6, Intellect 1 (3 Slots)
    • Recommendation: Punch Up + Golem
  • Locate the Tracker
    • Requirements: Hacking (Antivirus[1], Charge[1])
    • Note: Wait as long as possible to give your team time to rest before “Rescue Flambae”. (Map guidance provided in original text).
  • Rescue Flambae
    • Requirements: Combat 1, Vigor 8, Mobility 8, Charisma 1, Intellect 1 (2 Slots)
    • Recommendation: Punch Up + Golem
  • Help Brainbook
    • Requirements: Combat 1, Vigor 1, Mobility 3, Charisma 6, Intellect 1 (1 Slot)
    • Recommendation: Prism
  • Shopping Spree
    • Requirements: Combat > 5 (Double XP), Vigor 8, Mobility 7, Charisma 1, Intellect 1 (3 Slots)
  • Locate Sonar’s Tracker / Locate Waterboy’s Tracker
    • Requirements: Hacking (Mutually exclusive; Antivirus[1], Frequency)
  • Rescue Team Member 1
    • Requirements: Combat 1, Vigor 3, Mobility 8, Charisma 1, Intellect 1 (2 Slots)
    • Note: Easier stats for the team member you located.
  • Rescue Team Member 2
    • Requirements: Combat 1, Vigor 6, Mobility 9, Charisma 1, Intellect 1 (2 Slots)
    • Note: Higher stat requirements for the team member you did not locate.
  • S-S-S-S-Sewer Bomb
    • Requirements: Combat 1, Vigor 5, Mobility 1, Charisma 1, Intellect 8
  • Help Sweetalker
    • Requirements: Tactical Choice (Speech-8) (2 Slots)

Phenomaman / Waterboy Joins

  • Return of the Kaiju
    • Requirements: Tactical Choice (Attack, Break) (4 Slots)
    • Note: There may be alternative options if Golem previously adopted the baby Kaiju.
  • Witch Hunt
    • Requirements: Tactical Choice (Rally, Reason) (4 Slots)
    • Recommendation: Phenomaman > Auto-Success
  • Boom!
    • Requirements: Combat 1, Vigor 8, Mobility 6, Charisma 1, Intellect 3 (2 Slots)
  • The Summoning
    • Requirements: Combat 8, Vigor 9, Mobility 10, Charisma 1, Intellect 1 (4 Slots)
    • Recommendation: Sonar + Malevola (Synergy)
  • Escape Artist
    • Requirements: Combat 2, Vigor 8, Mobility 6, Charisma 3, Intellect 3 (3 Slots)
    • Recommendation: Flambae + Prism (Synergy)
  • Lockdown
    • Requirements: Hacking (Timed, Charges[2])

Rest On-Site Protocol Active

  • Attack Coupe 1
    • Requirements: Combat 8, Vigor 7, Mobility 10, Charisma 7, Intellect 8 (2 Slots)
  • The Torrance Terrors
    • Requirements: Combat 6, Vigor 6, Mobility> 6 (Double XP), Charisma 3, Intellect 1 (2 Slots)
  • S-S-S-S-Sewer Bomb 2
    • Requirements: Combat 1, Vigor 2, Mobility 3, Charisma 1, Intellect 10 (2 Slots) (Part 2)
  • Roadblock
    • Requirements: Combat 10, Vigor 10, Mobility 4, Charisma 1, Intellect 3 (4 Slots)
  • Help Pom Pom
    • Requirements: Combat 1, Vigor 8, Mobility 10, Charisma 1, Intellect 2 (3 Slots)
  • Help Brickhouse
    • Requirements: Combat 2, Vigor 10, Mobility 8, Charisma 1, Intellect 2 (3 Slots)
  • Defeat SmileMore
    • Requirements: Combat 6, Vigor 9, Mobility 6, Charisma > 9( <7 Auto-Fail), Intellect 4 (4 Slots)
  • Defeat Mister Fister
    • Requirements: Combat 10, Vigor < 7(Auto-Fail), Mobility 10, Charisma 4, Intellect 1 (3 Slots)
  • Neighborhood Watch
    • Requirements: Tactical Choice (Aid-8)

More of the City is Unlocked

  • Attack Coupe 2
    • Requirements: Combat 8, Vigor 7, Mobility 10, Charisma > 6 (Auto-Fail), Intellect 7 (2 Slots)
  • Atomic Automatons
    • Requirements: Combat 8, Vigor 8, Mobility 7, Charisma 1, Intellect 1 (3 Slots)
  • We Meet Again
    • Requirements: Combat 1, Vigor 3, Mobility 1, Charisma 8, Intellect 1 (2 Slots)
  • Entrapment
    • Requirements: Tactical Choice (Smart-8) (2 Slots)
  • Get to the Chopper
    • Requirements: Combat 1, Vigor > 7 (Double XP), Mobility 10, Charisma 7, Intellect 6
  • Attack Coupe 4
    • Requirements: Combat 8, Vigor 7, Mobility 10, Charisma > 6 (Auto-Fail), Intellect 7 (2 Slots)
  • Help Equilibrium
    • Requirements: Combat 7, Vigor 7, Mobility 10, Charisma 7, Intellect 7 (4 Slots)
  • S-S-S-S-Sewer Bomb 3
    • Requirements: Tactical Choice (Ocean-8) (2 Slots) (Part 3)
  • Defeat [Redacted Villain]
    • Requirements: Hacking (InvisiblePaths, InvertedControls, Antivirus[1])
  • Hospital Takeover
    • Requirements: Combat 8, Vigor 10, Mobility > 6 (Double XP), Charisma 3, Intellect 1 (3 Slots)
    • Note: Blonde Blazer joins after this mission.
  • Return of the Delivery Bots
    • Requirements: Combat 7, Vigor 7, Mobility 5, Charisma 1, Intellect > 8 (Double XP)
  • Attack Coupe 5
    • Requirements: Combat 10, Vigor 10, Mobility 10, Charisma 10, Intellect 10 (4 Slots)

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