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Dive or Die – Children of Rain: Complete Buildings and Upgrades Guide

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Welcome to Into Indie Games’ complete buildings guide for Dive or Die – Children of Rain.

One of the first tasks you’ll have to do when you start your journey here is building up the town. As you progress through the game, you’ll naturally unlock all the buildings. But upgrading the buildings to their max level will take a bit more effort.

In this guide, we’ll showcase all the buildings in the game, the resources you need to upgrade them, and the perks to look out for when you’re manning these structures.

This article is a part of our complete Dive or Die – Children of Rain Guides Hub.

For more information about the game, check out their official website here.



All Buildings in Dive or Die

There are 9 Buildings in the town that you can use in Dive or Die; here’s everything you need to know about each of them:

Diving Deck

The Diving Deck is unlocked by default. It’s the building where you start your dives from. You can also set your Diver’s loadout from the Diving Deck.

Manning the Diving Deck with a Survivor having the Quartermaster perk gives them a bonus Consumable slot per skill level. It also causes the Tools and Consumables to become weightless when the perk is levelled up to max.

To start your dive from different diving locations, you have to upgrade the Diving Dock to Tier 2. Upgrading to Tier 3 unlocks a Young Warper to spawn as you dive that can teleport you deeper down. At Tier 4, it becomes an Adult Warper that can teleport you even further down.

  • Tier 2:
Iron Ore3x
Carbon3x
Silicon2x
Plank3x
  • Tier 3:
Phasing Egg1x
Blessed Iron Ore4x
Gold1x
Rain Rot3x
  • Tier 4:
Crystallized Rain2x
Living Wood4x
Blood Crystal3x
Rainium1x
Blessed Gold2x

Workshop

Workshop is also unlocked by default, and you can access it as soon as you complete your first dive. The Workshop lets you use materials you find during your dive to craft new items, provided you can find the blueprints. You can also upgrade your diving equipment, such as Fins, Backpacks, Needlegun, Oxygen Tank, etc., at the Workshop.

The main perk for manning the Workshop is Mechanics, which grants a chance to save random resources while crafting new items. Levelling up the perk to full also unlocks new recipes.

Upgrading the Workshop to Tier 2 lets you craft Advanced Items. To craft Electronic Items, you need to upgrade the Workshop to Tier 3. Tier 4, on the other hand, lets you craft Eldritch Items. Here are the upgrade costs for each additional tier.

  • Tier 2:
Iron Ore5x
Copper Ore5x
Plank3x
Aluminium3x
  • Tier 3:
Power Saw1x
Plank4x
Lithium1x
Aluminium3x
Gold1x
  • Tier 4:
Many-Faced Egg1x
Blessed Aluminium2x
Gold4x
Living Wood3x
Blood Crystal3x

Lighthouse

Lighthouse is where you can recruit new Survivors for your camp. Each day, at least one recruit will show up in the Lighthouse. You can also monitor your total camp upkeep from the Lighthouse. When upgraded, the Lighthouse also lets you send out Survivors on Expeditions to bring back resources or recruits.

The main perk for the Survivor manning the Lighthouse is Navigation, which increases the success rate of Expeditions. At max level, Survivors return to the Lighthouse with low health and a negative condition even if the Expedition fails. Blessed Host is another excellent perk for the Survivor manning the Lighthouse, as it causes recruits to have no negative traits.

Here are the resources you’ll need to upgrade the Lighthouse:

  • Tier 2:
Iron Ore3x
Copper Ore3x
Plank3x
  • Tier 3:
All-Seeing Egg1x
Copper Ore3x
Blessed Aluminium2x
Plank3x
Blood Crystal1x
  • Tier 4:
Crystallized Rain2x
Living Wood5x
Rainium1x
Blessed Insectoid Blood3x
Blessed Blood Crystal2x

Town Hall

The Town Hall serves as your primary base of operations where you can level up your Survivors, inspect their traits and conditions, and also check the total camp upkeep. It’s unlocked by default.

Upgrading the Town Hall lets you increase your total population count. At base level, you can only have up to 8 people in your settlement. Once the Town Hall is maxed out, you can have up to 20 people in your camp. Man the Town Hall with a Survivor with the Bookkeeping perk to increase the camp’s maximum Nutrition and Morale. At higher levels, the perk also causes recruits to feel Grateful for the first five days.

  • Tier 2:
Iron Ore5x
Web Coral2x
Plank3x
  • Tier 3:
Kahr’Keenos Egg1x
Iron Ore5x
Aluminium5x
Plank6x
Blessed Rain Rot2x
  • Tier 4:
Crystallized Rain2x
Blessed Iron Ore10x
Living Wood3x
Blood Crystal2x
Rain Scale2x

Fishing Hut

The Fishing Hut lets you passively earn Nutrition and Morale for your camp by fishing for Fishes or Treasures. You have to manually select which resource you want to prioritize and collect all the items from the building before your next dive.

When manning the Fishing Hut, use a Survivor with the Fishing perk to fish for rarer items. When maxed out, the perk also increases the daily fishing yield. Also consider getting the Blessed Netter perk to bring in a random additional resource each day on top of the usual yield.

Upgrading the Fishing Hut lets you craft additional Fishing Nets. The additional Fishing Nets break after a couple of days, so remember to rebuild them when needed.

  • Tier 1:
Algae Tissue3x
Plank 2x
Rain Rot1x
  • Tier 2:
Carbon3x
Plank3x
Web Coral4x
  • Tier 3:
Aluminium3x
Plank3x
Blessed Iron Ore1x
Tentacular Egg1x
Blessed Web Coral3x
  • Tier 4:
Blood Crystal2x
Living Wood3x
Blessed Gold2x
Crystallized Rain2x
Rainium1x

Library

The Library serves as your repository of knowledge in Dive or Die, where you can check the Map that you’ve found, Journals that you’ve discovered, the Beastiary of monsters that you’ve encountered, and Resources that you’ve collected so far. The Beastiary and Resources tab reveals additional information about the monsters and resources.

The main Library perk is Erudition. Survivors with the Erudition perk, when manning the Library, grant an experience bonus to all the people in your settlement each time you dive or pass the day. Maxing out the perk also causes the Survivors to lose all curable negative conditions when they level up.

Upgrading the Library, on the other hand, lets you level up new Survivors immediately once you recruit them.

  • Tier 1:
Carbon2x
Algae Tissue2x
Plank2x
  • Tier 2:
Rain Rot3x
Algae Tissue3x
Plank3x
  • Tier 3:
Forbidden Egg1x
Gold1x
Carbon3x
Blessed Algae Tissue3x
Plank3x
  • Tier 4:
Crystallized Rain2x
Blessed Gold1x
Rain Scale2x
Blessed Rain Rot3x
Living Wood4x

Infirmary

The Infirmary, as the name suggests, lets you heal your SurvivorsHealth and Sanity. On top of that, you can cure any Negative Conditions your Survivors contract by admitting them to the Infirmary.

Manning the Infirmary with a survivor with the Medicine perk lets you unlock additional healing features. Maxing out the Medicine perk unlocks the Heal Body & Mind, Cure All Conditions, Enhance Abilities, and Experiment options at the Infirmary.

By upgrading the Infirmary, you’ll unlock additional beds to treat multiple Survivors at the same time. Here are the resources you’ll need to upgrade the Infirmary to the next tier.

  • Tier 1:
Iron Ore2x
Carbon2x
Algae Tissue5x
Plank2x
  • Tier 2:
Leech Gland 3x
Web Coral3x
Algae Tissue3x
Plank3x
  • Tier 3:
Silky Egg1x
Blessed Insectoid Blood3x
Blessed Algae Tissue5x
Blessed Rain Rot2x
Plank 3x
  • Tier 4:
Crystallized Rain2x
Blessed Poison Spore5x
Rain Scale2x
Blessed Insectoid Blood4x
Living Wood4x

Memorial

The Memorial lets you burn resources as Tributes for the Survivors to grant them bonus effects. You can also inspect all the deceased people from the “The Dead” section of the Memorial.

Man the building with a Survivor having the Ritual Practice perk to gain some Nutrition and Morale when burning Tributes. At max level, Ritual Perks also lets you gain resources based on your Dead Survivors.

Upgrading the structure lets you burn more advanced materials to activate additional bonuses for your Survivors.

  • Tier 1:
Plank2x
Rain Rot1x
  • Tier 2:
Copper1x
Poison Spore2x
Blessed Leech Gland2x
Plank3x
  • Tier 3:
Stillborn Egg1x
Gold 1x
Insectoid Blood3x
Blessed Leech Gland3x
Plank3x
  • Tier 4:
Crystallized Rain2x
Blessed Blood Crystal1x
Blessed Gold1x
Living Wood4x

Altar

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The Altar is arguably the most important building in your settlement. The building allows you to make offerings to satisfy the Rainmaker. If you make enough offerings and fill up the Worship meter, you can add an extra day to the Flood Countdown.

The building also lets you inspect and select the Eldritch Idols you’ve discovered so far. Manning the building with a Survivor with the Dark Arts perk lets you gain additional benefits from the equipped Idol. At third level, the Dark Arts perk unlocks the Devotion offering at the Altar.

This is the only building that caps out at Tier 3. Here are all the upgrade costs for this building:

  • Tier 1:
Iron Ore3x
Plank2x
  • Tier 2:
Holy Egg1x
Blessed Leech Gland3x
Plank4x
Rain Rot3x
Insectoid Blood3x
  • Tier 3:
Crystallized Rain2x
Blessed Leech Gland8x
Living Wood3x
Blessed Blood Crystal3x
Rain Scale1x

Which Building to Upgrade First in Dive or Die

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All 9 buildings in Dive or Die are important and serve unique purposes that you’ll have to utilize as you progress through the game. The resources you’ll need to upgrade the buildings can act as a guideline as to which zone you have to go through.

Typically, the most important structures in the Settlement are the Diving Deck, the Workshop, and the Fishing Deck. The Workshop lets you access new recipes that will help make the traversal easier, while the Diving Deck‘s Young Warper, which becomes available at Tier 3, lets you cover a decent distance right as you start your dive.

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The Fishing Deck upgrade is good as it lets you generate bonus Nutrition and Morale each day. So even if you don’t find enough Food or Mementos during your dive, your daily yield will help keep your camp satisfied.

It’s also worth upgrading the Lighthouse as early as possible since you can unlock Expeditions. This is another source of additional resources without having to dive.

Upgrade Town Hall only if you plan on recruiting additional Survivors. At Tier 3, the Town Hall lets you recruit up to 16 Survivors, which should be enough to man all the buildings and have a few dedicated Divers and Expeditioners.


This concludes our complete buildings and upgrades guide for Dive or Die – Children of Rain. For more interesting articles related to indie games, check out the links below:

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