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Fight Life: Vanguard Class Guide

Fight Life: Vanguard‘s Class System Guide will give you an insight into what you can expect from each unit in terms of how they progress throughout the game. This guide takes a closer look at the units’ evolution process and the distinct capabilities of each class that make it special in battles. There are a variety of Vanguard classes you could choose based on your playing style, such as a position-based class, defender class, and ranged class.




Fight Life: Vanguard Class Guide


1. Worker → Vanguard Path

Base Ability

Provocation
Attacks an enemy and assumes a counter-attack stance.

Passives

  • Two-Handed Weapon — Two-handed attack; reduces enemy movement by 1
  • Duelist — Each new damage received increases by +2 (positioning-dependent)

Growth Path

TierClassPassiveEffect
1Spear Warrior—Same as Worker
2SwordsmanTwo-Handed WeaponReduces enemy movement by 1
RageDamages target and adjacent enemies
DuelistDamage taken increases by +2
2PikemanTwo-Handed WeaponReduces enemy movement by 1
Enhanced Counter Attack1 counterattack per round
DuelistDamage taken increases by +2
3BaronTwo-Handed WeaponReduces enemy movement by 1
RageDamages target and adjacent enemies
DuelistDamage taken increases by +2
3HalberdierTwo-Handed WeaponReduces enemy movement by 1
Enhanced Counter Attack1 counterattack per round
DuelistDamage taken increases by +2

2. Watchman → Defender Path

Base Ability

Restraint
Restrains enemies and restores +1 movement to nearby allies.

Passives

  • One-Handed Weapon — Reduces enemy movement by 1
  • Armor Piercing — Armor Piercing 5
  • Duelist — Damage taken increases by +2
  • Sturdy — Damage taken increases by +1

Growth Path

TierClassPassiveEffect
1Protector—Same as Watchman
2BanditOne-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by an additional 1
DefenseArrow deflection cost reduced by 50%
SturdyDamage taken increases by +1
3KnightOne-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by an additional 1
DefenseArrow deflection cost reduced by 50%
SturdyDamage taken increases by +1
3HopliteOne-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by an additional 1
DefenseArrow deflection cost reduced by 50%
SturdyDamage taken increases by +1
Enhanced Counter Attack1 counterattack per round

3. Savage → Berserker Path

Base Ability

Battle Cry
Restores one-third of defense to self and nearby allies.

Passives

  • Two-Handed Weapon — Reduces enemy movement by 1
  • Assault — Melee attacks reduce movement by an additional 1
  • Duelist — Damage taken increases by +2
  • Aggression — Surrounding penalty adds to attack power

Growth Path

TierClassPassiveEffect
1Flail—Same as Savage
2BonecrusherTwo-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by +1
DuelistDamage taken increases by +2
PunishmentSurrounding penalty doubled and added to attack
2BarbarianTwo-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by +1
CleaveGain extra move on kill
DuelistDamage taken increases by +2
AggressionSurrounding penalty adds to attack
3PaladinTwo-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by +1
DuelistDamage taken increases by +2
PunishmentSurrounding penalty doubled and added to attack
3StormwindTwo-Handed WeaponReduces enemy movement by 1
AssaultMelee attacks reduce movement by +1
CleaveGain extra move on kill
DuelistDamage taken increases by +2
AggressionSurrounding penalty adds to attack

4. Hunter → Ranger Path

Base Ability

Crippling Shot
Deals half damage but reduces enemy movement by 2.

Passives

  • One-Handed Weapon — Reduces enemy movement by 1
  • Arrow — Cannot attack at point-blank range
  • Crystalline — Damage taken increases by +3

Growth Path

TierClassPassiveEffect
1Bowman—Same as Hunter
2RobberOne-Handed WeaponReduces enemy movement by 1
DefenseReduced cost vs AoE; no surround penalty
2ArcherOne-Handed WeaponReduces enemy movement by 1
ArrowRanged attack (no point-blank)
CrystallineDamage taken increases by +3
3ScoutPoison WeaponApplies poison if defense is broken
DefenseReduced cost vs AoE; no surround penalty
3SniperOne-Handed WeaponReduces enemy movement by 1
Poison ArrowPoisoned ranged attack
CrystallineDamage taken increases by +3
3CrossbowmanOne-Handed WeaponReduces enemy movement by 1
BoltCan attack at point-blank range
DuelistDamage taken increases by +2

5. Neophyte → Mage Path

Base Ability

Controlled Explosion
Area attack affecting only enemies.

Passives

  • Magic — AoE damage (friendly fire possible)
  • Crystalline — Damage taken increases by +3

Growth Path

TierClassPassiveEffect
1Sorcerer—Same as Neophyte
2AdeptControlled ExplosionAoE damage (enemy-only)
CrystallineDamage taken increases by +3
2PriestRecoveryRestores ally defense
DuelistDamage taken increases by +2
3Battle MageControlled ExplosionAoE damage (enemy-only)
CrystallineDamage taken increases by +3
3DruidRecoveryRestores ally defense
DuelistDamage taken increases by +2

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