No I’m Not a Human features 10 distinct endings, each determined by your choices during the 14-day survival period. This complete endings guide covers every ending including the Child of Doom, FEMA, Mushroom (Shroom or Doom), Intruder, Murderer, Death Cult, Vigilante, Entrance to Death, and both good and bad endings. Every decision you make—who you trust, who you let inside, and who you eliminate—directly impacts which ending you’ll unlock.
KEY FACTS:
- Total Endings: 10 unique endings in the full game
- Playtime for All Endings: 15-20 hours
- Hardest Ending: The End (Good Ending – requires perfect visitor identification)
- Easiest Ending: Intruder Ending (just be alone on Night 4)
- Most Complex: Mushroom Ending (requires specific item sequence)
- Key to Success: Save frequently and track your choices
Table of contents
Introduction – 10 Possible Endings Guide
Basic guide to Good, Neutral, Bad, Intruder Endings
These are the endings players have discovered so far. Some are more secret than others.
| Ending Name | When / How It Happens | Key Conditions / Choices Needed |
|---|---|---|
| Good Ending | Reach the end with only human guests inside. | Never let in any Visitors. Identify Visitors properly and either reject them or kill them. Keep humans alive. |
| Intruder Ending | Be alone in the house when the “Intruder” visits on the 4th night. Usually happens if you refuse to let anyone else in (or have no guests by that time). | Don’t have any other guest/human inside when Intruder asks if you’re alone, or choose “I’m alone.” |
| Neutral Ending | A mixed result where both Visitors and humans are alive at end, or you kill some but also spare some. Doesn’t fully succeed nor fully fail. | Let in or kill Visitors; don’t strictly reject all. Allow some ambiguity. Number of Visitors vs Humans matters. |
| Bad / Worst Ending | If too many Visitors are in the house by the end, or you make bad choices in trusting or lying. Also if you mis-handle the Intruder or isolate yourself. | Let in Visitors; do not properly identify them; maybe kill innocent humans. For “Worst ending” more than three Visitors inside by the end. |

Decision Tree

Key Decisions and Tips
To get the specific endings, you’ll want to pay attention to these moments and variables.
Identifying Humans vs Visitors
Some characters are always human, some are always Visitors, and some are randomized. Recognizing the safe ones vs dangerous ones is crucial.
Night 4 Intruder Event
The “Intruder” arrival tests whether you are alone. If you are alone (or lie that you are), you get killed, leading to the Intruder ending. Avoid being alone by ensuring at least one guest/human is inside.
Dialogue, Trust, and Kill Choices
- Visitor detection / examining traits
During the day, you can spend energy to check Guests for Visitor traits (flawless teeth, dirty fingernails, etc.). Mistakes here affect which ending you’ll reach. - Killing vs sparing
Killing Visitors helps, but killing humans (by mistake or paranoia) pushes you toward Bad/Worst endings. Some endings require killing some Visitors but sparing others. - Dialogue and trust
Whether you trust FEMA agents, cultists, or mysterious characters, or follow mystical instructions, will contribute to different survival/faction vibes for endings. Some endings reflect alignment choices. - Rushing / speed
If you try to speed through nights without paying much attention, you may accidentally trigger the Speedrun ending (or a variant of a secret ending).

All Endings Summary
| Ending | Difficulty | How to Get It |
|---|---|---|
| Survived to the End | Very Hard | Identify all Visitors correctly and keep every human guest alive for 14 days. |
| Survived with Impostors | Easy | Make it to Day 14 but allow at least one Visitor to survive among the humans. |
| Super Impostor Gets You | Very East | Be completely alone in the house on Night 4 when the Intruder attacks. |
| Welcome to FEMA | Medium | Trust the FEMA soldier who arrives late in the game and accept his help. |
| Cultists | Medium | Follow the strange instructions given by characters like the Fortune Teller. |
| Vigilante Rampage | Medium | Side with the vigilante and embrace his violent approach. |
| Murderer / The Killer | Easy | Kill too many innocent humans due to paranoia. |
| Fatal Child | Hard | Make the wrong choice when the Neighbor’s Daughter asks for help. |
| Entrance to Death | Medium | Discover the hidden path that leads to a peaceful, dreamlike escape. |
| Mushroom | Hard | Uncover the fungal truth behind the apocalypse through obscure actions. |

Frequently Asked Questions
How many endings are in No I’m Not a Human?
There are 10 distinct endings in the full version of No I’m Not a Human released in September 2025. Each ending is determined by your choices about who to trust, who to let inside your house, and who to eliminate during the 14-day survival period.
What is the good ending in No I’m Not a Human?
The good ending (called “The End?”) requires you to survive to Day 14 with only human guests in your house. You must correctly identify and reject or eliminate all Visitors. This is considered one of the hardest endings because it requires perfect visitor detection throughout the entire game.
How do I get the Mushroom ending in No I’m Not a Human?
To unlock the Mushroom ending (Shroom or Doom), you must: let the Cat Lady in on Night 4 to unlock the basement, wait for the Mushroom Man to visit, pick the mushroom from the basement and eat it from the fridge, eat the apple that appears in the Hall, and click the clock in the bedroom to set it to midnight.
Can I get multiple endings in one playthrough?
No, you can only get one ending per playthrough in No I’m Not a Human. However, some endings lock out others based on your early decisions. It’s recommended to save frequently so you can reload and explore different paths without replaying the entire game.
Which ending is the hardest to unlock?
The Child of Doom ending and The End (good ending) are considered the hardest. Child of Doom requires RNG luck to get the Seductive Woman as a human guest, while The End requires perfect visitor identification for all 14 days without making any mistakes.
How do I avoid the Intruder ending?
To avoid the Intruder ending, make sure you have at least one guest (human or Visitor) in your house when the Intruder visits on Night 4. If you’re completely alone or tell the Intruder you’re alone, this ending will trigger immediately.
For detailed night-by-night guidance on who to let in and which signs to check, visit our full No, I’m not a Human walkthrough.
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