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No Rest For The Wicked – Spoken And Unspoken Quest Walkthrough

No Rest for the Wicked

The moment you reach Sacrament in No Rest for the Wicked, you realize that the journey has just begun and the danger lurking outside is far more severe than you thought.

Luckily, you will have the people of Sacrament helping you and needing your help. Merchants will provide their services to offer items for sale or services like repairing and upgrading your weapons, while others will require you to help them complete certain quests.

Note
This is part of our No Rest For The Wicked – Guides And Walkthrough Hub, so if you want more content, guides or walkthrough about the game be sure to check it out.

How To Start The Spoken And Unspoken Quest

In order to start the Spoken and Unspoken quest, you need to meet Elsa at Sacrament. Elsa can be found just north of the Whisper.

Take the stairs there, and you should see her standing with an exclamation mark above her head.

Speak to her and you will learn that she is a historian and is seeking any Cerim relics throughout Sacrament. One that she still hasn’t figured out yet is located at the cemetery.

She asks you to come and meet her there, hoping you will learn what this is about. The cemetery is located at the very northeast of Sacrament, so make your way there.

Go To The Stone Masonry

Make your way to the Stone Masonry and open the door to go inside. Once you’re there, progress forward and make your way down, where you will find Elsa waiting for you.

This seems to be a dead end with a giant statue blocking the path.

As you converse with Elsa, she believes there is a secret room behind it and suggests that you may be able to get inside if you disembowel Cerim.

No Rest for the Wicked

Approach the altar opposite the statue and you will be able to interact with it to make an offering. After you do so, you will see the statue moving and revealing the secret room for both of you.

Here you will find a Whisper. You need to interact with it. Doing so will awaken the chamber and reveal a few offering altars, similar to the previous ones.

After Elsa sees this, head back to speak to her. From all her years as a historian, she recognizes this to be a training ground of some sort.

Explore The Secret Room

No Rest for the Wicked

Of course, as excited as she is, she pushes Cerim to make an offering to see what will happen, so that is what you need to do next.

This will activate the pool at the center of the room, and you can interact with it to start a Crucible run. You can simply die to be sent back to the room in order to move on to the next step of the quest. We’ll explain why later.

No Rest for the Wicked

This time you will find Elsa trying to decipher a tablet nearby, but she cannot translate all of it. She asks you to seek a person who is versed in ancient text.

Of course, the one and only person you can think of is Roan, so make your way to him at the Rookery. During your conversation with him, he mentions that you might find a tome inside that should help her translate the full part.

No Rest for the Wicked

For now, the quest stops here, and some have reported that they got the tablet after defeating the boss at the end of the first Crucible run and managed to get the whole thing translated.

But either way, this quest, for now, is still not completed, and we should expect it to remain the same until another content update drops for the game.

The Crucible, Explained

No Rest for the Wicked

Now you may be curious how the Crucible works and all of that, but the first thing that you should know is that this is high-level content that you can play.

Think of it like a randomly generated rooms roguelite dungeon type of thing. This means that you have ten rooms in which you need to clear every single one before moving on to the next.

Each enemy you defeat will give you Traces, and these Traces are used to buy certain upgrades for Cerim that only work during that specific run in an Echoes system.

The Echoes system is a randomized feature that allows you to spend Traces to buy different buffs for your attack, health, damage negation, armor, and so on.

Each time, you will have four Echoes from which to choose, and in case you don’t like the ones you have, you can reroll for free or use Traces depending on how many times you did it.

It is crucial to get these buffs in order to survive, but preparation is always key as you need to repair all your weapons, upgrade your gear, have enough healing, and so on.

Seneschal, Explained

No Rest for the Wicked

Halfway through your Crucible run, specifically during round 5, you will encounter a strange being called Seneschal inside a safe room.

This room will contain a few chests, and here you can speak with the Seneschal and purchase certain new mechanics that you can use.

These mechanics can be unlocked only using Gloamseeds, which you can get as you play more rounds of Crucible runs.

No Rest for the Wicked

There are five mechanics that you can unlock, and these are:

MechanicEffectGloamseeds Required
Echo HealGive the player the ability to reallocate attribute points, aka respec your character, in the Atrium room10
Iron CorpusGive the player the ability to reallocate attribute points, aka respec your character in the Atrium room20
Sacred MendingGrant the Seneschal the ability to repair gear20
Scavenged RemainsGrant the Seneschal the ability to sell items20
Unique EchoesImprove the Echoes system by granting unique ones with powerful new effects and abilities30

Thank you for reading another Into Indie Games article on No Rest For The Wicked.

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