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Trails In The Sky: 2nd Chapter – Walkthrough Chapter 1

Trails In The Sky: 2nd Chapter Walkthrough

Trails In The Sky: 2nd Chapter tells the story of Estelle Bright, a young Bracer. In the past, Estelle Bright had played a major role, alongside her friends, in protecting the peace in the kingdom, but certain developments and the sudden disappearance of Joshua have set some challenges in motion. Now, Estelle wants to look for Joshua while also trying to figure out the goal of the Secret Society called Ouroborus.

For more information about the game, please visit its official Steam page here.



Chapter 1: A Looming Shadow

As Chapter 1 begins, you’ll find Estelle and Anelace inside the Guild’s branch in the Royal Capital, Grancel.

Agate and Scherazard will arrive at the guild. Here, you’ll have to pick one of them for a major portion of the story. I picked Agate here.

Shortly after making your choice, you’ll find Estelle near an Airliner Station. Go to the waiting room. You’ll find two aristocrats arguing. Mueller here will fill you in on what’s going on with the argument. You can then talk to the receptionist to receive your boarding tickets.

After receiving the tickets, go to the receptionist outside. The receptionist will ask if you’re ready to board the airliner. Once you’ve agreed, the scene will change, and Estelle will board the airliner.

Once you’re on the airliner, enter the cabin. Follow the quest markers in the area. These quest markers will lead you to Claris, the attendant, and Captain Grandt. After talking to them, go upstairs.

You’ll find Lloyd from the Fishing Guild here. He’ll give you a fishing rod and a fishing notebook. Talk to Agate or Scherazrd in their seat. Once you’ve talked with everyone, return to your seat to end the flight.

Chasing Rumors

Once you arrive in Ruan, you’ll automatically reach the Guild’s branch in the city. The receptionist Jean will tell you about three witnesses that might’ve seen the same ghost.

Now, you have to go and talk to these three witnesses and inquire about this shadowy figure. After the cutscene with Jean, you’ll unlock Bracer Side-Missions that you can pick up from the bulletin board in Guild Branches. You’ll also be able to upgrade your equipment and quartz from any Orbal Factory.

First, head to the Ravens. You can find them in the southern part of the city. Just as you’re about to approach the quest marker, Lloyd will show up, and he’ll teach you about fishing.

Once you’ve learned fishing, you can go and talk to the Ravens. The Ravens aren’t willing to share the information for free. You’ll have to fight against them first.

Ruan is going to hold a Mayor Election soon, and one of the Ravens, Belden, is not present at the warehouse. Belden is the son of one of the candidates for the election and has locked himself inside his house since he saw the ghost.

You’ll then have to go to Belden’s house and talk to him. Belden will tell you everything he knows. You can then go and talk to the other two witnesses.

If you go south of Ruan, you’ll find yourself on the Aina Causeway. This path leads to the Air-Letten, where one of the guards has also reported seeing a ghost.

The path to this area is also filled with a ton of enemies, so make sure you’re properly leveled as you explore the area.

When you get inside the Air-Letten, talk ot the Chief Warrant Officer Hahn. He’ll tell you about the guard that saw the ghost.

You can then go to the guard and ask him all the questions. After talking with the guard, Estelle will encounter a family that has been on vacation. The girl is Renne, and she’ll shortly leave after a quick chat.

After you’re done with Air Letten, you’ll have to go to the orphanage. It’s to the north of Ruan. When you get there, you’ll find Matron Theresa here.

She’ll tell you that the kids are taking Sunday School at a nearby village where a wandering priest is attending to them. The party then decides to head to this village.

The village is near the orphanage. You’ll find the building with the wandering priest on top of a cliff. The door on the building says Sunday School, and it’s hard to miss.

Interacting with the door will trigger a cutscene where Estelle immediately recognizes Kevin, the Wandering Priest she met earlier. The group will then return to the orphanage where the kids tell you about the ghost that they saw at night.

Kevin will be willing to accompany you to Ruan as a guest party member. He’s quite strong and can help you earn a few levels as you make your way back to Ruan.

After you reach Ruan with Kevin, he’ll part ways with you. You’ll have to report to the guild after interrogating all of the three witnesses. You’ll find Nial and Dorothy, the journalists, at the guild branch.

The Bard

As Estelle attempts to report her findings, a commotion breaks out between the two mayoral candidates, and the journalists run away to record the event. You’ll also have to go there to see that nothing bad happens.

Just as the two of them are about to resort to violence, a familiar blonde bard makes his dramatic entry and manages to calm everyone down.

After the people have returned to their posts and all of the commotion has resolved, Olivier will join the journalists and Estelle at the guild branch.

Everyone tries to figure out the location where the ghost is tied to. Depending on the testimonies, the only thing different among each of them was the direction the white shadow disappeared in, and that’s what you’ll have to select.

The clues point towards Jenis Royal Academy, where the princess is currently studying. From here, Olivier joins you as a party member, while Dorothy joins you as an escort target. You’ll have to protect her during battles, and if she faints, it’s game over.

Head to the Jenis Royal Academy. You can get there by going north from Ruan and then going towards the east.

The Princess At The Academy

When you reach the academy, you’ll meet Kloe. After a few cutscenes, Estelle and Kloe will have to interrogate a few students to ask if they’ve seen anything unusual in the past few days.

Exit the student council building after talking to Hans and go to the main building. There are two students here that you have to interrogate. You can find Mick on the first floor, while Patrick is on the second floor, in front of the boards near the staircase.

You’ll then have to go to the other two buildings. Enter the Auditorium to start a cutscene between Estelle and Kloe. They’ll share some heart-to-heart and leave shortly after.

You’ll then have to enter the girls’ dorm building. Go upstairs, and you’ll find Felicity and Reina. The two of them will share more information about the ghost.

The Riddles Of The Ghost

After talking to the students, return to the student council room to report your findings to the president. It appears that everything points toward the old school building behind the Academy.

As Estelle looks out of the window, she sees the ghost herself and passes out. When she wakes up, you’ll be ready to chase after the ghost and obtain the Black Gate Key. Use the Key to open the gate leading to the old school building. Kloe will also join your party from here on.

As you approach the building, you’ll find a card on the gate, which destroys itself shortly after. The card has a riddle that mentions a Hollowed Flame. Go inside the building and go up the stairs.

A lantern will be to your right as you go up the stairs. This lantern is not lit. Interact with it, and you’ll find the next card.

The next riddle asks you to find a student facing southeast. There are two classrooms on the first and second floors. You have to go to the first floor and enter the first classroom.

You’ll find a desk here that is facing southeast. Interact with the desk, and you’ll find the next card here.

The next hint asks you to look for a fallen head in a garden. Now, you have to go to the second floor and go east. There will be a path here that takes you to the terrace.

One of the pots here is broken and fallen on the ground. Interact with it, and you’ll find the key.

Go back inside the building and head downstairs. There’s a path to the east. You’ll find a locked gate here. Use the Old Key on the locked door, and the party will find a dragon statue inside.

They’ll interact with the statue, and a path to the dungeon will open up. You’ll have to go downstairs into the dungeon and make your way to the marked location.

Old Schoolhouse – Underground Ruins

As soon as you enter the underground ruins, you’ll find a Mouki enemy. It is a powerful enemy but is weak to water-type arts.

You’ll learn the Burst technique in this battle, which works similarly to the Chain mechanic, but deals considerably more damage and consumes more Brave Gauge Points.

Make sure you don’t let Dorothy faint during the battle. Once you’ve defeated the enemy, the party will decide to part ways with Dorothy for the time being so you can focus on the tougher enemies ahead while she waits at the dungeon entrance.

Try to explore the hallways to chart a way to the marked location. Just when you’re about to reach the location, you’ll find a healing crystal. Make sure you’re properly prepared before heading in.

Blueblanc And The Storm Bringer

As you enter the final room, you’ll find Enforcer X: Blueblanc here. He’ll summon the Storm Bringer, and you’ll have to fight against it.

The Storm Bringer summons multiple Puppet Flaggers to the battle. These enemies cast several supporting buffs on all of your remaining enemies on death. You’ll need to learn the Anti-Sept skill to remove all the buffs from the main boss.

Kloe’s ultimate skill can revive and shield your party, but save it for crucial moments. A useful strategy is to leave the healing to Kloe due to her water skills such as La Teara, which lets you heal your entire party.

Have one of your party members learn the Earth Guard skill. This will give you a decent shield that can withstand even the most powerful of the boss’s attacks.

Whenever the boss enters Rage Mode and casts multiple buffs on itself, use Anti-Sept to debuff it. Use Burst attacks to get rid of the crowd when the Storm Bringer summons Puppet Flaggers.

If you keep getting the shield up, healing yourself, and dealing consistent damage, you’ll be able to defeat the boss easily.

Once you’ve defeated the boss, you’ll see a series of cutscenes. Once all is done and well, Kloe and Olivier will join your party for the time being as you plan your next move.


This concludes Part 2 of the walkthrough for Trails In The Sky: 2nd Chapter.

You can find more walkthroughs for the game on its main hub here. If you’re looking for more to read, please check these pages below:

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