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Unbeatable Walkthrough: Episode 3

Unbeatable is a stunning, hand-drawn anime-inspired rhythm adventure game. Follow Beat & her bandmates through their journey of self-discovery, blending live song performances, spectacular set pieces, and quirky rhythm mini-games. In this third episode, Beat and the gang take over a small seaside town by taking the fight to HARM.

Hybrid Rainbow

You start episode 3 in the sewers after the beating the Kaizu Silence on the train. Watch the cutscene play out. You will have the choice to either go left, right or straight. Take the path going straight ahead.

Next take the path to the right.

Take the path to the left and you will see a sewage waterfall. Get close to the waterfall and take the left down the other path.

Eventually you will reach the way out. It’s blocked. Watch the cutscene regarding the term No Shit. Eventually, Treble and Clef will wait here while you go look for a way out. Go past the blocked path and straight. Eventually you will reach a blockage with a shiny object in the water.

These are the Access codes.

These should control the sluice gates. Keep goint to the left. Follow the path through after another left and you will see a console. On the key pad, type in the access codes for A – R, L, L ,R, L.

Get back to the blocked path where Clef and Treble are. The path should be passable now with the water gone. Go up the stairs. After the chat with Clef and Treble, go to the left and get to the next sluice control console. You will then have to “Look Closely.” Follow the C pipe to the terminal, its them middle pipe.

Enter the codes for C now : L,R,L,R,R.

After the water stops, go back to the broken walkway again and speak to Clef and Treble. They will reset the pipe, so go back and enter the same code on the same console again. Go back and talk to them again. Watch the cutscene. The control will switch to Rest next. Once you have control listen to the girls’ Apoco and Poco’s report.

Check the whiteboard for details on the gang. After this part ends, you will be back with Beat and the gang as they make it out of the sewers. Watch the cutscene and speak to Quaver. Now, follow everyone ino the Shack. Clean up the floor and Clean up the couch next. Open the fridge once Clef says she’s hungry. You need to power up the shack. Go outside and check the generator.

Beat will comment how tired she is. Go inside and sleep on the couch. Another dream sequence fight will follow.

Once you wake up the next morning go to the beach and select Go Into Town. Once back in town, take the stairs from the beach and go left and you can hear Treble, Clef and Quaver speaking.

 After talking to them, head to the Ramen Bar and talk to Quaver.

HARM will enter the scene now. Specifiically the twins Poco and Apoco. When they leave, talk to Quaver again. After the conversation is done, follow the footprints back to the shack to find Quaver.

At the entrance of the Shack, you will find a dog. More dialogue options to go through. Looking at the dog will trigger a memory.

Speak to Treble and enter the Bar on the 2nd floor. Its above the book and coffee shop.

Speak to the bartender and the manager will tell you how to get into the apartment above the books and coffee shop.

When you exit the bar, head to the blue building on the left. Go up to the roof by interacting with the Door.

On the roof, jump to the right and onto the roof of the Books and Brew shop and Break In.

Inside the building go to the right and pick up the photo on the bookshelf. Exit the building and jump down. Speak to the cop that appears. This will trigger a battle, which you will have to lose for story purposes. The twins will show up again, speak to them and go through the memory sequence. Go to the right and up, and enter the Rest Area. From the Rest Area, go to the left and enter the Lighthouse. You will find Quaver here.

Climb up the ladder to the left and jump over. This will start another fight with the cops.

When that’s over. Go to the gate and break the lock. Go to the door on the right side of the lighthouse to rip off the plank and enter the lighthouse.

You will meet the twins again. You can now create band posters however you want. Once the posters are done. You can use any of the posters. Now use the posters to cover up the police posters around town. It’s a small rhythm mini game.

Cover more spots and the next part of the story will start. Go back to the Coffee and Brew shop. Take a picture for Quaver.

Go to the Right from the Books and Brew shop and inspect the vending machine at the Rest Area to take another photo. Go back to the Ramen bar and through to the Town Square. In the Town Square go to the convenience store and you will see another copaganda poster. Clef will show up and then you can head back to the Lighthouse. Click Showtime and enter the lighthouse.

Complete the rhythm sequence. The Twins will show up again.

Watch the cutscenes play out. Next morning at the train station, speak to Treble about the next part of the plan. Exit the train station with Treble and head to the town square. Once you are there complete another battle sequence.

Then, head to Whacktown.

Start up another round of the minigame and listen to Clef as you play. After your conversation with Clef, leave Whacktown and head back to the Lighthouse again. There, choose the option to “Take a Photo.” Zoom in on Quaver on the roof and take the photo. Watch the cutscenes play out and once that’s done take pictures of the –

  1. Sewer pipes
  2. Cop Cars
  3. Open Window
  4. Observation Tower
  5. Security Cameras

Once all the photos have been taken you need to keep the timing on the beat to complete the heist. Just press the button when the circles overlap.

The sequence ends once you reach the elevator. At the bottom, inspect the Contraband. Check the beatbox at the end. Back outside, meet up with Clef. Go to the left and pick up a brick.

Get back to Clef to start another cutscene. Once that’s over it will be another rhythm sequence.  Grind the rails the same as you did during the prison break. Watch the cutscenes play out and complete the last battle sequence with the twins for this episode.


This concludes our walkthrough for Episode 3.

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