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Vampire The Masquerade Bloodlines 2 Walkthrough – The Cigarette Girl 

Chapter Four Featured Image Bloodlines 2

Vampire: The Masquerade – Bloodlines 2 features 29 chapters along with an intro. There are also several side quests, so the game is packed with content. However, it has received some criticism, as the developer removed some fan-favorite features from the previous game. Regardless, it seems like a solid entry in the franchise. If you want to learn more about the game, you can visit its official Steam page.

The game includes plenty of dialogue options that affect both your playstyle and your relationships with characters. Here, I will provide a complete walkthrough of Chapter Four, The Cigarette Girl, a fairly complicated quest in Bloodlines 2.

Disclaimer

Vampire: The Masquerade – Bloodlines 2 is an action role-playing video game where your choices in dialogue matter. They can affect gameplay and your relationships with other characters. Depending on the choices you make, the ending of the game can change. This playthrough is based on the choices I made throughout my journey. That said, I tried to be positive in all of my encounters.


Rest At The Haven

ability tree in Bloodlines 2.

After completing the third quest, The Fires of Industry, you will be tasked with resting at the haven. You should also have three ability points by now, so make sure to use them to unlock another ability. After that, press the elevator button located to the north.

Enter the elevator and press the button inside to activate it. Once you’re on the ground floor, exit the tower and start moving toward the quest symbol. Since you’re back in public view, be cautious when using your vampiric abilities. Follow the quest marker, and you will eventually reach the haven. Open the door and enter the area under construction.

There, you will notice a ladder to the west. Climb it, go straight, and you will see a crime scene notice in front of an apartment. Interact with it, then open the door to 5F. After entering, you can open the door to the left and rest. However, there are a few things you can interact with inside the apartment, so be sure to check them out before resting.

bed in Bloodlines 2.

To rest, simply interact with the bed. A flashback will be triggered, featuring Fabien. In the field of sunflowers, continue along the path until you reach the large tree. Once you do, you will wake up, but instead of playing as Phyre, you will now be controlling Fabien (note that this part is not set in the present).

There are several objects to interact with in the room. Explore them, then answer the door to start a conversation with Officer Wheeler.

Talk To Officer Wheeler

When the conversation with Wheeler begins, you’ll be given several dialogue options to choose from. I selected “What a nice surprise!”, and shortly after, a pop-up appeared on the right saying Fabien has a new lead. Next, I chose “The boss speaks, I gotta hop.” After a series of dialogues, you’ll be presented with more options.

When the officer asked for money, I went with “Don’t think I do…”. After that, the conversation ends, and you’ll be assigned a new objective.

Feed On A Human With Phlegmatic Blood

The drunk man in Vampire: The Masquerade – Bloodlines 2, Chapter Four, The Cigarette Girl.

Your next task is to feed on a human with phlegmatic blood. However, this task won’t appear right after your conversation with Officer Wheeler ends. Instead, after talking to the officer, go straight and enter the room to the left of the exit sign. Then, go straight again, and in the second Holding & Processing cell, you will see someone sitting.

Approach the person, and the objective to feed on a human with phlegmatic blood will appear. After approaching, interact with him, and a conversation will start.

The guy is drunk, and you will have the following options to choose from:

  • I’m kinda thirsty…
  • How’s life through a bottle? I miss it.
  • You remember anything yet?
  • (Leave)

The right option to choose here is “I’m kinda thirsty…” as this will allow you to drink the drunk man’s blood. After that, you can talk to him again, and this time, new options will appear: “You should be sober by now.” and “You remember anything yet?” “I miss it.” also appeared as a new option. I chose “(Leave)” and it finished the conversation.

After that, Malkavian abilities were unlocked, which can be seen through the ability tree. Now that the conversation with the drunk guy is over, it’s time for the next objective, which is investigating the Masquerade breach at Makom Bar.

Investigate The Masquerade Breach At Makom Bar

Wheeler in Bloodlines 2.

Now, go back through the exit, head up the stairs, and keep moving forward. There will be another exit sign. Approach it and open the door. Next, try to unlock the last door to get outside, but you won’t be able to. Officer Wheeler won’t open the door because Fabien seems to owe him some money.

You’ll now need to persuade the officer to open the door. To do that, you’ll have to select the right dialogue options to convince him.

How To Persuade Officer Wheeler

Approach Wheeler, and upon talking to him, he will ask you about the money. I chose “Pay you Tuesday,” but it won’t work, and the game will let you know that you have hit a wall. After that, it won’t matter what you choose; you can’t persuade Wheeler, so select the “(Leave)” option, and a pop-up will appear.

The pop-up will tell you about a new ability called Forgetful Mind. This ability allows you to erase someone’s recent memories. Press L2 + Triangle or LB + Y to activate the ability and erase Wheeler’s memory. After that, talk to him again, and he will unlock the door for you.

Once the door is unlocked, your objective will change back to investigating the Masquerade breach at Makom Bar.

Continue The Masquerade Breach Investigation At Makom Bar

Makom Bar in Vampire: The Masquerade - Bloodlines 2, Chapter Four, The Cigarette Girl.
Makom Bar in Vampire: The Masquerade – Bloodlines 2, Chapter Four, The Cigarette Girl.

Once you exit the building, a quest marker will appear. Follow it to reach the location. You’ll need to enter through an alleyway to access the bar, which is located downstairs in the basement. Once you reach the location, Patrick will be there, so talk to him. He will then ask you to go and speak with Mr. Fletcher.

Open the door and go ahead. Mr. Fletcher will be playing the piano. Talk to him, and you’ll receive a few dialogue options. I chose “Mr. Fletcher. How can I help?” and after that, Fabien gained a new lead. Then you can select “Where can I find her?” to finish the conversation.

After speaking with Fletcher, head to the left side and then take a right. Open the door at the end of the path, and inside you will find the woman you’re looking for. Talk to Pandora, but she doesn’t want to speak with someone who is a cop. She is firmly against talking to you, so even after selecting all available options, she won’t say anything useful.

How To Convince Pandora To Talk To You

When the conversation ends, a pop-up will appear telling you about a new ability. This new ability, Mask of a Thousand Faces, convinces someone that you are their friend. To use this ability, press L2 + X or LB + A. Talk to Pandora again, and she will be intrigued by this. Once the conversation starts, you’ll have more options to choose from.

If you choose “I am pleased to see you again, my childe…” Pandora will get disturbed by that and become suspicious. Instead, choose “Welcome, daughter of the night.” and Pandora will be impressed. Following that, Pandora will ask who you are, so select “I am everything you have dreamed of…” and she will be aroused by that.

If you choose “I’m Edward” or “I’m Vlad,” she will be suspicious, and the conversation will not advance. So, select “I am everything you have dreamed of…” and you will get your next options shortly. After that, if you have questions, you can ask them, but if you want to advance the conversation, select “You have word from your sire?” You can’t leave unless you ask her all the questions. Do so and then select any one dialogue from the last three options.

Return To Fetcher And Continue You Investigation

After talking to Pandora, go back to Fletcher and talk to him. Some dialogue options will be available, and it’s better to choose “Someone has messed with her mind.” After that, you can lie to Fletcher and say she didn’t tell you anything. When the conversation ends, exit the bar and talk to Patrick.

Upon talking to him, you’ll get some options. Initially, there are two questions you can ask him: “How did she get here?” and “You seen the girl before?” After asking these, you’ll get another option: “How did she get here really?” He won’t tell you anything, so finish the conversation, and now it’s time to get the information out of him in a different way.

Scry The Soul ability in Vampire: The Masquerade - Bloodlines 2, Chapter Four, The Cigarette Girl.
Scry The Soul ability in Vampire: The Masquerade – Bloodlines 2, Chapter Four, The Cigarette Girl.

Once the conversation ends, you’ll get a new pop-up telling you about a new ability. This ability, Scry the Soul, lets you interrogate the thoughts of a person. Press L2 + O or LB + B to use it. Upon using it, you will get the following options if you followed my walkthrough:

  • I wish I’d taken that job in Atlanta.
  • The limo – I should tell the boss.
  • I wonder if Jasime will be in tonight?
  • God I hope there’s no more snow.

Select the second option, as that is the only one that will advance the conversation. If you select anything else, the options will change slightly, but you will still be able to tell which one is about the limo. After selecting that option, talk to Patrick again and choose “I know it was a limo!” This will give you a new lead, and now you will have to report your findings to Fletcher.

Report Your Findings To Fletcher

Fletcher in Bloodlines 2.

After getting the important detail out of Patrick, head inside and talk to Fletcher again. After a short conversation, you will get some dialogue options to choose from. You can select any of them, as Fletcher will let you handle things your way. Then, it’s time to deal with Pandora.

Open the door, and something really unexpected has happened; Pandora is dead. You now have to investigate her death

Investigate Pandora’s Death

After entering the room, approach Pandora’s body, and a new pop-up will appear. The pop-up will reveal a new ability, Spirit’s Touch, which you can activate by pressing L2 + Square or LB + X. This ability allows you to gain insights from objects and bodies.

Use this ability on Pandora’s body, and you will shortly have a chat with her. You can ask questions like how she died, where she came from, and why she called you Lord Fabien. You can either ask all of them or simply leave after asking how she died, and you will receive a new lead. Leaving will cause Fabien to automatically ask her about the little cross-sword doodad (if Fabien doesn’t leave, then simply choose the cross-sword option yourself).

The Cigarette Girl in Vampire: The Masquerade - Bloodlines 2, Chapter Four.
The Cigarette Girl in Vampire: The Masquerade – Bloodlines 2, Chapter Four.

Once the conversation ends, a flashback will be triggered, featuring The Cigarette Girl, who experienced a similar death. After talking to her for a little while, you will get some dialogue options. You can ask her all of the questions and then leave to finish the conversation. When the conversation ends, you will receive the Visionary Detective achievement (for using every Malkavian ability successfully).

After that, your objective will be updated to investigate Marla’s death.

Investigate Marla’s Death

Campbell in Bloodlines 2.

Interact with everything inside the room, as there are many things to examine. There are ten objects you can interact with inside the room, and they are the following:

  • Merla herself.
  • A rebard near Marla’s feet.
  • A hammer behind Marla on the west side.
  • Blood on the floor in front of Marla.
  • Blood on the floor to the left of Marla.
  • Two wine bottles.
  • A cigarette in an ashtray.
  • A note inside some dirt.
  • A rope.
  • A barrel.
Gideon in Bloodlines 2.

After gathering the clues, talk to Campbell, who will be standing near the door. Upon talking to him, you will get some dialogue options to choose from. You can select any option, and he will answer accordingly. When you are done, leave the room and head straight. On the right side, you will find Gideon. Talk to him and report your findings. Once you have told him everything, you can select “That’s all I have right now.”

After selecting “That’s all I have right now” the conversation will be finished. After the conversation is over, head over to Fetcher, and it is time to ask him questions. I chose, “Who found the body?”, “When was the body found?”, and “The Killer couldn’t have done this at night.” After this, end your conversation with Fletcher and go back to Gideon. Talk to him and select the option The killer wasn’t a kinderd and then Could it be a setup? to end the conversation.

Once the conversation is over, you will wake up as Phyre, and with this, Chapter Four, The Cigarette Girl, in Bloodlines 2 will be concluded.

It is worth noting that you won’t get any XP for completing this quest, probably because you were playing as Fabien. Also, when the quest ends, you will get another achievement, Lucid Dreaming.


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