VirtuaVerse Walkthrough – Satnajoskull
17 Jul, 2020
Stuck in VirtuaVerse? Find out how to solve the riddles in the Land of Ice, how to access the Technomancers’ den, and get the malware ready.
- VirtuaVerse Walkthrough – Nathan’s Apartment
- VirtuaVerse Walkthrough – Pill Street (Part 1) | Pill Street (Part 2)
- VirtuaVerse Walkthrough – Slums (Part 1) | Slums (Part 2)
- VirtuaVerse Walkthrough – The Club (Part 1) | The Club (Part 2)
- VirtuaVerse Walkthrough – The Blade HQ
- VirtuaVerse Walkthrough – Nuwaka (Part 1) | Nuwaka (Part 2)
- VirtuaVerse Walkthrough – Jakharrak (Part 1) | Jakharrak (Part 2)
- VirtuaVerse Walkthrough – Satnajoskull
- VirtuaVerse Walkthrough – Underwater Missile Base (Part 1) | (Part 2)
- VirtuaVerse Walkthrough – Space Station (Part 1) | (Part 2)
Welcome to the Into Indie Games walkthrough of VirtuaVerse!
VirtuaVerse is a point-and-click adventure game, so it’s best to explore on your own. Pick up what you can, interact with things, talk to people, and examine all the things you can! But if you’re still stuck and don’t know what to do to proceed, find out in our walkthrough guide.
For more information on VirtuaVerse, check out the official website here.
At Satnajoskull, your objective is to find the Technomancers, plain and simple.
Although you can access this area much earlier, you can only make progress in it after acquiring the ASCII table in Nuwaka. This guide assumes that you already have it.
Upon arriving in Satnajoskull, make sure you have your AVR glasses turned on, so that you see the green AVR aurora in the background.
Go far right to the ‘Land of Ice’. Here you will talk to a creepy individual who asks you a variety of riddles. These riddles can seem tricky, but their solutions lie in simple airthmetic. You just need to pay attention and guess a little.
There are several riddles that may be randomly asked, but here’s what you can do for one of them:
“For days we sail across the seven seas, The wind from the north a cold breeze, Five islands on the horizon we see, Their treasure and their gold we’re going to squeeze”
Here, you need to add seven to five, so 7 + 5 = 12.
If you answer correctly, you will get to proceed past a screen while your chosen ASCII symbol floats ahead of you. If you fail, you will be taken to another riddle.
Keep answering the riddles correctly until you are taken forward.
Your final riddle will likely be about a bear. This is a reference to Ursa Major, a constellation represented by seven stars. The answer to this question is 7.
When you finally reach the cave, enter it. Continue to the far right.
When you find a computer with a shattered monitor, use the keyboard below the monitor.
Here, you need to enter certain sigils in the correct order to proceed. The sigils for entry were actually displayed in sequence in the Technomancers’ video, the one you watched in The Blade HQ. You can go back there to find the correct order, but you can also just look at the picture below.
Enter the right sigils and you will gain access. Enter the Technomancers’ Den.
Talk to the Technomancers about the plan and then report about your activities (if you have completed them). If you haven’t, you will have to complete the Nuwaka and Jakharrak areas.
After finishing your conversations with the Technomancers, head out back to the Bus (Don’t worry, you won’t have to do the riddles again to return here). Take the Bus back to The Blade HQ.
Talk to Jay and tell her you talked to the Technomancers. This will begin a cutscene that takes you out to the seas, and the next part of the game.
Check out the next part of our VirtuaVerse walkthrough here!
Interested in learning more about the best free indie games on Amazon Prime and how to play Amazon Prime games for free, check out this article on Into Indie Games.