Welcome to the second part of our walkthrough for Will: Follow the Light.
Will rushes back to town following his conversation with Greg. A major mudslide disaster has wreaked havoc, and Will must find Thomas to make sure he’s safe.
For more information about the game, check out their website here.
Table of contents
The Evacuation Center

After the cutscene, you’ll find yourself in a ruined hospital. It’s dark and empty at the moment. The exit is through the door on your right, but it’s locked.

Go around the receptionist’s desk and pick up the key hanging on the wall.

Then head toward the exit door. Move the stretchers out of the way. Interact with the door to unlock it and step outside.

Follow the stairs and enter through the door to reach the first floor. Go out through the broken wall up ahead.

The area outside is devastated. Continue making your way through the wreckage.

Keep following the path until you reach Will’s House.

Enter through the front door and pick up Thomas’s Compass from the cabinet. As soon as you do so, Will blacks out.

When you wake up, you’ll find yourself inside a tent. Pick up the note on the table on your left.

Exit the tent and talk to the doctor ahead. He’ll ask you to talk to the head doctor, Dr. Henry.

Follow the path and enter the last tent along the way. You’ll find Dr. Henry inside.

Run through his dialogue. Once you’re done, he’ll send you to the Police Station.
The Police Station & The Church

Exit the Evacuation Tent after speaking with Dr. Henry and follow the main path. You’ll spot the Police Department building up ahead. Head toward it.

As you reach the main road, you’ll see a path heading to your left. This leads to the main part of the town.

Enter the Police Station for now and talk to the Police behind the counter.

He’ll tell you to look through the list of missing persons on the board. Turn around and inspect all three lists on the bulletin board.

You won’t find Thomas, but you’ll find Cassandra’s name in the List of Found People. She’s being held in the Church.

Walk out of the Police Station and head down the main road. You’ll spot the Church in the distance. Note the Bar on your left along the way.

Walk up the stairs and enter the Church. Talk to Father Mathis about Cassandra. He’ll tell you to look for her behind Screen number 5.

Talk to Cassandra behind the curtain and run through her dialogue. After learning that Thomas is Will’s Dad, head out of the Church. You need to go to the Port and talk to the Harbormaster to fix up your old boat, Molly, so you can get to Dad’s House.
The Port

You can see the Port from outside the Church’s door. Go down the stairs and walk to the Port’s entrance.

Follow the stairs down. The Harbormaster Ben will speak with you as you go down the first set of stairs. He’ll tell you to go with Joe to get your supplies and then meet up with him for the boat.

Follow Joe down the stairs and enter Joe’s Shop.

Talk to him inside the store and run through the dialogue.

Exit the store and follow the path to the left. You’ll spot Ben’s Office up ahead.

Head in through the door and talk to Ben.

Go to the Workshop through the door on the right and talk to Abe. The good news is the boat is almost ready. The bad news, however, is that there are a few things you need to do first.
Getting the Ship’s Log From the Bartender

Exit the Workshop and start walking back to the main part of town. Enter the Bar you saw earlier when heading to the Church.

Go behind the bar counter, and the Bartender will stop you.

He’ll agree to look for the Ship’s Logbook if you help fix the Beer Tap Mechanism.
How to Fix the Beer Tap Mechanism

After the conversation, inspect the box on the left under the counter.

This opens up a puzzle window similar to the backup generator puzzle in the last chapter. Like before, you need to guide the lever through all the systems.

Back away from the mechanism for now and interact with the three handles on the right. Interact with the handles so that all of them are pointed diagonally instead of straight down.

Then interact with the tank next to it to open the valve.

Interact with the square box again and complete the puzzle. Check the image above for the correct pathing.

This will fix up the Tap Mechanism. Look up to spot the Bartender. Talk to him to get the Ship’s Logbook.
Assembling the Winch for Molly

With the Ship’s Logbook recovered, the next order of business is to assemble the Winch. Return to the Workshop and head to the workbench near the door to the office.

As you get close, you’ll see a bunch of small parts on the table. There’s also a note that shows you a diagram of the completed Winch. Interact with the table to get started on the assembly.

To solve this segment, all you have to do is put the pieces together. This isn’t a hard puzzle. All you have to do is pick up the pieces and drag them to the base.


If you picked up the correct piece, you’ll see a green shadow under the piece. For wrong pieces, the shadow will be red, and Will won’t install them.

You can consult the diagram in the table to see what the finished project will look like.

Once the assembly is complete, talk to Ben in his office. He’ll ask you to get a Spark Plug from the Warehouse.
Retrieving the Spark Plug

After speaking with Ben, go back to the Workshop and talk to Abe about the Spark Plugs. As expected, Abe asks you to get it from the yellow box.

Walk past Abe and take the stairs at the end of the Workshop.

The control for the Hoist is on the table. Interact with it, but you’ll see that it doesn’t work.

Back away from the table and turn right to spot a Fuse Box on the wall. Inspect the Fuse Box to see that there’s a Fuse missing.

Go down the stairs and check the racks on your left. You’ll find a Fuse on one of the racks. Pick it up.

Return to the Fuse Box and activate the switches in the correct order as shown in the image above.

As soon as you do that, the power goes out. Go down the stairs and speak with Abe. He’ll tell you to check the Lighthouse Ship to see what’s wrong with the power supply.


Exit the Workshop through the double door on the right and take a left up ahead from the main road. You’ll see the Lighthouse Ship docked up ahead.

Head toward the ship and check the panel at the bow.

This brings up another puzzle window. You have to route the power from the left to the three exit points on the right by rotating the nodes along the way.

Check the image above for the solution to this puzzle.

With that done, the power comes back on. Return to the Workshop and go up the stairs. Inspect the Fuse Box and activate the switches in the correct order.

You can now interact with the Hoist Control to get to the Spark Plug.

Use the Hoist to move the Green box to the top of the Brown Box next to it. Then grab the Yellow Box and place it on the marked area on the ground.

Go down the stairs and interact with the Yellow Box to get the Spark Plugs.

Talk to Abe. He’ll tell you to rest on the office couch as he gets your boat ready to set sail.

Go back to the Office and interact with the couch to go to sleep. This will take you to another Dream Sequence.
Dream Sequence: Sailing with Father

You’ll find yourself inside the Cabin of the Molly. Walk up to Father and talk to him.

He’ll teach you how to use the Chart to plot a course.

Follow the instructions to mark the route on the map. Exit the Cabin after this to join Father at the boat’s controls.

Exit the control deck and walk up to the bow. Interact with the anchor control to raise it.


Return to the controls, and Father will teach Will about the Control Panel. Inspect the panel.

When Father tells you to raise the sails, exit the controls again and walk up to the main mast. Set both the Front and Back Sails and then return to the controls.

Follow the instructions to Trim the Sails.

Soon, Father will ask Will to lower the sails. Use the Sail Control Block above the Speed Gauge to lower both sails. The dream sequence ends soon after this.
Departing From the Town

As you wake up at the Office, Ben tells you that Molly is ready for departure.

Exit the Office and head back to Joe’s Shop. Pick up the box on the floor and talk to Joe.

Exit the store and cross the road. You’ll find your boat docked up ahead. It’s the one on the left.

Get on the boat and enter the Cabin.

Inspect the chart on the right and mark the route on the map (Hafsberg – Mistvik).

Exit the Cabin and hold the prompt button to Undock. Start the engine to set sail.

Continue sailing forward on your boat. You can skip the boat ride once you get far enough away from the port.
This concludes the second part of our walkthrough for Will: Follow the Light. For more interesting articles related to indie games, check out the links below:
- Into Indie Games Homepage
- Pragmata Complete Walkthrough Hub
- Vampire Crawlers – Guides Hub
- inKONBINI: One Store. Many Stories Walkthrough Hub
- Goblin Vyke: The Thief Tycoon – Walkthrough Hub
Muhit Rahman lives off two things: gaming marathons and endless cups of tea. He writes guides, reviews, and occasionally forgets that real life doesn’t come with checkpoints. His favorite genres are Soulslike and Metroidvania, with Dark Souls III, Hollow Knight, and Dota 2 forever holding top spots on his all-time list.