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Will: Follow the Light Walkthrough – Chapter 3 & 4

will: follow the light walkthrough

Welcome to the third part of our walkthrough for Will: Follow the Light.

This walkthrough will cover both the third and fourth chapters of the game as Will sets off in search of Thomas on his old boat, Molly.

Note
This is part of our Will: Follow the Light – Complete Walkthrough Hub. Be sure to check it out for more content.

For more information about the game, check out their website here.



Reaching the Island

will: follow the light walkthrough

Chapter 3 begins with Will inside Molly’s cabin. Exit the cabin when you’re ready. Get behind the controls and start sailing your boat. You can raise the sails to go faster.

will: follow the light walkthrough

Follow the buoys and keep sailing.

will: follow the light walkthrough

You’ll eventually spot an island with a lighthouse in the distance on your right. Sail toward it.

will: follow the light walkthrough

Lower the sails and navigate the rocks till you find a place where you can dock. Dock your boat and get off.

Heading to the Top

will: follow the light walkthrough

Go up the stairs to reach what seems like a loading area. There’s a locked gate with a lift on the other side. You’ll also spot a crane nearby and a crate up ahead that you can push.

will: follow the light walkthrough

Push the crate to the chalked area on the ground.

will: follow the light walkthrough

Interact with the Crane and move the hook to the crate. Lower the Crane until the hook is near.

will: follow the light walkthrough

Then interact with the hook to latch it to the crate. Use the Crane again to lift the crate and move it to the lower level. Lower the Crane.

Go down the stairs and unhook the crate. Push it toward the ladder on the wall up ahead. Climb on top of the crate and use the ladder to go up.

will: follow the light walkthrough

Then keep following the path. You’ll find a Cassette Tape along the way. Pick it up to listen to Ila’s recording.

will: follow the light walkthrough

Keep moving up the path until you reach a broken bridge. The path continues to the other side.

will: follow the light walkthrough

Turn around to spot a platform that you can climb.

will: follow the light walkthrough

Climb onto the platform and shimmy along the ledge above you to get across to the other side of the bridge.

will: follow the light walkthrough

When you make it across, you can go down to pick up another Cassette Tape.

will: follow the light walkthrough

When you’re ready, continue moving up the path, and soon you’ll reach the Lighthouse at the top of the Island.

Interact with the door to find that it’s locked. You need to find a code to unlock the combination lock.

Unlocking the Lighthouse Door

Inspect the note next to the door. This is a clue for where you can find the code for the lock.

will: follow the light walkthrough

Turn right and follow the mountain path. You’ll spot a binocular up ahead. Interact with it.

Use the binoculars to take a closer look at the mountain. You’ll spot a number (3) painted on the side. This is the first digit for the code.

will: follow the light walkthrough

Back away and continue heading down the mountain. There’s a small section along the way, as you’re heading down, where you’ll find the third Cassette Tape. We’ve marked the location in the image above.

will: follow the light walkthrough

Continue going downhill till you spot a second binocular near the mouth of a cave.

will: follow the light walkthrough

Use it to find the second digit (1).

will: follow the light walkthrough

Enter the cave behind you. You’re currently at the upper level of the loading area that you passed when you first arrived here.

will: follow the light walkthrough

There’s a third binocular in the cave. You’ll find the final digit (4) when you peek through it.

Make your way back to the door with the combination lock and enter the code: 314. The door will unlock. Head inside.

Starting the Generator

The first thing you’ll notice as you head inside is that the power is out. So your job right now is to power up the generator.

Go into the first door on your right (Sleeping Quarter) as you enter the house, and go down to the basement using the ladder.

This takes you to the Workshop. Try to turn the generator on. But it won’t work.

Head out through the door in the Workshop to get back outside.

There’s a fuel tank on the left. Inspect it. Will notes that the tanks are empty.

Follow the yellow fuel line back to the cave that you found earlier. You’ll see a fuel delivery system. Inspect the note on the barrel next to it.

The note shows the steps required to start the system. The first step is to get a barrel of fuel.

Look behind you to spot an elevator. There’s a staircase right next to it. Go down the stairs all the way to the loading area below.

Open the gate to unlock the path back to your boat. There’s a Cassette Tape on the right just before the gate. This is the final tape that you can find.

Turn around from the stairs near the elevator to spot a Cart hidden behind two crates.

Move the crates out of the way and push the Cart to the chalked area near the Crane.

Use the Crane to lift the Fuel Barrel nearby and place it on the Cart.

Unhook the barrel and push the Cart with the Fuel Barrel toward the elevator. Interact with the elevator to put it in.

Run up the stairs to the top floor and go to the other side of the elevator. Keep adding weights until the elevator activates and starts bringing up the Fuel Barrel.

Push the Cart to the Fuel Delivery System and interact with it to insert it.

Once that’s done, interact with the valves on the canisters first.

Then use the handle right above the canister to release pressure until it’s at the sweet spot.

Finally activate the handle on the pipe on your left to refill the fuel tank.

Return to the Workshop in the Lighthouse and interact with the generator to power it on.

Finding Ila’s Lamp

Climb out of the Workshop using the ladder. Check the note on the table in the Sleeping Quarter.

It’s a note written by Ila addressed to Will.

After reading the note, look behind you to find Ila standing outside the door. Will gets drowsy all of a sudden, and Ila disappears.

Go downstairs to the Workshop and check the Lantern on the workbench.

A few pieces are missing from the lamp. The pieces are right in front of you. Pick them up and arrange them to fix the Lantern.

After fixing the Lantern, you can equip it as you did in Chapter 1. However, you can also change the color of the light on the Lantern to Red, Blue, and Yellow.

Exit the Workshop and go to the main area of the house. Switch the Lantern to Red Light to spot a silhouette of a person standing.

Stand where the silhouette is standing and aim your Red Lantern at the door with the bird drawing.

Look behind you to see Ila again. She says the lamp will help you find Thomas and guide you through the darkness.

Leaving the Island

Go through the door on the right after Ila disappears. Interact with the Fuse Box.

Activate the switches in the order shown in the image above. This will turn on the Lighthouse Beacon. Doing so will also allow you to equip your Compass.

Use the ladders in the room to go up to the Beacon. Open the door. Also inspect the note on the wall next to the door.

Equip your compass and position yourself right in front of the light from the Beacon. Then aim your compass so that the circle in the middle of the two green lines turns white.

Then rotate the dial to line up the red indicator with the North arrow of the Compass. This will set the Azimuth.

Make your way back to the boat docked at the loading area and enter Molly’s cabin. Interact with the map to chart a route to the next destination.

Then undock the boat and start sailing. Follow the compass until you get the option to skip sailing. This marks the end of Chapter 3.

Navigating the Fog

Chapter 4 starts with Will’s boat sailing on turbulent waters. Will says there’s thick fog up ahead. You can enter the Cabin to Brew Tea and skip the first part of sailing.

Enter the cabin and follow the prompts to Brew Tea and drink it.

After a while, you’ll hear the sound of a signal. Look behind you and interact with the Radio near the map.

Set the frequency to 120.5 as shown on the sticky note on the right and choose Accept to listen to a Strange Voice. The man warns you of thick fog up ahead and to sail toward the searchlight and sound of the horn.

Exit the Cabin and get back to controlling the boat when you’re ready.

This entire chapter is about you sailing through the fog while avoiding the rocks sticking out of the water. You can use the Lamp to see more clearly through the fog. But it has limited fuel and it will run out if you keep it lit.

Don’t raise the sails and move slowly and you should be fine. The chapter ends as you exit the fog and find a boat on the other side.


This concludes the third part of our walkthrough for Will: Follow the Light. For more interesting articles related to indie games, check out the links below:

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