Welcome to the Into Indie Games walkthrough for Witchspire.
Witchspire is an open-world adventure game where you can roam around on a broomstick like a witch. There’s a spire that towers over the region, and to unlock it, you’ll need six keys. Each of these keys is hidden, and you’ll have to look for it in unlikely places and fight against many threats to obtain it.
For more information about the game, please visit its official Steam page here.
For more walkthroughs for Witchspire, check out our walkthrough hub here.
Table of contents
Setting Up More Hearthkins On The Way To Timberline Basin
After you’ve put the first key into the Witchspire, you’ll have to head to the Timberline Basin area. However, on the way, you’ll encounter a Hearthkin.
It’s recommended to build a Hearth near the Witchspire. You can easily fast-travel between the Hearths, and in some cases, it gets difficult to get back to the spire if the flight towers aren’t active in the region.

Next, you’ll have to make your way to the Timberline Basin in the same direction. Keep going, and you’ll be able to arrive at the beach before the flight’s power runs out.
There will be another Hearthkin here. Take it and build a hearth near the beach.

Tower
When you’ve reached the beach, you’ll get a quest to reach the nearby tower. The flight isn’t active in this area, and to enable it, you’ll have to find three orbs connected to the flight tower.

However, you won’t need that if you only plan to get the key in this area. Furthermore, you’ll also need some armor since the enemies here are stronger.
You can unlock the Apprentice Spellslinger Robes from the Luminary tree and build it using a spinner. You’ll also need a familiar to run the spinner. I used a Lamloof, which is present in the first area of the game.

Before you head into the tower, you should try to level up. Reach at least level 13 before entering the tower. It’s a straight walk from the beach.
You’ll find two guards in the way. Defeat them quickly and proceed to the portal inside the tower.

Searching For The Key
This portal only takes you to the bottom of the area. You cannot go back up near the tower and the beach unless you use the portal, so you’ll have to use it to get back up.

The key is supposedly in an underground cavern. One of the easier ways to find it is by following one of the orbs connected to the flight tower. It will lead you to the path that goes to the underground cavern.

When you go down in the caverns, you’ll find three pressure plates in front of a locked gate. Quickly step on each plate, and the gate will open momentarily. You’ll have to enter it immediately.
You’ll find the flight tower orb, as well as an enemy called Shudder. You’ll have to defeat this enemy.

Once you’ve defeated Shudder, it will drop the key that you have been looking for. There’s another locked gate ahead that works similarly.
Step on the pressure plate to open it. You’ll find some jellyfish ahead that you can jump on to get back up on the surface.

Now that you have the key, you can get back near the tower and the beach by using the same portal that sent you down here. After that, you’ll have to deliver the key to the Witchspire.
Since you can’t fly there without activating the flight pillar, it’s best to use fast travel to go directly near the Witchspire, or fast travel to the island with the Chirili Crater and go to the spire from there.

This concludes Part 2 of the walkthrough for Witchspire.
For more walkthroughs and progression, please visit the game’s main hub here. You may also like the following pages:
- Into Indie Games Homepage
- Crushed in Time Walkthrough Hub
- Gothic 1 Remake – Walkthrough And Guides Hub
- Stonemachia Walkthrough Hub
- Medic: Pacific War Walkthrough Hub
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.