[ivory-search id="137303" title="AJAX Search Form"]

Witchspire – Walkthrough Part 4

Witchspire Walkthrough

Witchspire is an open-world adventure game where you can play solo or with your friends. You play as a witch who has to collect six keys to open the Witchspire that stands tall in the centre of the land. However, finding each of these keys is a challenge, and you’ll have to fight your way against many strong foes until you’re able to succeed in your goal.

For more information about the game, please visit its official Steam page here.



To Valas Oasis

Shortly after arriving at Shuddersands, you’ll find a hearthkin ahead. Use it and build a hearth for yourself nearby.

You’ll also find a sachet near the abandoned hearthkin. Interacting with it will give you five vials of Lotus Brew. This item drastically reduces the damage from the sun.

Pull out the broom, and you’ll have to travel through the desert to reach Valas Oasis. However, note that if the sun is up in the air, you’ll take significant damage if the heat bar fills up to the max.

To avoid taking any damage, you have to look for shelter in the shadows periodically. Travelling at night won’t have this issue. If the heat bar is about to fill up, try to take shelter under the shadow of nearby cliffs.

Lotus Dungeon

After reaching Valas Oasis, you’ll have to make your way to the Lotus Dungeon. Climb up the cliff, and you’ll find one of the orbs for the flight pillar near the area as well.

There’s a portal inside the cave. Use it, and you’ll arrive in the Lotus Dungeon. There’s not much to do here. Just pick up the Lotus Shards, and you’ll find the portal just ahead that will let you exit the dungeon.

After you’re done, the quest will ask you to explore the Savannah, but it’s best to look for the remaining orbs for the flight pillar so that you can use your broomstick freely in the area.

The Three Altars

The Vykar Savannah is to the west of the Lotus Dungeon’s location. As you explore the area, you’ll find a ray of light from the sky.

If you approach it, you’ll find an altar here. Cirrus will tell you that there’s a vault under these sands that has a weapon that can help you defeat the Matriarch. However, you’ll need to find a total of three altars. Since you’ve just found one in the savannah, you’ll have to look for the two other ones.

For the next altar, you’ll have to head to the ruins in the southwest part of the area. This region is full of Froblins.

As you enter the area, make your way to the unique-looking building at the back. It’s called the House of Triton. You’ll find the second altar inside. However, it is being guarded by an Al’uunian Protector. You can defeat it, or sneak around it to activate the altar.

For the third altar, you’ll have to fly over to the flying piece of land near the desert. You’ll find the third altar there. Once you’ve activated the three altars, a portal will open.

The Weapon Against The Matriarch

The portal will appear on the ruins in the desert. You can head there whenever you’re ready. You won’t be fighting the Shudder Matriarch yet, so there’s no pressure.

When you enter the dungeon through the portal, you’ll find a wand on the ground called Matriarch’s Bane. It doesn’t deal much damage, but amplifies the damage received by the boss.

Step on the crest in the middle of the area, and some Shudders will appear. Defeat them all, and a chest and a portal to exit the dungeon will appear.

Fighting Against The Shudder Matriarch

You can find the Shudder Matriarch in the desert, near the Flight Pillar. If you’ve got a Hearth near the Valar Oasis, you can teleport there and go in the direction of the Flight Pillar and keep looking around.

The boss is large, and you can easily spot it from a distance. Note that it’s best to fight this boss at night so you won’t have to worry about the heat from the sun. As soon as night falls, make way to this boss.

As the battle begins, try to keep your distance, especially if you’re using a wand. Use Matriarch’s Bane once and then switch to your main weapon to deal damage.

Don’t forget to make your familiar use all of their skills. The boss will also summon regular Shudders throughout the battle, so you’ll have to get rid of them quickly. Keep your distance, and use Matriarch’s Bane whenever it feels like you’re not doing enough damage.

Furthermore, you should also have as many Verdantbloom Petals as possible to heal yourself. As soon as you’ve defeated the Shudder Matriarch, you’ll get the fourth key.

Cirrus will then ask you to return to the spire and insert the fourth key. However, it’s best to make all your preparations before you head to the spire again.

Lumi

As you insert the fourth key into the spire, a dark comet will come crashing down towards the spire. It doesn’t harm anything, but you’ll be sent inside of it as soon as it makes contact with you.

Here, you’ll have to fight against Lumi in the dark. Lumi is level 30, so you’ll have to be at least level 27 to fight against it comfortably.

The fight against Lumi is extremely challenging and easily the most difficult battle yet. You’ll have to keep as much distance as possible and only attack while Lumi is recovering after using one of its own attacks.

During the battle, after you’ve dealt some damage to Lumi, it will turn invulnerable for a while and summon two Seeks.

During this time, Lumi will stop moving and won’t attack you, but it can’t be attacked either. You’ll have to use this time to focus on dealing with the Seeks.

Lumi doesn’t wait long before it starts attacking you again. So you’ll have to hurry with the Seeks. If you take too long to get rid of the Seeks, it’s possible that Lumi summons two more Seeks during the battle.

During the latter half of the battle, an eye may appear out of nowhere, and it will start shooting homing projectiles.

It’s challenging to deal with it due to how chaotic this entire battle is, but you have to make it a priority to deal with this eye, since it can deal significant damage but can be dealt with easily.

Make sure you have a ton of Verdantbloom Petals in your inventory because you’ll be needing all of them to keep yourself alive.

After you’ve successfully defeated Lumi, you’ll have to approach it and interact with it. This will cause the familiar that was inside it to leave.

A screen will pop up that will reveal that the story continues in the Frozen Tundra, but we’ll have to wait for the next updates to find the remaining two keys.

You can then interact with the Heart of Corruption inside the comet to come back to the open world. From here, you can relax and rest until more content drops.


This concludes the walkthrough for Witchspire.

If you’re looking for more walkthroughs, please visit the game’s main hub here. You may also like the following pages:

Share By

Related Posts