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Zero Parades: For Dead Spies Walkthrough Part 6

Welcome to Into Indie Games’ Zero Parades: For Dead Spies Walkthrough.

From the creators of Disco Elysium, ZERO PARADES: For Dead Spies drops players into a tense, surreal espionage RPG full of political intrigue, broken alliances, and psychological chaos. You step into the shoes of Hershel Wilk, a disgraced operative dragged back for one last assignment in the decaying city of Portofiro, where nearly every conversation can spiral into danger. Like its spiritual predecessor, the game leans heavily into dialogue, skill checks, and player choice, but adds new systems built around mental pressure, dramatic encounters, and spycraft. This walkthrough will guide you through the game’s investigations, choices, puzzles, and branching outcomes while helping you survive its strange and often overwhelming world.


Bootleg Bazaar

Next, in the bazaar – check the soft plushies store.

Check who makes the toys and you will also notice that plushies with #3 are missing. Next speak to the Party Shop Vendor on the left. She is the girl who’s father disappeared after using the payphone.

Speak to her about her missing father. He was obsessed with Bagman’s show. He was following EMTERR. Ask her about the red disc, Pseudopod and the tapped payphone. You can also ask about the party scene in the city and cape in the costume shop. She will give you the location of the tapped Payphone as well.

If you have the money you can buy a whole Carabinero costume from her.

Check the cosmonaut statue on the left next. Go down south down the stairs and speak ot the Ancient Clothing Vendor.

This woman is Carmuna, who ordered a shipment of socks from Pseudopod. She will point out a man watching her from the pylon on the right. This will get you the task “Check out the Aerial Creep”.

Talk to Carmuna about Pseudopod but she will tell you a lot more once you take care of the aerial creep. You can check out the clothes Carmuna has for sale on the rack. You can pick out a piece of gear from the rack if you can pass the Sensors check.

Once you are done here, go up and then to left and down, hop across the barge to the other side and head down to the ladder of the pylon where the aerial creep is.

Climb up the ladder and check the supplies box at the back for a pair of Chain Cutters.

Speak to the man now. This will update the task. You can ask him about his purpose here. He is an engineer trying to fix the line and pylon. This particular line is Line 9, the same line the man back in part 1 was waiting for near the tram station. Asking him about it will give you a Loose End, that Line 9 will not be operational any time soon. Following this line of questioning will get you a Grey Matter check that is most likely to fail right now.

He will also tell you a heavy set man is following Cascade. Once you are done talking to him, head down the ladder. Once you are the bottom head north to the chained gate. Use the chain cutters to unlock the gate. It needs a Doppelgang check. This is a shortcut back to Carmuna. Tell Carmuna that the aerial creep isn’t a threat and this will complete the task. She will reward you with Cool Teen Gloves. Ask her about the pylon guy, Pseudopod and all the other available options. Once you have exhausted all the options leave Carmuna. Go to the bottom of the bazar to the far left to find a man with sunglasses on a boat.

Speak to him. Exhaust all options with him as well. Ask him about the barge and the Boatman’s name.


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