Chants of Sennaar: Behind the game\u2019s myths and languages<\/a> (Contains spoilers)<\/li>\r\n<\/ol>\r\n\t\t<\/div>\n\t<\/div>\n\t\r\n\r\n<\/div>\n\n\n\nChants of Sennaar may be an adventure and a puzzle, but it\u2019s rooted in the mythology and linguistics of the real world. <\/p>\n\n\n\n
What inspired the game\u2019s story, and how do the languages of the game correspond to real-life languages? We take a deep dive.<\/p>\n\n\n\n
How Chants of Sennaar derives from the Tower of Babel<\/h2>\n\n\n\n According to developer Rundisc, Chants of Sennaar has been inspired by the myth of the Tower of Babel. This Biblical myth is found in the Book of Genesis and serves as a narrative explaining why people across the world speak different languages.<\/p>\n\n\n\n
According to the myth, people on Earth once spoke a single language, and together they decided to build a city and a tower, with the tower being so tall that its tip would be in the heavens. When God discovered this construction, he chose to confuse the single language, so that they will be unable to understand each other – thereby becoming unable to finish the tower.<\/p>\n\n\n\nThis 1563 painting by Pieter Bruegel the Elder is perhaps the most iconic representation of the myth.<\/figcaption><\/figure>\n\n\n\nIn much the same way, the various peoples of Chants of Sennaar speak different languages. They are unable to cooperate with or understand each other, leading to hostilities and misunderstandings. As the Traveler, the player helps undo this confusion and confront the entity that has caused the strife.<\/p>\n\n\n\n
How the languages of Chants of Sennaar work<\/h2>\n\n\n\n In real life, most languages used today, such as English, are written according to the pronunciations of their words. Therefore, the word \u2018boy\u2019 tells us how it is pronounced when read.<\/p>\n\n\n\n
However, the languages in Chants of Sennaar are all logographic, which means that each written character or glyph represents a word directly. This is a feature found most famously in Chinese characters, which are also used in the Japanese language, where the character \u4eba represents \u2018person\u2019.<\/p>\n\n\n\n <\/figure>\n\n\n\nFor this reason, we don\u2019t know how the languages of Chants of Sennaar are actually pronounced (beyond a few sound bites), but we do indeed know what they mean and how they\u2019re used. Of course, figuring out both of these aspects forms the basis of the game\u2019s puzzles.<\/p>\n\n\n\n
Another aspect common to all the languages of Chants of Sennaar is that they have no tenses. \u201cI seek windmill\u201d can also mean \u201cI sought windmill\u201d, or \u201cI will seek windmill\u201d. Indeed, they also do not have articles: the \u2018a\u2019 and \u2018the\u2019 words used in English. So is the speaker referring to \u2018a windmill\u2019 or \u2018the windmill\u2019? It\u2019s up to the context.<\/p>\n\n\n\n <\/figure>\n\n\n\nThe Devotees\u2019 Language<\/h2>\n\n\n\n The most unique aspect to the Devotees\u2019 language is their handling of plural nouns. While other languages have a glyph specifically dedicated to turning a singular noun into plural, the Devotees\u2019 language simply duplicates the singular noun\u2019s glyph.<\/p>\n\n\n\n
Want to describe plants in the multiple? A Devotee would inscribe \u2018Plant-plant\u2019.<\/p>\n\n\n\n <\/figure>\n\n\n\nIn real life, this linguistic feature is found in the Malayo-Polynesian family of languages. In Malay, for example, one house is \u2018rumah\u2019, but multiple houses are \u2018rumah-rumah\u2019. Indonesian \u2018kursi\u2019 (\u201cchair\u201d) becomes \u2018kursi-kursi\u2019 in plural, i.e. \u201cchairs\u201d.<\/p>\n\n\n\n
It\u2019s worth noting that in Chants of Sennaar\u2019s Devotees\u2019 language, this reduplication extends even to pronouns! So a Devotee would say \u2018we\u2019 as \u2018me-me\u2019, and \u2018you all\u2019 as \u2018you-you\u2019.<\/p>\n\n\n\n <\/figure>\n\n\n\nThe script used to write the Devotees\u2019 language uses short and duplicated lines, giving it a loose resemblance to cuneiform. Developed in ancient Sumer (modern-day Iraq), cuneiform developed into many styles and was used to write languages like Sumerian, Akkadian, and Hittite.<\/p>\n\n\n\n
Have a look at the Sumerian inscription below, dating back to circa 26th century BCE.<\/p>\n\n\n\nFrom the Sch\u00f8yen Collection, MS 3029.<\/figcaption><\/figure>\n\n\n\nCuneiform developed out of pictographs – early systems of writing where pictures represent an idea or a word. This is lightly reflected in the Devotees\u2019 language as well. Notice how the glyph for \u2018man\u2019 resembles an upright person (perhaps wearing boots?). The glyph for \u2018plant\u2019 resembles a sapling sprouting from a seed, and the glyph for \u2018death\u2019 resembles the previously upright person lying horizontally on the ground.<\/p>\n\n\n\n <\/figure>\n\n\n\nThe Warriors\u2019 Language<\/h2>\n\n\n\n Although the Warriors don\u2019t reduplicate words to form plurals, their unique feature is also related to plurals. Specifically, they use their plural marker before<\/em> the noun they are pluralising.<\/p>\n\n\n\nIn English, we typically form plurals by adding an \u2018s\u2019 after the word. \u2018Weapon\u2019 becomes \u2018weapons\u2019, and \u2018bottle\u2019 becomes \u2018bottles\u2019. If English was written like the Warriors\u2019 language, we would be writing \u2018sweapon\u2019 and \u2018sbottle\u2019 instead.<\/p>\n\n\n\n <\/figure>\n\n\n\nIn real life, using prefixes to mark plurals is found in Bantu languages, which are spoken in southern, eastern, and central Africa. In the Zulu language, for example, one tree is \u2018umuthi\u2019, while multiple trees are \u2018imithi\u2019. In the Sesotho language, one python is \u2018tlhware\u2019, while multiple pythons are \u2018ditlhware\u2019.<\/p>\n\n\n\n
The script used to write the Warriors\u2019 language uses sharp angles and no curves whatsoever, which gives it a very strong resemblance to Runic alphabets, most notably the Elder Futhark, which is the oldest of the Runic alphabets.<\/p>\n\n\n\nHere’s a sampling of what Elder Futhark looked like.<\/figcaption><\/figure>\n\n\n\nElder Futhark was used by Germanic peoples between the 1st and 8th centuries, and was used to write dialects based on Proto-Germanic and Proto-Norse languages. These days, they\u2019re more famously associated with Vikings and Nordic mythology.<\/p>\n\n\n\n
The Bards\u2019 Language<\/h2>\n\n\n\n The Bards use a plural glyph like the Warriors do, but they put it after the given noun, just as we do in English. However, their unique feature becomes quite apparent as soon as you talk to a Bard or find one of the Bards\u2019 inscriptions.<\/p>\n\n\n\n
The Bards\u2019 language has a unique feature in that their word order is very different from the other languages (and from English).<\/p>\n\n\n\n <\/figure>\n\n\n\nEnglish uses an SVO word order, which means that subjects come first, verbs come second, and objects come last. This is why \u201cYou seek windmill\u201d is written with the verb \u2018seek\u2019 in the middle.<\/p>\n\n\n\n
The Bards\u2019 language uses an OSV word order – they mention the object first, then the subject, and then the verb. This means that in the Bards\u2019 language, you would say \u201cWindmill, you seek\u201d.<\/p>\n\n\n\n <\/figure>\n\n\n\nIn the real world, the OSV word order is considered to be the rarest, with the most popular being SOV and SVO. Languages that use the OSV word order are mainly concentrated in the Amazon basin of South America – such as Warao, which is spoken by some 32,800 people. Another language using this unusual word order is Tobati, which is spoken by only about a hundred people in Indonesia.<\/p>\n\n\n\n
The script used to write the Bards\u2019 language displays calligraphic curves and a horizontal line that connects the glyphs when the glyphs form a single word. These are hallmarks of North Indic writing systems just as Devanagari (used to write Hindi, Nepali, and Marathi), Gurmukhi, or Bengali.<\/p>\n\n\n\nThe consonants of the Devanagari script bear a strong resemblance to the Bards’ script.<\/figcaption><\/figure>\n\n\n\nCertain glyphs in the Bards\u2019 language also bear a resemblance to the Arabic script – such as the glyph for \u2018book\u2019, and the many glyphs that have dot diacritics.<\/p>\n\n\n\n
The Alchemists\u2019 Language<\/h2>\n\n\n\n The language of the Alchemists has no \u2018special\u2019 features unlike the others. It uses an SVO word order like English does and puts the plural glyph after the noun that is to be pluralized.<\/p>\n\n\n\n <\/figure>\n\n\n\nThe script used to write the Alchemists\u2019 language is complex, often using many strokes to form a single glyph. Furthermore, the strokes usually follow a pattern for words with similar meaning. Verbs, for instance, have an almost-complete ring around them; while places use a straight stroke and a curved stroke that combine on the left.<\/p>\n\n\n\n
In real life, combining strokes into more complex glyphs based on meaning is a feature found famously in the Chinese writing system. Chinese characters were also adopted for use in the Japanese language.<\/p>\n\n\n\nThe Japanese kanji character for ‘birth’ consists of multiple radicals, which combine to form the character.<\/figcaption><\/figure>\n\n\n\nThe Anchorites\u2019 Languages<\/h2>\n\n\n\n The Anchorites\u2019 language appears to be similar to the identical to the Alchemists\u2019 language in terms of not having any special features.<\/p>\n\n\n\n <\/figure>\n\n\n\nThe script used to write the Anchorites\u2019 language uses sharp angles and straight lines with no curves whatsoever. This loosely resembles the runic glyphs of the Warriors, but like the Alchemists\u2019 script, more advanced concepts are created by combining more \u2018basic\u2019 concepts in one glyph.<\/p>\n\n\n\n
\n\n\n\nThank you for reading this article! To learn more about the game itself, visit the official website here<\/a>! <\/em><\/p>\n\n\n\nFor other interesting coverage of indie games, be sure to check out the links below!<\/em><\/p>\n\n\n\n\nInto Indie Games Homepage<\/a><\/li>\n\n\n\nBest Indie Adventure Games of 2023<\/a><\/li>\n\n\n\nThe Invincible: Release date, pre-order and everything we know<\/a><\/li>\n\n\n\nEn Garde! Walkthrough \u2013 Tremendous Trials<\/a><\/li>\n\n\n\nVenba Review<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"Chants of Sennaar may be an adventure and a puzzle, but it\u2019s rooted in the mythology and linguistics of the real world. What inspired the game\u2019s story, and how do the languages of the game correspond to real-life languages? We take a deep dive. How Chants of Sennaar derives from the Tower of Babel According<\/p>\n","protected":false},"author":27,"featured_media":121675,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[44],"tags":[4235],"jetpack_publicize_connections":[],"yoast_head":"\n
Chants of Sennaar: Behind the game's myths and languages<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n \n\t \n\t \n\t \n