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About Into Indie Games

We champion indie video games, developers, and the global indie gaming community. For us, being indie is about creativity, innovation, and originality — not team size or budget.

Our Mission

Into Indie Games exists to spotlight the world of independent gaming. We’re here to support and celebrate developers who break the mold, push boundaries, and shape the future of games. Our goal is to serve anyone with a passion for indie development, gaming culture, and original ideas.

What We Cover

We provide full-spectrum coverage of all things indie, including:

News & Industry Features

Game Reviews & Previews

Walkthroughs & Guides

Crowdfunding Spotlights

Developer Interviews

Our Story

Originally founded as IND13 in 2013 by indie game enthusiasts who wanted to give indie games the attention they deserved, the site was rebranded in 2020 as Into Indie Games to better reflect our mission and evolving audience. Today, we’re proudly run by Into Indie Games Inc., a Canada-based company built around storytelling, discovery, and the spirit of indie creation.

 

We collaborate with a global team of writers, creators, and indie enthusiasts who share a deep love for games that move, challenge, and inspire.

 

Step through the portal with us – into a world where every pixel tells a story.

Our Team

Rahul Shirke

Staff Writer

Rahul has played more than nine hundred video games (yes, he tracks them all), and being a fiction writer himself, he loves indie games with exceptional writing above everything else. When he’s not playing or writing, he can be found nerding out over languages, staring at slow-burn arthouse films, or keeping up with seasonal anime.

He has been gaming for over 10 years and has spent nine of those years writing for Into Indie Games, all the way back to its IND13 days. His long history with the site and deep familiarity with the indie space make him one of our most experienced voices.

His all-time favorite game is Deus Ex, which has made him an ardent cheerleader for the immersive sim genre. He quotes the game at least once a week, and thankfully crawls through vents less frequently than that.

Mahmud Munazil Rahman

Staff writer

Mahmud Munazil Rahman has been gaming since 1988, which is probably why his thumbs now have veteran status, and he’s been writing about games since 2020. Decades of play have given him an eye for the strange and the special, the kinds of games that do things a little differently.

He gravitates toward oddball, wonderfully niche indie titles, proudly calling Hylics, Rain World, A Short Hike, and Kentucky Route Zero some of his all-time favorites. Mahmud also loves championing the weird and wonderful corners of indie and retro-indie history, think Another World, Zeliard, Commander Keen: Secret of the Oracle, Cave Story, and even the delightfully strange Seiklus.

From the more mainstream side, he’s a devoted Monster Hunter fan with over 30,000 hours across the franchise. And yes, he will absolutely spend 40 hours min-maxing a game that was clearly designed to be finished in three.

Editor’s note: He’s the only writer we know who could probably bench-press a PlayStation 5, and yes, those arms are real, we checked twice.

Muhit Rahman

Staff writer
I cover indie games with a soft spot for story-heavy adventures, clever puzzles, and anything atmospheric or offbeat. I’ve been gaming my whole life and have spent almost seven years as a video game journalist, contributing guides and reviews to ESTNN, GamesHorizon, TheGameSlayer, and GameRant. I love digging into tough puzzles so you don’t have to, preferably with a large cup of tea in hand. My favorite genres include Metroidvanias, Soulslikes, point-and-click adventures, and action RPGs, and my forever top games are Hollow Knight, Dark Souls III, and Dota 2. Beyond gaming, I spend my time reading books, traveling, watching sitcoms, and playing guitar. I’m a guitarist and songwriter for my band Unmaad, where I get to channel a completely different kind of creativity.

Rabiya Rizwan

Staff writer

Rabiya is a veteran writer with a deep love for all things cozy, especially when it comes to video games. She has played an incredible number of farming sims and survival-craft titles over the years, and she brings that firsthand experience into the walkthroughs and guides she creates for Into Indie Games. She’s the brains behind our cozy-game coverage, with a beautiful eye for details, design choices, and the small moments that make these games special. When you’re reading one of her guides, you’re getting advice from someone who has lived inside these worlds and knows exactly how to make them warm, calm, and fun for players.

Fahad Suleman

Fahad is a cozy game enthusiast who specializes in survival-crafting, farming, and casual indie titles. He loves games that mix creativity with calm, where every moment feels personal and rewarding.
He has been playing video games since the early 2000s and writing about them for the last four years, bringing a warm, accessible voice to his guides and features.
Fahad is also a big fan of fighting games, especially Tekken, where his competitive side truly shines.

Ali Amir

I’ve been writing about video games and managing PR for over four years, ever since Max Payne became the first game I played as a kid and pulled me into the medium. That early spark turned into a lifelong fascination with how games tell stories and connect through emotion. I’m passionate about soundtracks because music is the core of any art and shapes how I experience games. It’s what gives a world its heartbeat and makes every moment feel alive. My favorite indie titles are Disco Elysium and Hades, and in 2025, I especially loved Blue Prince and Clair Obscur: Expedition 33.

Obaid Ur Rehman

I’m a big fan of indie games that balance heart and horror, from Little Nightmares and Limbo to Hollow Knight, Paper Lily, and Celeste. These are my go-to favorites, but I’m always exploring more, whether they’re cozy or a little bit traumatic.
I’ve been into gaming ever since I was a child. My journey started on the Sega console, then moved to the Game Boy Advance, where I spent thousands of hours playing Pokémon. Later, I shifted to PC and discovered open-world games like GTA, which broadened my horizons and made me truly obsessed with gaming. That passion eventually grew into writing about games about four years ago, since then, I’ve written for several reputable publications and authored over 2,000 articles, and I don’t plan on stopping anytime soon.
My favorite game was Elden Ring for a long time, and I’m not going to stop lifting heavy weights until I look like Godfrey. Right now, my favorite game is Expedition 33. You will be missed, Gustave. For those who come after!

Mohamed El Ouardighi

Known as Medo, I’m a lifelong gamer with over 15 years of playing and seven years of writing about games. I cover a wide range of titles, from triple-A hits to popular indie games. The goal is simple: make gaming more accessible so you’re never stuck on a puzzle or unsure how to defeat a boss, breaking it all down into easy-to-follow guides. I’ve been gaming for 15 years and have been a video games journalist for approximately seven years. Over that time, I’ve played, written, and analyzed countless games across genres, always striving to make complex moments easier for players to enjoy. Some of my favorite games are Dark Souls, Elden Ring, and Bloodborne, but I also love story-driven classics like BioShock, Kingdom Hearts, and Dishonored, plus a heated match in Marvel Rivals!

With contributions from indie-focused writers and creatives from around the world.

Let’s Talk Indie

Want to connect with the team or share your project?