Caravel: Set Forth – First Look

Caravel: Set Forth is a single-player crew management simulation, set aboard an early 15th century Portuguese caravel.

Although Caravel: Set Forth is still in its early stages of development, which had been announced back in November of 2020 with a teaser trailer, the team behind it (Tricephalus, Headless Studio and Akhan74) has decided to share a quick glimpse into the gameplay and overall look of the game with a pre-alpha/prototype video.

Players will have to take individual control of each crew member, and keep them alive and well as they operate the ship. Your ship is on a perilous mission from Prince Henry (who would centuries later be nicknamed Henry the Navigator), to prepare the colonization of the Azores islands, and if possible, explore even further out.

The game camera allows for not only a cutaway view of the caravel, but also a zoomed out view of the surrounding ocean vistas.

Caravel: Set Forth screenshot

At the start of the game, players will have to choose the cargo which will maximize their survival potential, and the success of the mission.

The game will have a night and day cycle, a dynamic weather system, and the underlying narrative will introduce the characters and their story as they brave the open sea. The developers are aiming for a game with a nostalgic feeling, that is somewhat characteristic of Portuguese culture, mixed with a sense of bravado and wondrous discoveries.

Unreal Engine 4 is being used to develop the game, allowing for the latest graphical technologies. For the time being, the game is being developed for PC. No release date has been announced so far, and the development team has stated they are still in the early stages of development, so it will be some time before a demo is made available or a release date is announced.

Follow the game’s development on the official twitter account @CaravelGame, or by signing up the mailing list on the official site

For more game previews hosted on Into Indie, be sure to check out our Previews section!

This Article was written by: Harry Cole

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