American Arcadia Walkthrough – Chapter 6 (Scenes 24-25)

American Arcadia Walkthrough – Table of Contents

Check out our walkthrough of American Arcadia to find out how to explore the original Arcadia and construct the anti-jingle.

Welcome to the Into Indie Games walkthrough for American Arcadia!

For more information on American Arcadia beyond this walkthrough, be sure to check out the official website here.


Chapter 6

Scene 24

As you begin this chapter, go right and jump over the obstacles as you proceed.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Eventually, Trevor will sit down for an extended conversation. On regaining control, run all the way to the right and drag the dumpster to the left, so that you can climb up to the ladder’s platform and then the ladder itself.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Climb the ladder all the way up, and then go right to climb down the next ladder.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Once you’ve descended sufficiently, jump off the ladder and onto the grass. Go right, then zigzag your way down the platforms.

Continue right until you’re no longer in control of Trevor.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Scene 25

On gaining control of Angela, leave the console you were using and go to the Realignment door in the back. As you have hexagon access now, you can enter this door.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Proceed through the next door as well, and then the elevator.

On exiting the elevator, you’ll learn about the four steps of the realignment jingle. This is not critical to gameplay, but will factor into a puzzle very soon.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

When you’re ready to proceed, head through the doorway in the back marked “Realignment” and go absolutely straight to the end of the corridor.

In the Realignment control room, go down the stairs and interact with the 3D Visi-o-rama machine there. Look to the right of the machine and interact with the monitor that reads “Brainwave Sequence”.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Here, we’ll need to enter the correct ‘anti-jingle’ sequence, but before we do that, we must first learn what the sequence should be.

Go back and return to the red-and-white corridor, then go down the stairs to the left. You should see the big machine on the wall here – interact with it.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

This will lead to a sequence where you’ll see the order of brainwaves you need to program into the anti-jingle. To understand what makes Trevor tick, we must now acquire QR codes and feed them into the machine.

The first QR code, for Stacatto, can be found on the left arm of the machine. Scan it and then use the code reader next to the keyboard.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Here’s the locations of the other QR codes.

Rush Motors: On a computer desk in the Rush Motors area, opposite the Stacatto area.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Arcadian Affair: On a computer desk in the Arcadian Affair area, to the left of the brainwave machine.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Spectrex Gaming System: On a chair in the Spectrex area.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Vivian Walton’s Lime Light: On a computer desk in the Vivian Walton’s Lime Light area.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Muscle Motion: On a large computer desk in the Muscle Motion area, opposite to Vivian Walton’s Lime Light area.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Pet’s Palate: In the Realignment control room, on an executive chair right next to the 3D Visi-o-rama machine.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Once you’ve got all the QR codes, return to the brainwave machine and feed in all the data you have.

Your goal now is to create an anti-jingle by following the patterns that Number Six has provided on your phone. Therefore, check the ‘Routine’ column and look for the brainwave signifying Distortion.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

Do this for all four columns without any repeats to learn your code for the anti-jingle.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

The solution is: Arcadian Affair – Stacatto – Pet’s Palate – Rush Motors. Return to the monitor next to the 3D Visi-o-rama to input the correct solution.

You regain control of Trevor now – go right and interact with the 3D Visi-o-rama Goggles when you get to them.

American Arcadia Walkthrough - Chapter 6 (Scenes 24-25)

While wearing the goggles, go right and interact with the Waltonmobile. Start driving to the right and continue until you reach the very end.

Head to the next part of our walkthrough of American Arcadia here!

This Article was written by: Rahul Shirke