Evan’s Remains Walkthrough – Part 5
Stuck in Evan’s Remains? Here’s how to solve the platforming puzzles from ‘The Exchange’, all the way through ‘Out of Sync’.
- Evan’s Remains Walkthrough – Part 1
- Evan’s Remains Walkthrough – Part 2
- Evan’s Remains Walkthrough – Part 3
- Evan’s Remains Walkthrough – Part 4
- Evan’s Remains Walkthrough – Part 5
Welcome to the Into Indie Games guide to Evan’s Remains!
To follow this guide, you’ll need to have a look at the puzzle diagrams that accompany each puzzle section. You can find out what puzzle you’re solving by accessing the pause screen. Finally, remember that each puzzle solution assumes you are solving that puzzle upon encountering it. If you mess with the puzzle beforehand, the solutions may not apply! If this is the case, then quit to the main menu and continue your game to load the puzzle afresh.
For more information on Evan’s Remains, check out the official website here.
Jump on 1. Jump on 3 to go to 2. Jump from 2 to 4, which will convert 5 to a green block.
Drop to the ground and jump on 1 again. Jump on 2 to go to 3. Jump onto 5 and then from there, jump onto the launcher at 6.
Use the launch to go to the green pillar at the end.
Jump on 1 twice. Jump on 2, then 3, and then 4. This will activate the large series of blocks that is 5.
Drop the ground from here, without touching any of the other blocks.
Jump on 1 again and then 2. Jump on 6 and then 7. Jump on 8 and then 9. Jump back from here onto 8.
This should cause both 9 and 5 to be activated. Jump on 9 and then 2, then 3, and then the topmost horizontal bar of 5. Jump onto the green pillar from here.
Jump on 2 and then 1. Drop to the ground.
Jump on 4 to go to 5. Jump on the small horizontal area of 6 and jump in place to deactivate 6 while falling to the ground.
Jump on 7 to move 3 to the top-right. Jump on 2, then 1, and then 2 again.
Go right and jump on 5 to go to 4. Now jump on the green blocks to go to the green pillar.
Jump on 1, then jump on 2 twice. Jump on 3 to go to 4.
Jump on 5 and then drop down to land on 2. Jump onto 3 to go to 4 and then jump onto the green pillar.
See the instructions to solve ‘The Staircase’ in Part 1 of our walkthrough guide.
Jump on 1 twice. Jump on 2, then 3, and then step off to fall to the ground.
Jump on 1 again, then on 2, then 3, and then 4. Jump on 5 and run all the way right before jumping onto the green pillar.
‘Out of Sync’
Jump on 1 and then onto 2. Jump on 2 again and then jump onto the horizontal section of 3. Jump back onto 2.
Drop to the ground and jump on 1. Jump on 2 and then again onto the horizontal section of 3. Then jump back onto 2.
Jump in place on 2 to deactivate 1 and 3, while activating 4 and 5. From 2, make a careful long jump onto 4. Jump on 5, then the green pillar.
See the instructions to solve ‘Full Circle’ in Part 1 of our walkthrough guide.