Crow Country Walkthrough – Part 2

Table of Content

  1. Part 1: The Bronze Key
  2. Part 2: The Woeful Mask
  3. Part 3: The Silver Key
  4. Part 4: The Gold Key
  5. Part 5: The Battery
  6. Part 6: Conclusion

Welcome to the Into Indie Games walkthrough for Crow Country.

In Part 2, we explore the Haunted Hilltop and locate the Woeful Mask.

For more information on Crow Country beyond this walkthrough, be sure to check out the official website here.


After entering the Haunted Mansion, go to the top left corner and answer the telephone.

Check the painting in the middle of the wall next to the bookshelf. The painting is called Harmony will FADE. Go to the piano and play the keys to spell out F-A-D-E.

Pick up the Shotgun shells from the shelf that just opened up. Check the other painting and then play the piano again to spell out D-E-A-D.

This opens up a path out of the room. But there is one more painting. The code is below –

For the last painting “Adrammelech The Undying”, you need to set the left clock to 10:20 and the right clock to 11:15. But we don’t have the right tool yet. Go through the hole in the wall you opened up earlier. Kill the enemies in the hallway and pick up the ammo from the locker. Enter through the purple door. Check the note on the table and pick up the ammo. Play the tape on the tv on the right.

Check the filing cabinet and the table. One of the notes will tell you about the cells in the torture room we saw earlier. Pick up the antidote from the shelf and exit the room. Once outside pick up the ammo and go to the next room to read the red notebook. There is a woman in the corner of the room, give her an anti-dote.

Check the elevator, which doesn’t work. Check the lockers here as well. Pick up the map from the wall. Keep going till you see the stairwell. There is a diagram in the earlier room, that explains how to get the drill set-up running that we saw earlier.

Next to it is a lever that you need to pull to enter the doorway. Don’t head that way but instead go back to the stairwell leading upstairs. You will be backstage at a theater with the Fairy sitting on the stage. Use the pully to move the curtain. Pick up the grenade and shotgun shells from the stage. Go to the left and use the short elevator to get down. Inspect the weird dead body and go around the room, picking up the ammo, the can of gasoline and the grenade. Finally, snap the walking stick holding up the exit door and go through. You will be back at the main entrance.

Go to the giant mushroom door you passed by earlier. It will now be open.

Inside, remove the velvet rope barrier and inspect the table. Check both the scrolls to see which mushrooms are harmful and which are not.

Press the button on the Mushroom King’s head. He will tell you which guest has which mushroom served for them. The puzzle is to match the guests to the mushrooms and eat them. You will need healing items to get through this. Once you have eaten all the mushrooms – the King will grant you one wish to power up your hand gun. Head back out and towards the giant animatronic crow house and you will meet Detective Harrison. Play through the conversation.

After the conversation is over, pick up the phone at the far end next to the booth. Go back to the Haunted Hilltop area and head to the back and down towards the Crypt.

There is a creepy trap set up here. The instructions are on the wall.

Turn the heads on the gravestones to the corresponding directions.

Estelle to the East.

Solomon Weselby to the South West.

Norbert Easley to the North East.

Soulina to the South.

You can inspect the shotgun but it will break. As you try to head out the gate that just opened, you will be ambushed. After killing the enemy, pull the handle behind the gate and the gate will open. Turn around and pick up the ammo in the same crevice. Afterwards, head up the stairs. In the next room, you will find the directions to the Shotgun.

If you head into the next room, you will see a conveyor belt set up. Pick up the ammo and the can of gasoline. Head back to the previous room, go further in and pick up the ammo from the crate, and check the various memos. At the far end is a lever that opens up the vault door that Julie was trying to get into earlier. After a short cutscene, you can inspect the newspaper, a photograph, a medical report and a business card. Now head through the other door in the room leading to the cell.

Julie is sitting here, talk to her and then pick up the consumables from around the room. Read the red notebook to find out what happened to Elaine Marshall. There is a panel right infront of where Julie is sitting. Open it and press the switch to unlock the cell door. Pick up the large Med Kit and exit the room.

The code for the safe outside is 1872. Inside you will find the crank handle needed for the clocks back at the mansion.

Exit through the vault door and enter the mansion again. Go to the clocks and set the left one to 10:20 and the right one to 11:15. Pick up the large gemstone that appears in the painting’s mouth. Take the eggshaped gemstone back to the swan boat room.

Insert the gemstone on the swan head on the left and turn the wheel. This will allow you to navigate the swan boat to the corner and pick up the chain off it’s neck.

Exit this room and enter the small house with the mailbox. Back in the drilling room, use the crank on the pipe.

Use the chain on the crane.

If you haven’t previously, fill up the tank with gasoline on the mounted flamethrower and melt the resin away on the object you just pulled up.

Pick up the Woeful Mask. Also check the bucket behind the crane for a Shotgun Laser.


This concludes Part 2 of our Walkthrough for Crow Country.

Head on to the next part of our walkthrough for Crow Country here!

This Article was written by: Mahmud Munazil Rahman