Crow Country Walkthrough – Part 4

Table of Content

  1. Part 1: The Bronze Key
  2. Part 2: The Woeful Mask
  3. Part 3: The Silver Key
  4. Part 4: The Gold Key
  5. Part 5: The Battery
  6. Part 6: Conclusion

Welcome to the Into Indie Games walkthrough for Crow Country.

In Part 4, we get all the treasures and power ups and locate the Gold Key.

For more information on Crow Country beyond this walkthrough, be sure to check out the official website here.


After picking up the Silver Key, go around the room and pick up the consumables and ammo dotted around the room and exit the room. Go to the back of the room, where there is a Soda Machine. Hit the dispensers in this order – Groovy Grape > Luscious Lime > Pineapple Punch > Strawberry Sunshine. This will reveal the code to the treasure map for the chest in the Lounge.

Go to the front door now and enter the code 1234.

You will exit back near the Sub. Go back in to the Sunken Treasure room and head to the back of the arcade room. There is a control box with a Silver Keyhole.

Turn the power back on in the room. You have to now set the high scores according to the note we found earlier. Go to the Mermaid Arcade machine and answer the questions and set the score to 1.

Go to the Dolphin Arcade Machine next and pop two balloons to set the score to 2.

Go to the Speed boat arcade machine now and score 4 on that.

Go to the Shark Shooter arcade machine now and set the score to 8.

Check the change machine now for a Data Disc.

Go to the right and back to the door with the Silver Keyhole. You will see a code splattered in blood.

Enter the room and you will find Tolman. Speak to him and exhaust all dialogue options. Look around the room and pick up the antidote if you can. Read the red notebook and then go to the TV. Play the tapes. The 1937 Hindenberg tape first. Note the letter C.

Play the 1912 Titanic tape next. Note the letter A.

Play the 1350 Plague tape now. Note the letter F.

Play the 1945 Hiroshima tape last. Note the letter E.

Get on the keyboard now and play F-A-C-E (Its chronological). Use the lever to power up all the elevators in Crow Country now. Exit the room and go to the lounge. Go up to the cabinet and enter the code – 8891. Pick up the treasure map. Exit the room and kill the enemies in the next hallway. Exit the area back to the main lobby. You are near the Theatre and it is raining now. Kill the enemy here. Go back to the locked door (The Gift Shop) in the Crow House lobby.

Inside the gift shop at the back is a refrigerator. Inside is a mushroom boy who will increase the capacity of your shotgun. Pick up the other consumables in the area. Then, go to the cash register and enter the code 1975 to open the register.

You will now have the .44 Magnum. Open the door on the side and exit the room back to the entrance. Go back to the parking lot and open the trunk on Crow’s car.

Inside you will find Running Shoes. You will now be able to run faster. Go back to the model train room and insert the data disc we found earlier in the computer terminal at the back. Set the codes as like the picture below –

Pick up the Flamethrower from the parked model train. Exit the room and go to the Torture Chamber in the Haunted Hills. There, go to the computer terminal and use the Data Disc.

Use 4012 to unlock the Wolf Cell. There is an antidote inside.

Use 2211 to unlock the Cyclops Cell. There is a Med Kit and Shotgun Shells inside.

Use 0212 to unlock the Mermaid Cell. You can pick up an Acid Bottle inside.

Use 0012 to unlock the Serpent Cell. You can pick up Handgun ammo and a grenade inside.

Enter the code 2212 and head to the crypt to pick up an ID card and a book from the now-unlocked tomb.

Go back to the Storage room in the Ocean Kingdom – it’s the door that can’t be opened because it has no handle. Use the Flamethrower on it.

Inside the store room, pick up all the ammo and consumables and talk to the Mushroom Boy to improve your Magnum. On the scale on the right, enter the code 1825 to get a box of Magnum Ammo. Leave and go to the haunted mansion. Pull the bell 8 times.

Pick up the Magnum ammo from the window that opens. Go inside the house, play the code CAGE and talk to the Mushroom boy here to upgrade your flamethrower. Go through the painting opening leading to Crow’s office. Go through till you reach the theater. Shoot the hair off the Fairy sitting on the stage and then use your flamethrower to melt her head.

Melt it all the way through to get the Gold Key.


This concludes Part 4 of our Walkthrough for Crow Country.

Head on to the next part of our walkthrough for Crow Country here!

This Article was written by: Mahmud Munazil Rahman