Mar
Snufkin: Melody of Moominvalley Walkthrough – Part 4 (Too-Ticky and the Raft)
Snufkin: Melody of Moominvalley - Walkthrough Table of Contents
Check out our walkthrough of Snufkin: Melody of Moominvalley to find out how to reach Too-Ticky and gather the materials for the raft.
Welcome to the Into Indie Games walkthrough for Snufkin: Melody of Moominvalley.
For more information on Snufkin: Melody of Moominvalley beyond this walkthrough, be sure to check the official site here.
Too-Ticky at the Beach
After acquiring the flute, go north past the to-be-constructed park and you’ll receive a new quest: “Journey to Hattifatteners’ Island”.
Specifically, we should get to the beach now. Begin by going north and west until you reach the bridge again.
Cross the bridge and go west, then equip your flute and play it on the red weed creatures to put them to sleep.
Proceed past the red weed creatures, taking out signs as you see them. If you are assailed by bees, simply use your flute while targeting the bee (as it circles you).
If you go to the east from here, you’ll find a tree you can climb to play the harmonica for a yellow bird.
When you’re ready to proceed, run west, where you’ll find a park guarded by two police officers. You can’t enter this park just yet, but do take out the signs outside of it.
Continue west from the park and slide the tree trunk across the gap to create a shortcut for yourself. Then, go northwest from the tree trunk.
This brings you to the beach. Go west until you encounter Too-Ticky.
Conversing with Too-Ticky grants you a new quest, “Make a Raft”. To do this, we need to acquire four items, which are marked on the map.
We’ll begin with the item closest to Too-Ticky: i.e. getting the piece of cloth from the ghost.
The Cloth
Go east again, back to the park that was formerly guarded by police officers. Enter the park to meet a small ghost.
After the conversation, you’ll have to help drive police officers to the ghost. To do this, stand in the officers’ line of sight and then run toward the ghost.
Make sure the cop is chasing you, as they have a tendency to get stuck at hedges.
You’ll have to do this three times. The ghost is in the bottom-left in the first round, the top-right in the second round, and the top-left in the third round.
Completing this activity gets you a cloth for the raft and also gets rid of Park 3.
The Stick
With the quest “The Tiny Ghost” complete, we’ll go north to get a long stick from Snork. Go north from the ghost across the wooden planks on the swamp.
You’ll meet Little My along the way. Keep going north until you find Snork. Talk to him to learn about his game.
When you get the new quest “Time for Games”, go north up the cliff and pick up the stick lying to the east here.
Before returning to Snork, go north up the next cliff and play the harmonica for the orange fish here.
This will allow a page of Moominpappa’s masterpiece to flow along the river.
Go down the cliff now and pick up the page.
Now return to Snork and begin the stick race. In this race, you must use your Harmonica on the fish in the river so that the fish block Snork’s stick and allow your own stick to pass.
Do this for all the fish in the river, and make sure your short stick gets past the red flags.
Once you win, you’ll get the long stick for the raft.
If you cross the bridge on the river here, you can unlock a couple of shortcuts by pushing a tree trunk and then unrolling a ladder.
When you’re ready, make your way south through the swamp and over the bridge where you were supposed to meet Moomintroll. It’s time to return to Moominpappa and get some logs.
The Logs
On reaching Moominpappa’s location, approach him and you’ll get the quest “Sawhorse”. Approach the saw to get started.
Once you’re done sawing the logs, you’ll receive three of them automatically, and also complete the “Sawhorse” quest.
The Rope
Now it’s time to get the rope, our final item for the raft. Go west from Moominpappa and then north until you find a giant ant hill.
Play your harmonica to clear the path and then proceed west until you find another large ant hill.
Once again, play your harmonica to clear the path. Pick up the Porcini Mushroom along the way as you go south, down the cliff.
Ignore the nest with eggs for now and instead, go west, hopping over the stones.
When you approach the Sea Creature, you’ll learn about his problem. Play your Harmonica for the Sea Creature until the Sea Creature has raised his head all the way up.
Interact with the rope to pick it up. Before leaving, pick up the egg on the island near the Sea Creature and bring it back to the nest with eggs that we saw before. This will grant you some extra Inspiration.
The Raft
Now make your way back to Too-Ticky. You can cut through the bushes near the last ant hill for a shortcut.
Go east after getting through the bushes and cross the tree trunk that you previously pushed to cross the gap. This will lead you to the beach directly.
Once you get to Too-Ticky and deliver all the raft material, you’ll get your raft. Interact with it to begin your journey to Hattifatteners’ Island.
Head on to the next part of our walkthrough of Snufkin: Melody of Moominvalley here!