Snufkin: Melody of Moominvalley Walkthrough – Part 13 (Woodies, Fillyjonk’s House)

Snufkin: Melody of Moominvalley - Walkthrough Table of Contents

Check out our walkthrough of Snufkin: Melody of Moominvalley to find out how to get past the Woodies and get Fillyjonk to help you.

Welcome to the Into Indie Games walkthrough for Snufkin: Melody of Moominvalley.

For more information on Snufkin: Melody of Moominvalley beyond this walkthrough, be sure to check the official site here.


Woodies

After clearing the park, go east for a good while until you encounter a slope. Go up the slope and proceed east.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Climb down the cliff and you’ll meet the Woodies, who are going to be your best friends for a while.

Follow the grassy path to the south and across the bridge. You cannot climb any cliffs when surrounded by the Woodies.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

After crossing the bridge, go south until you find a dust patch. Use your drum here to create a cloud of dust which will distract the Woodies.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Now run north and climb up the cliff after the bridge. (You can also climb a cliff before the bridge, if you need some Inspiration).

Go east on the cliff and then down the cliff. Continue east to find a yellow bird. Use your harmonica to charm the bird, which will distract the Woodies.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

While the Woodies are distracted, run right and climb the cliff to the east.

Proceed east onto a broken wooden log. Use your drum to break the log with the weight of the Woodies and go east.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Continue over the bridge and follow the path until you get to a black bird. Send the black bird flying in a direction of your choice, which will distract the Woodies (until the bird is back).

Quickly climb down the cliff to the south of the bird.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Proceed south, then east to encounter a mud patch. Go east on the mud until you find a boulder. Pull the boulder just enough that you can go to the other side.

When you get to the dust patch, use your drum to make a dust cloud and then quickly run to the boulder, pushing it back into place. (Don’t pull it!)

Snufkin: Melody of Moominvalley Walkthrough - Part 13

If done right, you will have trapped the Woodies beyond the boulder.

Go west across the mud patch and climb up the rock cliff.

Proceed east onto a bridge, which takes you south and west… to a log that you can’t break without the Woodies’ help.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Go up the planks of wood and push the wooden trunk to bridge the gap. Head to the other side of the trunk and return to the boulder which you used to trap the Woodies.

Pull the boulder so as to let the Woodies out (sigh) and then return to the tree trunk that you pushed into place.

Return to the broken log and use your drum to break the log in two, allowing you access to the west.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Continue west, where it starts raining. There’s a river to the west, but you can’t cross it without some rocks.

Luckily, there’s some rocks trapped in a crevice to the east of the river. Use your drum to dislodge a rock and take it to the river.

You will need three rocks in all. Cross the river with these rocks and then go west onto another mud patch.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

There’s a tree trunk on the other side of the mud patch. Push or pull it to the east of the mud patch, so that when you use your harmonica to distract the Woodies, you can quickly climb up the cliff.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Now continue west, past the log and down the slope to find a black bird. As before, get the bird flying in any direction and then quickly climb down the cliff.

Down by the river bank, pick up the rocks and make your way west across the river. You should only need two rocks.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

On the other side, use your harmonica to charm the bird and distract the Woodies so that you can climb the cliff in peace.

Go west, then south, then west again up the slope to reach Fillyjonk’s house.

Fillyjonk’s House

The Woodies will thankfully let go of you here. Fillyjonk is not very cooperative, though, so you’ll have to ruin her garden and inspire her kids to a little bit of mischief.

To ruin Fillyjonk’s garden, topple the two pillars on the cliff, run through all of the piles of dry leaves, dirty all the drying clothes (by running into them), and finally, push the flower beds so that they crush all the other flowers in their line.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

You will earn an achievement for completely ruining Fillyjonk’s garden, although you will likely get Fillyjonk out before that happens.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Now that you have the costumes, go west from Fillyjonk’s house and use the tree trunk to bridge the gap.

Snufkin: Melody of Moominvalley Walkthrough - Part 13

Now run all the way back to the theater to deliver the costumes.


Head on to the next part of our walkthrough of Snufkin: Melody of Moominvalley here!

This Article was written by: Rahul Shirke