Cocoon Walkthrough – Part 9 (Up to 63%)
Cocoon Walkthrough - Table of Contents
Stuck in Cocoon? Check out our walkthrough of Cocoon to find out how to make use of the purple sphere’s power.
Welcome to the Into Indie Games walkthrough for Cocoon!
For more information on Cocoon beyond this walkthrough, check out the official website!
After the purple sphere is powered, a number of purple bulbs will appear near the sphere activator, and your spheres will go missing. Don’t panic – just step over to one of the purple bulbs and use action to pull your sphere out.
Your sphere can now effectively teleport to wherever you find one of this purple bulbs.
Put the sphere in the dock to the north of the sphere activator to open up a bridge. Go north, then make a U-turn to the left to find another purple bulb from which to retrieve your sphere.
Go north and put your sphere in the dock to open up the red gate. Go past the gate and retrieve your sphere from a purple bulb to close the previous red gate and enable the next one.
Head north and put your sphere down on the dock there. To the northeast of this dock, you’ll find a purple bulb you can retrieve the sphere from. Go west and put the sphere on the dock to proceed past the opened bridge.
Use the jump pad to proceed onward and then use the drag-ball up ahead.
This drag-ball functions like an analog stick and will be used to control the purple creature holding the purple bulb. This creature can walk over the purple area of the floors and walls.
Control the creature so that it makes its way to you, and then retrieve the sphere from its purple bulb.
Put the sphere in the dock to lower the elevator. Then, return to the drag-ball and move the creature onto the elevator. Let go of the drag-ball and stand next to the creature on the elevator.
Retrieve the sphere from the creature’s purple bulb and proceed northeast.
Go east down the stairs and put the sphere in the dock. Then, make your way up to the jump pad and retrieve the sphere from the bulb on the jump pad to be launched into the next area.
Continue east, then south and west up the stairs to find a dock. Put your sphere on it.
Go down the stairs and proceed past the bridge and south to find a drag-ball. Grab it and move the associated creature to the center of the hexagonal area as shown below.
Go to the button to the north and press it to launch the creature in the air. Retrieve the sphere from the creature when you can. If you fail, use the button twice to launch the creature into the air once again.
Go south and put the sphere on the dock to the west of the drag-ball.
Before pressing the button here to move on, go back to the drag-ball and move the creature back to the position shown below.
Then go ahead and press the button next to the dock you just put the sphere on.
Run over to where the creature is and retrieve the sphere from it. Up ahead you’ll find a sphere-grabbing creature that will confiscate your sphere when you pass under it.
Thanks to where you’ve positioned the creature, however, you can quickly re-grab the sphere and run past where the sphere-grabber is stationed.
So first, run into the orange light and let the sphere-grabber take your sphere. Once the sphere grabber has moved towards its dock, quickly retrieve the sphere from the purple creature and run past the sphere-grabber’s area. If you’re quick, you’ll get by without a hitch.
Put your sphere in the dock ahead and go east. Press the button to move the platform you’re on, and be sure to retrieve the sphere from the purple bulb along the way.
Go northeast and put your sphere in the dock, then go southeast through the opened gate.
In this new area, go down the stairs and press the button to lower the platform to your east. Then, go up the stairs, go south, and grab the drag-ball.
Move the purple creature onto the platform you just lowered. Then, return to the button and press it to launch the purple creature in the air and into the sphere-grabber’s grasp.
Quickly press the button to lower the platform (and prevent the sphere-grabber from being stuck in a sphere-grabbing loop). Then run up the stairs and stand on the elevator to the east of the dock.
If done right, you will be raised up the higher level and the sphere-grabber won’t be stuck in a loop.
Go east past the bridge and then further east to find a purple bulb. Grab the sphere and put it on the dock up the stairs.
Go through the opened bridge and further north to a locked sphere activator. Retrieve your sphere from any of the purple bulbs and put it on the dock next to the activator.
Put your sphere in the activator and hop in. Bring the orange and green spheres out of the purple sphere and put them on the docks to the north of this sphere activator.
Finally, take the purple sphere and put that on the third dock around the button. This will unlock the button, which you can now press.
This takes you to a new area, where you have three puzzles to solve, one for each sphere.